Bandits: Hostile Neutral

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Thu Sep 27, 2018 3:08 pm

I guess so and I meant to say these are almost done.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Sat Sep 29, 2018 3:46 am

Alright so here's the thief.
Thief.png
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Btw, so unless you don't mind having a brown dragon without wings, you know what we should do with this? It's a failed attempt to make a big brown dragon.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Sun Sep 30, 2018 12:12 am

I'll try working on another brown dragon that's more the green dragons size. I'm sure I could find a place for this lizard.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Sun Sep 30, 2018 5:11 am

Hmm, maybe I could just add the lizard as a future unit for somebody... With some modifications of course.

But if someone can put wings on it then we can have ourselves a brown dragon that looks big.

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Mon Oct 01, 2018 3:11 pm

That is one big Lizard.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Mon Oct 01, 2018 4:10 pm

Hmm, answered right when I just got done editing it. Here.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 » Mon Oct 01, 2018 4:11 pm

You named it!?!
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Mon Oct 01, 2018 4:17 pm

Yes. You could still change the name but this is just in case it doesn't get exepted to bandits as Brown dragon. Course it might need some stats raised if it does get exepted.

My other 2 alternatives is to either give to scaledfolk as another unit, or keep it down a while for a future unit to the Gnolls. It's probably going to be added as a bandit unit of scaledfolk unit though considering it might make Gnolls start looking like a new faction rather then a neutral annoyance which is what I was allowed to keep them for out of the beast clans. That alone made me quit happy besides the fact that General brave was basically the only one helping me on that topic besides some show how from some other few.

Midonik
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Re: Bandits: Hostile Neutral

Post by Midonik » Mon Oct 01, 2018 4:25 pm

That angle won't work. It will look bad with other images.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 » Mon Oct 01, 2018 4:26 pm

Ok, cool!
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Mon Oct 01, 2018 4:29 pm

Midonik wrote:
Mon Oct 01, 2018 4:25 pm
That angle won't work. It will look bad with other images.
Ya, just noticed it'll be sitting on some units... Might just make it stand on hind courters then.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Oct 02, 2018 5:40 am

Their wasn't much shading to be added but how's this?
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Lynx Shafir
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Re: Bandits: Hostile Neutral

Post by Lynx Shafir » Tue Oct 02, 2018 7:40 am

Very nice,
Just I'm not not sure if bandits need any dragon.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Tue Oct 02, 2018 2:07 pm

It would be the getaway vehicle, the muscle guy, the demolition expert.
The problem would be paying, he would probably ask for 50% of the profit.
Wise, Might, Loyalty. Forever stands Warfell.

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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 » Tue Oct 02, 2018 3:09 pm

:lol: :lol: :lol: That's how Dragons are :lol: :lol: :lol:

Especially this one.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Tue Oct 02, 2018 3:46 pm

Sense we have most of the images we should perfect the stats.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Oct 02, 2018 4:31 pm

In the process of making this dragon it appears I forgot what units were left to make :lol:
Let me do a recount.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Oct 03, 2018 3:55 pm

Alright here's the watchtower and camp, and flag.
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Bandit outpost.png
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Bandit flag.png
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Wed Oct 03, 2018 3:56 pm

Cool.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Oct 03, 2018 4:43 pm

Tripline is the last one.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Oct 03, 2018 5:12 pm

Tripline.
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 » Wed Oct 03, 2018 5:53 pm

Nice!

Can't wait.

What does tripline do again?
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Oct 03, 2018 11:24 pm

No idea, it was General braves idea.

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Thu Oct 04, 2018 1:41 am

Trip wire will be dangerous to Calvary, also perhaps lowering the stats for a turn.
Wise, Might, Loyalty. Forever stands Warfell.

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Thu Oct 04, 2018 1:50 am

Anyways I will start updating and we will discuss.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Oct 04, 2018 5:56 am

Maybe we need a different kind of skeleton for the rogue necromancer, or.simply just a ghost for him.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Oct 04, 2018 4:55 pm

Say how's stats going?

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Fri Oct 05, 2018 3:19 am

Let's see what I can do.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Oct 11, 2018 5:29 pm

Ya, we need stats.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Oct 11, 2018 5:51 pm

Elf poacher:
Cost:2
Hp:11
Atk:8
Rng:7
Sight:8
Spd:4
Arm:0
P.arm:0
Res:40%

Dwarf gunmen:
Cost:3
Hp:20
Atk:9
Rng:8
Sight:9
Spd:3
Arm:2
P.arm:2
Res:30%

Orc brigand:
Cost:3
Hp:40
Atk:13
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:4
Res:0%

Orc arsonist:
Cost:2
Hp:22
Atk:12 burning weapon
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:0

Elf renegade:
Cost:3
Hp:16
Atk:8
Act:2
Rng:1
Sight:5
Spd:4
Dge:50%
Arm:1
P.arm:1
Res:40%

Rogue vampire:
Cost:7
Hp:38
Atk:20 lifelink
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:30%

Highwaymen:
Cost:3
Hp:22
Atk:6
Act:2
Rng:1
Sight:8
Spd:6
Arm:1
P.arm:2
Res:0%

Rogue necromancer:
Cost:3
Hp:15
Atk:6
Rng:1
Sight:4
Spd:2
Arm:1
P.arm:2
Res:20%

Rogue mage:
Cost:4
Hp:15
Atk:3
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:50%

Pagan:
Cost:2
Hp:11
Atk:3
Rng:1
Sight:4
Spd:2
Heal:8
Arm:0
P.arm:0
Res:50%

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