Lake town/Port town-naval tc.

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Savra
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Lake town/Port town-naval tc.

Post by Savra » Thu Sep 13, 2018 10:46 pm

A naval tc:

Same stats as tc, but spawns on water, can only build naval units.

Can be captured by ships. Not transports.
Last edited by Savra on Wed Dec 19, 2018 8:00 am, edited 1 time in total.
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Sea gate-capturable

Post by General Brave » Thu Sep 13, 2018 11:00 pm

Sounds good if you provide a image.
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Alexander82
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Re: Sea gate-capturable

Post by Alexander82 » Fri Sep 14, 2018 12:05 am

A water tc? It might be a nice addition.

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Savra
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Re: Sea gate-capturable

Post by Savra » Fri Sep 14, 2018 12:10 am

That would be a port or something? Shall we change topic to that instead since it seems it will go somewhere?
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General Brave
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Re: Sea gate-capturable

Post by General Brave » Fri Sep 14, 2018 12:40 am

A catchable Port or gate can work either one.
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Savra
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Re: Sea gate-capturable

Post by Savra » Fri Sep 14, 2018 2:59 am

Let's do sea port only for now. More use and we can make it so that any sea units can capture it and it acts like a tc/docks and only aquatic and sea units can be made through here.
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Alexander82
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Re: Sea gate-capturable

Post by Alexander82 » Fri Sep 14, 2018 3:00 pm

A port or a small island

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General Brave
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Re: Sea gate-capturable

Post by General Brave » Fri Sep 14, 2018 4:14 pm

Pretty sure it's simply a port that will act as a gate as well. The island idea could be used for another time.
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Savra
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Re: Lake town/Port town-naval tc.

Post by Savra » Wed Dec 19, 2018 8:01 am

Updated.
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Savra
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Re: Lake town/Port town-naval tc.

Post by Savra » Wed Dec 19, 2018 4:26 pm

Image.
Attachments
Port town.png
Port town.png (2.46 KiB) Viewed 167 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Lake town/Port town-naval tc.

Post by General Brave » Sat Jan 12, 2019 7:33 pm

Nice, a great addition.
Wise, Might, Loyalty. Forever stands Warfell.

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