Buidlings' images redesign request

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makazuwr32
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Buidlings' images redesign request

Post by makazuwr32 » Sat Sep 21, 2019 9:06 pm

I and @Alexander82 were discussing images of buildings and we agreed that some of them need more love.

So here is current list of buildings if their images will be changed the game will benefit greatly:

Remade:
Human barracks (looks like hangar, not like barracks)
ImageImage

Inspiration:
Image
Image
Image
Image

Human dock (what is that hut on posts?)

Human castle:
ImageImage
Inspiration:
Image
Image

Maybe human stables:
Image
Inspiration:
Image

Dwarven barracksImage
Dwarven shooting standImage
Dwarven tavernImage
Dwarven craftsman's guildImage
Dwarven bridgeImage
Dwarven tunnelImage

Revamp into new building type:
Human mage hut (revamp into mage tower):
Image
Inspiration:
Image
Image
Image

Some polishing and some updates:
Orcish Volcano (needs some love, also weird to see green volcano or white volcano)
Image

Orcish stone shelter (tower one, needs some love)
Image

Crypt (needs some love, as for me too 2d-ish)
Image

Great tree: Image
Great tree itself can be kept as it is; i am asking for some city-like decorstions around it.

Inspiration:

Image
Image

3d View video of Sylvan city in HOMM 5

Any image makers are welcome to try!
Last edited by makazuwr32 on Thu Sep 26, 2019 5:37 am, edited 9 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Buidlings' images redesign request

Post by Savra » Sun Sep 22, 2019 1:05 am

Supply the images and I'll get to them after I'm done with the Necropolis.

(Docks and a few others I could do from scratch, dwarves ones I already have.)

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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Sun Sep 22, 2019 6:04 am

Dock and barracks as for me also require revamp from the start.
Last edited by makazuwr32 on Sun Sep 22, 2019 7:35 am, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Sun Sep 22, 2019 7:27 am

Image storage post.
32_unit_undead_bld_crypt.png
32_unit_undead_bld_crypt.png (1.52 KiB) Viewed 532 times
64_unit_orc_building_tower.png
64_unit_orc_building_tower.png (4.89 KiB) Viewed 532 times
96_unit_orc_building_volcano.png
96_unit_orc_building_volcano.png (5.65 KiB) Viewed 532 times
32_unit_bld_mage_hut.png
32_unit_bld_mage_hut.png (749 Bytes) Viewed 532 times
32_unit_bld_stable.png
32_unit_bld_stable.png (917 Bytes) Viewed 532 times
unit_bld_barracks_build.png
unit_bld_barracks_build.png (5.36 KiB) Viewed 532 times
32_unit_bld_barracks.png
32_unit_bld_barracks.png (2.2 KiB) Viewed 532 times
96_unit_castle_build_set.png
96_unit_castle_build_set.png (51.39 KiB) Viewed 532 times
96_unit_castle3.png
96_unit_castle3.png (19.75 KiB) Viewed 532 times
Also updated first post.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Sun Sep 22, 2019 7:39 am

Image storage post 2.
unit_dwarf_dwarven_bridge.png
unit_dwarf_dwarven_bridge.png (1.88 KiB) Viewed 527 times
unit_building_dwarven_tunnel.png
unit_building_dwarven_tunnel.png (1.41 KiB) Viewed 527 times
unit_building_dwarf_shooting_stand.png
unit_building_dwarf_shooting_stand.png (1.12 KiB) Viewed 527 times
unit_building_dwarf_tavern.png
unit_building_dwarf_tavern.png (1.23 KiB) Viewed 527 times
unit_building_dwarf_dwarven_barrack.png
unit_building_dwarf_dwarven_barrack.png (2.51 KiB) Viewed 527 times
unit_building_dwarf_craftsmans_guild.png
unit_building_dwarf_craftsmans_guild.png (1.3 KiB) Viewed 527 times
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Sun Sep 22, 2019 7:51 am

In case someone will start working on mage tower:
Human tower:
64_unit_tower_build.png
64_unit_tower_build.png (8.22 KiB) Viewed 524 times
64_unit_tower5.png
64_unit_tower5.png (2.84 KiB) Viewed 524 times
Human fortress:
64_unit_fortress3.png
64_unit_fortress3.png (3.45 KiB) Viewed 524 times
64_unit_fortress_build.png
64_unit_fortress_build.png (10.72 KiB) Viewed 524 times
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Buidlings' images redesign request

Post by Alexander82 » Sun Sep 22, 2019 8:52 am

Savra wrote:
Sun Sep 22, 2019 1:05 am
Supply the images and I'll get to them after I'm done with the Necropolis.

(Docks and a few others I could do from scratch, dwarves ones I already have.)
Great!
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Menselot
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Re: Buidlings' images redesign request

Post by Menselot » Sun Sep 22, 2019 11:28 am

hah.

I will add this to my list of "might wanna do in the future"



Also I agree about the barracks it needs urgently an upgrade
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Alexander82
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Re: Buidlings' images redesign request

Post by Alexander82 » Sun Sep 22, 2019 3:33 pm

these are some very old concepts (probably like 5 yearrs old) when I started making images for AoS

they look ugly but if you like the concept I might try improving them
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Barracks2.png
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Barracks.png
Barracks.png (22.24 KiB) Viewed 484 times
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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Sun Sep 22, 2019 3:39 pm

First variant looks intresting enough.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Buidlings' images redesign request

Post by Savra » Sun Sep 22, 2019 4:04 pm

Team colour might need to be more shown but I believe I got the lava right.
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Alexander82
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Re: Buidlings' images redesign request

Post by Alexander82 » Sun Sep 22, 2019 4:59 pm

It is already much better. I wanted to try making it mosre similar to a real mountain (so more conical, maybe taller but thinner in the upper part)
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Savra
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Re: Buidlings' images redesign request

Post by Savra » Sun Sep 22, 2019 7:09 pm

?
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Re: Buidlings' images redesign request

Post by Stratego (dev) » Sun Sep 22, 2019 7:19 pm

i think you are playing with alread pretty nice things in this topic lol :)

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Savra
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Re: Buidlings' images redesign request

Post by Savra » Sun Sep 22, 2019 8:10 pm

?
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Puss_in_Boots
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Re: Buidlings' images redesign request

Post by Puss_in_Boots » Sun Sep 22, 2019 9:27 pm

Awesome, but too blurry.
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Savra
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Re: Buidlings' images redesign request

Post by Savra » Sun Sep 22, 2019 9:41 pm

Ya, I figured as much. I'll try and edit it to smooth it out more.

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Re: Buidlings' images redesign request

Post by DreJaDe » Mon Sep 23, 2019 12:23 am

I know that's too awesome for the game but here's my suggestion

Why not design it instead of medieval inspired to romanic inspired buildings. Since this is a fantasy game, making look clean like the Roman design will make it more fantasy like. I know medieval design is more realistic for other but since it's a fantasy game... Why not?...

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Savra
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Re: Buidlings' images redesign request

Post by Savra » Mon Sep 23, 2019 12:48 am

That would probably work for a sub race but not main because it doesn't match.

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Re: Buidlings' images redesign request

Post by Puss_in_Boots » Mon Sep 23, 2019 1:23 am

Rome is having a potential mega in AoS. Fantasy still follows rules, it's not just let's give them this because why the crap not. I'd rather not have a roman castle in place of AoF's castle. Instead they should either be themed after the units they produce. Like imperials and drake riders.
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Savra
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Re: Buidlings' images redesign request

Post by Savra » Mon Sep 23, 2019 1:56 am

Updated.
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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Mon Sep 23, 2019 4:25 am

Roman mega can be in theme for sand sub alex wants for humans.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

DreJaDe
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Re: Buidlings' images redesign request

Post by DreJaDe » Mon Sep 23, 2019 5:20 am

Hmmm... Okay seems fair

Still, just don't make the buildings look dirty like some medieval concepts that they say makes it look more realistic. I think just making it look clean and all would fit more here since we have magic and stuff.

Also I still see the castle to be a but blurry...

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makazuwr32
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Re: Buidlings' images redesign request

Post by makazuwr32 » Mon Sep 23, 2019 6:32 am

I agree that it is blurry.
Needs some more work.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Buidlings' images redesign request

Post by Savra » Mon Sep 23, 2019 2:35 pm

Maybe I should try a brick design...
Hmm.

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Re: Buidlings' images redesign request

Post by StormSaint373 » Mon Sep 23, 2019 6:02 pm

I actually like the first one better. . . Has the look of a REAL castle.

So, maybe base final off of 1st.
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Savra
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Re: Buidlings' images redesign request

Post by Savra » Tue Sep 24, 2019 4:49 am

Well, I was thinking about going back to the first castle and just reskin it to a similar design as the imperials. I planned for an upgrade to the castle that would be a palace. I also planned an upgrade for the volcano which would be a super volcano, I can't think of a means to upgrade others (some can't get upgrades e.g. Elves and scaledfolk, unless they are just upgrades to their stats or new abilities which I have figured out) Necroplis and Kingdom under the mountain I might do the same as elves and scaledfolk in that they could have stats upgrades. The reason humans and orcs would have a new building form is because the images would have to be updated to go along with some of the things and abilities that go with it e.g. Orcs super volcano would come with a lava moat, some unique abilities, (2 of) humans palace would come with a moat, trebuchet's, burning oil couldrens, and some other abilities. I will discuss it it later on how I saw the structure of the ideas worked when I'm done with the redesign.

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Alexander82
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Re: Buidlings' images redesign request

Post by Alexander82 » Tue Sep 24, 2019 5:35 am

That idea seems interesting.
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Re: Buidlings' images redesign request

Post by Puss_in_Boots » Thu Sep 26, 2019 1:15 am

I dunno, super volcanoes are just naturally an area of crust enclosing high amounts of pressure from the mantle. They just look like holes in the ground (waiting to cause several winters in North America) with nothing special surrounding it like mountains..

Do not tell me there are other types of super volcanoes that don't look similar to Yellowstone.
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Savra
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Re: Buidlings' images redesign request

Post by Savra » Thu Sep 26, 2019 2:09 am

Ya, your right maybe we can call it a volcanic ridge, volcano cluster, Volcanic conclave (Since it is a meeting place of multiple races), or kingdom under the volcano :lol: (dwarves mountain blew its top :lol: ).

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