Bandits: Hostile Neutral

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Mon Sep 24, 2018 10:56 pm

One question before I give you the orc, does he have to be green, or can be be red?

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 12:14 am

You know what? Whatever, here then we'll see.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 12:53 am

Cutthroat.
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 1:29 am

Some more.
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Elven poacher.png
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Dwarven demolisher.png
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Highway man.png
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Rogue mage.png
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Pagan.png
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 1:35 am

Updated.
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Gral.Sturnn
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Re: Bandits: Hostile Neutral

Post by Gral.Sturnn » Tue Sep 25, 2018 3:51 am

Very cool! All of them elven poacher might need some polish
~Gral.Sturnn

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Tue Sep 25, 2018 3:54 am

They are wonderful.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 3:57 am

I knew elven poacher was going to need something. :lol:

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Tue Sep 25, 2018 4:23 am

I need stat.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 4:26 am

Soo, let's see. We have:
Deserter
Highwayman
Dwarven demolisher
Orcish brigand
Lizardmen cutthroat
Illegal mage
Pagan
Elven poacher (needs editing)

We need:
Brown dragon- dragon
Renegade - Elf?
Bandit chief- human
Vampire outcast- undead
Rogue necromancer- undead
Raider- orc?
Gunmen - dwarf?
Bandit camp
Tripline
Flag
Watchtower
Firepit

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Tankhead
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Re: Bandits: Hostile Neutral

Post by Tankhead » Tue Sep 25, 2018 10:14 pm

I don't understand why so many?
I thought this was something small to bug players

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Tue Sep 25, 2018 11:11 pm

To differentiate them from the wandering creatures.
15 units
5 buildings

For starts. They're supposed to be a challenge and not just a little nuisance.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 12:21 am

Here's 3 more.
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Rogue vampire.png
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Rogue Necromancer.png
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 12:32 am

Raider.
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Wed Sep 26, 2018 1:42 am

These are going along Nicely.
Wise, Might, Loyalty. Forever stands Warfell.

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Tankhead
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Re: Bandits: Hostile Neutral

Post by Tankhead » Wed Sep 26, 2018 3:10 am

Were these accepted?
I like the idea but you never know what the others think

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 3:46 am

Well I was told Gnolls could be exepted as a hostile neutral. I assumed these are exepted as well.

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Tankhead
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Re: Bandits: Hostile Neutral

Post by Tankhead » Wed Sep 26, 2018 3:51 am

Its a good thing we have 7 colors in game

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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Wed Sep 26, 2018 3:59 am

Well apparently we do have hostile now but not the way as I wanna but I suppose is still works.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 4:01 am

They're actually just going to be neutral colour, I think.

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Tankhead
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Re: Bandits: Hostile Neutral

Post by Tankhead » Wed Sep 26, 2018 4:03 am

Oh I see

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 4:58 am

Right now I'm trying to get some of the images ready so we can implement them with the gnolls. Thx to the Gnolls topic for giving me some experience from scratch I can make some images without a template. :D

Those being the dragon, watchtower, tripline, bandit camp, and oh yes. Here's the fire pit. 8-)
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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 2:38 pm

Okay, right now we need the
Brown dragon
Gunmen
Tripline
Flag
Camp
Watchtower
Bandit chief
Theif
Last edited by Savra on Thu Sep 27, 2018 5:09 am, edited 1 time in total.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 2:55 pm

Alright how's this for the chief?
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StormSaint373
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Re: Bandits: Hostile Neutral

Post by StormSaint373 » Wed Sep 26, 2018 2:57 pm

Needs Abit more height. Leaders are usually taller in stature.
Beware the calm before the Tempest, FOR THE WICKED SHALL BE SMITTEN BY THE SAINTS OF THE STORM!!!

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 3:09 pm

Not necessarily, some were shorter. Btw, it's a human and by the looks of him he's crouched maybe.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Wed Sep 26, 2018 4:14 pm

Gunman
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General Brave
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Re: Bandits: Hostile Neutral

Post by General Brave » Thu Sep 27, 2018 4:38 am

Yes this is tough when almost done.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Sep 27, 2018 4:45 am

General Brave wrote:
Thu Sep 27, 2018 4:38 am
Yes this is tough when almost done.
what you mean?

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Savra
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Re: Bandits: Hostile Neutral

Post by Savra » Thu Sep 27, 2018 5:11 am

This leaves
Thief
Watchtower
Tripline
Camp
Flag
Brown dragon

Stats just need to be done in the meantime though.

Btw, I've been meaning to ask, why is the deserters stats and as an orc warrior? Wouldn't 20 health, and 10 attack be enough since he's not an orc?

My suggestion for most of these units being modeled after a counterpart, be given a +2 more to both health and attack over their counterparts.

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