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Re: Map editor neutral creatures and campaign bosses.

Posted: Fri Nov 02, 2018 9:47 pm
by Midonik
Well the yeti lives in high mountains...

Re: Map editor neutral creatures and campaign bosses.

Posted: Sun Nov 04, 2018 2:01 am
by Tankhead
Super_Defender.gif
super_defender.png
Super Defender
( Map Editor Only )
Cost 0
Hp 110
Atk 30 ( burning weapon )
Armor 8/8
Range 1
Spd 2
Sight 3
Spell R 100%

Re: Map editor neutral creatures and campaign bosses.

Posted: Tue Nov 13, 2018 4:36 am
by General Brave
Finding a bit of these.

Re: Map editor neutral creatures and campaign bosses.

Posted: Thu Nov 15, 2018 10:42 am
by Lynx Shafir
Sharkman..

Image

Edit

Re: Map editor neutral creatures and campaign bosses.

Posted: Thu Nov 15, 2018 2:43 pm
by General Brave
Need stats and perhaps some shading.

Re: Map editor neutral creatures and campaign bosses.

Posted: Thu Nov 15, 2018 7:28 pm
by Lynx Shafir
Worms.

Desert one - Giant (boss)
Image


(Big) . Earth - middle size
Image

Small earth worm
Image

.

Re: Map editor neutral creatures and campaign bosses.

Posted: Thu Nov 15, 2018 7:37 pm
by Savra
Your missing the third.

Re: Map editor neutral creatures and campaign bosses.

Posted: Fri Nov 16, 2018 2:55 pm
by Lynx Shafir
Pegasus
Image

Blood slimes
The congealment of blood and flesh from battlefield has become alive
, perhaps dark magic


Has lifelink /bloodlust
Image

Re: Map editor neutral creatures and campaign bosses.

Posted: Fri Nov 16, 2018 4:25 pm
by Savra
This looks good.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Nov 17, 2018 7:46 am
by Lynx Shafir
Now need some stats and as I see we have 10 creatures ready.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Nov 17, 2018 8:46 am
by Stratego (dev)
hi folks, in this thread i saw many nice mapeditor units but have yet received any of their jsons.
if anyone willing to just afraid of not knowing how - dont be, it is piece of cake.
email me if u want to make jsons for them.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Nov 17, 2018 8:54 am
by Lynx Shafir
Stratego (dev) wrote: Sat Nov 17, 2018 8:46 am hi folks, in this thread i saw many nice mapeditor units but have yet received any of their jsons.
if anyone willing to just afraid of not knowing how - dont be, it is piece of cake.
email me if u want to make jsons for them.
If im done with images, n stats I may try. :)

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Nov 17, 2018 9:13 am
by Stratego (dev)
ok here it is:

there can be 2 kind of mapeditor units:
a) only in AOF (where dragons and other fantasy things can appear)
b) common betw. AOS/AOF where the mapeditor unit is acceptable in AOS too.

AOF_units_IDs.txt here you will need to define the new IDs
a) if it is a only AOF unit than continue from id=615 (right after UNIT_HOBBIT_FRODO_RINGED)
b) if it can be in AOS too than continue from id=20014 (right after UNIT_NEUTRAL_TRANSPORT)

here is a sample 32x64 heighted unit json you can start modifying this, in "Modders lounge" there are all informations about the tags.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Nov 17, 2018 10:50 pm
by General Brave
I did say I will do them, but I wouldn't mind if someone else can start do something their self. Anyways I guess I put the Griffin in.

Re: Map editor neutral creatures and campaign bosses.

Posted: Fri Nov 30, 2018 3:30 pm
by Lynx Shafir
DD's worm
as alternative.

Re: Map editor neutral creatures and campaign bosses.

Posted: Thu Dec 13, 2018 12:26 pm
by Lynx Shafir
Updated first post.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sun Dec 16, 2018 12:28 pm
by Lynx Shafir
I'll need a spider nest /cocoon

@Savra
Do u have anything similar from insectoid topic I cud ue as base..?

Re: Map editor neutral creatures and campaign bosses.

Posted: Mon Dec 17, 2018 6:28 am
by Savra
Yes, I've had one ready but I'll have to look for it in AOG, in the insectoids topic.
Image

Re: Map editor neutral creatures and campaign bosses.

Posted: Wed Dec 19, 2018 8:15 pm
by Lynx Shafir
Hippocampus

Image
(can be elven)
Peaceful..
Water unit



Spider nest Image



Summons a random tipe of spider
In every 1-3 turn.
May I carry
Burnable..

Description idea
An nest of specie of giant spider
"what kind of 8 legged, hairy brisk (lille) weaver or nasty poisonus fanged beast can born from those eggs, who knows?
Beware the spider mother doesn't leaves the nest unprotected too long - if u need magic ingredients think twice, be quick and rest in peace!

This adorable creatures are often chosen by dark magicians as familiars

If u didn't fear spiders yet u shall now"

Re: Map editor neutral creatures and campaign bosses.

Posted: Sun Dec 23, 2018 6:42 am
by Savra
.....

Re: Map editor neutral creatures and campaign bosses.

Posted: Tue Jan 01, 2019 12:45 am
by General Brave
I think the problem being that hostile neutral do not seem to summon or use their spells, perhaps Daniel can fix that if he wants. But other than that, looks nice.

Re: Map editor neutral creatures and campaign bosses.

Posted: Tue Jan 01, 2019 6:58 am
by Stratego (dev)
i love images in this thread - please someone make jsons so i can put them in - thanks!

Re: Map editor neutral creatures and campaign bosses.

Posted: Fri Jan 11, 2019 4:08 pm
by Midonik
So_how_about_some_Slavic_folklore.v2
https://en.m.wikipedia.org/wiki/Vodyanoy
Basically an aquatic demon. My concept is that it's an sea infantry unit specialized in fighting with infantry (by drowning them, so that's not effective against undeads). It will be neutral till hit, sort of fits. Only moves on water tiles.
Hp: 25
Attack: 8 (150% bonus against flesh and blood infantry)
Range: 1
Actions: 1
Speed: 3 (water only)
Sight: 4
Armor/P armor: 0/0
Spell resistance: 25%

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 6:59 pm
by General Brave
Quite dangerous, I guess it's perfect.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 7:59 pm
by Lynx Shafir
I accept in our rank :)
Yet, it have to wait to manifest. (img)

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 8:06 pm
by Lynx Shafir
And SAVRA we really don't need such variations for skullies
Instead some sceletal (and meat) animals - what can be converted by an undead caster, eventually eaten too.

I'd appreciate u working on em
Own topic.


2.undeads ll(possible) get a structure what summon weakling, either as trap or stg else.
Replica.. not needed

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 8:57 pm
by Lynx Shafir
For Worms.

E2
Image
E1
Image

D. Image

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 9:24 pm
by General Brave
What's that.

Re: Map editor neutral creatures and campaign bosses.

Posted: Sat Jan 12, 2019 9:35 pm
by Lynx Shafir
Burrowed forms
Ull c when I update first post

Re: Map editor neutral creatures and campaign bosses.

Posted: Sun Jan 13, 2019 1:13 am
by Savra
Lynx Shafir wrote: Sat Jan 12, 2019 8:06 pm And SAVRA we really don't need such variations for skullies
Instead some sceletal (and meat) animals - what can be converted by an undead caster, eventually eaten too.

I'd appreciate u working on em
Own topic.


2.undeads ll(possible) get a structure what summon weakling, either as trap or stg else.
Replica.. not needed
I was planning on deleting that but I actually never got the time. I'm a little hesitant though on giving undead a new tower (at least not yet.) But maybe for future consideration.