Map editor neutral creatures and campaign bosses.

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Midonik
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Re: Map editor neutral creatures and campaign bosses.

Post by Midonik » Fri Nov 02, 2018 9:47 pm

Well the yeti lives in high mountains...
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Tankhead
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Re: Map editor neutral creatures and campaign bosses.

Post by Tankhead » Sun Nov 04, 2018 2:01 am

Super_Defender.gif
super_defender.png
Super Defender
( Map Editor Only )
Cost 0
Hp 110
Atk 30 ( burning weapon )
Armor 8/8
Range 1
Spd 2
Sight 3
Spell R 100%
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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Tue Nov 13, 2018 4:36 am

Finding a bit of these.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Thu Nov 15, 2018 10:42 am

Sharkman..

Image

Edit
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A Sharkman v1.png
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Last edited by Lynx Shafir on Thu Dec 13, 2018 11:29 am, edited 1 time in total.
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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Thu Nov 15, 2018 2:43 pm

Need stats and perhaps some shading.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Thu Nov 15, 2018 7:28 pm

Worms.

Desert one - Giant (boss)
Image


(Big) . Earth - middle size
Image

Small earth worm
Image

.
Last edited by Lynx Shafir on Fri Nov 16, 2018 4:37 pm, edited 1 time in total.
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Thu Nov 15, 2018 7:37 pm

Your missing the third.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Nov 16, 2018 2:55 pm

Pegasus
Image

Blood slimes
The congealment of blood and flesh from battlefield has become alive
, perhaps dark magic


Has lifelink /bloodlust
Image
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Fri Nov 16, 2018 4:25 pm

This looks good.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Nov 17, 2018 7:46 am

Now need some stats and as I see we have 10 creatures ready.
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Stratego (dev)
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Re: Map editor neutral creatures and campaign bosses.

Post by Stratego (dev) » Sat Nov 17, 2018 8:46 am

hi folks, in this thread i saw many nice mapeditor units but have yet received any of their jsons.
if anyone willing to just afraid of not knowing how - dont be, it is piece of cake.
email me if u want to make jsons for them.

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Nov 17, 2018 8:54 am

Stratego (dev) wrote:
Sat Nov 17, 2018 8:46 am
hi folks, in this thread i saw many nice mapeditor units but have yet received any of their jsons.
if anyone willing to just afraid of not knowing how - dont be, it is piece of cake.
email me if u want to make jsons for them.
If im done with images, n stats I may try. :)
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Re: Map editor neutral creatures and campaign bosses.

Post by Stratego (dev) » Sat Nov 17, 2018 9:13 am

ok here it is:

there can be 2 kind of mapeditor units:
a) only in AOF (where dragons and other fantasy things can appear)
b) common betw. AOS/AOF where the mapeditor unit is acceptable in AOS too.

AOF_units_IDs.txt here you will need to define the new IDs
a) if it is a only AOF unit than continue from id=615 (right after UNIT_HOBBIT_FRODO_RINGED)
b) if it can be in AOS too than continue from id=20014 (right after UNIT_NEUTRAL_TRANSPORT)

here is a sample 32x64 heighted unit json you can start modifying this, in "Modders lounge" there are all informations about the tags.
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unit_orc_fodder_cannon.json
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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Sat Nov 17, 2018 10:50 pm

I did say I will do them, but I wouldn't mind if someone else can start do something their self. Anyways I guess I put the Griffin in.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Fri Nov 30, 2018 3:30 pm

DD's worm
as alternative.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Thu Dec 13, 2018 12:26 pm

Updated first post.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sun Dec 16, 2018 12:28 pm

I'll need a spider nest /cocoon

@Savra
Do u have anything similar from insectoid topic I cud ue as base..?
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Mon Dec 17, 2018 6:28 am

Yes, I've had one ready but I'll have to look for it in AOG, in the insectoids topic.
Image
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Wed Dec 19, 2018 8:15 pm

Hippocampus

Image
(can be elven)
Peaceful..
Water unit



Spider nest Image



Summons a random tipe of spider
In every 1-3 turn.
May I carry
Burnable..

Description idea
An nest of specie of giant spider
"what kind of 8 legged, hairy brisk (lille) weaver or nasty poisonus fanged beast can born from those eggs, who knows?
Beware the spider mother doesn't leaves the nest unprotected too long - if u need magic ingredients think twice, be quick and rest in peace!

This adorable creatures are often chosen by dark magicians as familiars

If u didn't fear spiders yet u shall now"
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Sun Dec 23, 2018 6:42 am

.....
Last edited by Savra on Sun Jan 13, 2019 1:09 am, edited 1 time in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Tue Jan 01, 2019 12:45 am

I think the problem being that hostile neutral do not seem to summon or use their spells, perhaps Daniel can fix that if he wants. But other than that, looks nice.
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Stratego (dev)
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Re: Map editor neutral creatures and campaign bosses.

Post by Stratego (dev) » Tue Jan 01, 2019 6:58 am

i love images in this thread - please someone make jsons so i can put them in - thanks!

Midonik
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Re: Map editor neutral creatures and campaign bosses.

Post by Midonik » Fri Jan 11, 2019 4:08 pm

So_how_about_some_Slavic_folklore.v2
https://en.m.wikipedia.org/wiki/Vodyanoy
Basically an aquatic demon. My concept is that it's an sea infantry unit specialized in fighting with infantry (by drowning them, so that's not effective against undeads). It will be neutral till hit, sort of fits. Only moves on water tiles.
Hp: 25
Attack: 8 (150% bonus against flesh and blood infantry)
Range: 1
Actions: 1
Speed: 3 (water only)
Sight: 4
Armor/P armor: 0/0
Spell resistance: 25%
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Sat Jan 12, 2019 6:59 pm

Quite dangerous, I guess it's perfect.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Jan 12, 2019 7:59 pm

I accept in our rank :)
Yet, it have to wait to manifest. (img)
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Jan 12, 2019 8:06 pm

And SAVRA we really don't need such variations for skullies
Instead some sceletal (and meat) animals - what can be converted by an undead caster, eventually eaten too.

I'd appreciate u working on em
Own topic.


2.undeads ll(possible) get a structure what summon weakling, either as trap or stg else.
Replica.. not needed
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Jan 12, 2019 8:57 pm

For Worms.

E2
Image
E1
Image

D. Image
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General Brave
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Re: Map editor neutral creatures and campaign bosses.

Post by General Brave » Sat Jan 12, 2019 9:24 pm

What's that.
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Lynx Shafir
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Re: Map editor neutral creatures and campaign bosses.

Post by Lynx Shafir » Sat Jan 12, 2019 9:35 pm

Burrowed forms
Ull c when I update first post
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Savra
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Re: Map editor neutral creatures and campaign bosses.

Post by Savra » Sun Jan 13, 2019 1:13 am

Lynx Shafir wrote:
Sat Jan 12, 2019 8:06 pm
And SAVRA we really don't need such variations for skullies
Instead some sceletal (and meat) animals - what can be converted by an undead caster, eventually eaten too.

I'd appreciate u working on em
Own topic.


2.undeads ll(possible) get a structure what summon weakling, either as trap or stg else.
Replica.. not needed
I was planning on deleting that but I actually never got the time. I'm a little hesitant though on giving undead a new tower (at least not yet.) But maybe for future consideration.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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