15 units.
5 buildings for decor.
Infantry:
Flind Ripper:
Desc:
Trained:
Cost:
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Gnoll cutthroat:
Desc:
Trained:
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Flind Warchief:
Desc:
Trained:
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Flind executioner:
Desc:
Trained:
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Flind Assassin:
Desc:
Trained:
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Flind pillager:
Desc:
Trained:
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Gnoll Myrmidon:
Desc:
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Gnoll Corsair:
Desc:
Trained:
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100% bonus to cav.
Gnoll bandit-
Desc: These lowly Gnolls are quick with a spear. They dispatch enemy cavalry with some ease.
Trained at Gnoll hut.
Cost:2
Hp:14
Atk:6
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
100% bonus to infantry and buildings.
Gnoll gladiator-
Desc: These Gnolls earned their right through many battles. They are quick at dispatching enemy troops and live for the thrill of battle.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:20
Rng:1
Aoe:1
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
100% bonus to buildings.
Gnoll bruiser-
Desc: These lowly Gnolls make up the main force of the Gnolls tribe. They try to make their way up in the ranks through battle.
Trained at Gnoll hut.
Cost:2
Hp:16
Atk:10
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
100% bonus to buildings.
Gnoll chieftain-
Desc: the chieftains have earned their right to rule over their tribe through their strength and intelligence. They lead their fellow Gnolls to battle bringing terror upon their enemies.
Trained at Gnoll Encampment.
Cost:5
Hp:45
Atk:14
Rng:1
Sight:4
Act:2
Spd:4
Arm:2
P.arm:3
Res:90%
Abilities:
Aura group attack: passive
100% bonus to buildings.
Gnoll brigand-
These well armoured Gnolls are capable of taking a lot of punishment. They are rather difficult to defeat.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:14
Rng:1
Sight:4
Spd:4
Arm:3
P.arm:3
Res:60%
100% Bonus to cavalry and giants.
Gnoll murauder-
Desc: These Gnolls are strong enough to hold almost any Calvary charge. They also have been known to handle giants.
Trained at Gnoll hut.
Cost:3
Hp:20
Atk:8
Rng:2
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
Hi'Neevlin Reaver:
Desc:
Trained:
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Hi'Neevlin Hoplite:
Desc:
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Hi'Neevlin Myrmidon:
Desc:
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Cav:Hi'Neevlin Warmaster:
Desc:
Trained:
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100% bonus to cav.
Gnoll Raider-
Desc: Some Gnolls managed to tame the wild giant scorpions in their lands. They use them to assist in raiding villages and catching those who would try to escape.
Trained at Beast pen.
Cost:4
Hp:22
Atk:8 poison weapon spear
Rng:1
Sight:5
Spd:5
Arm:2
P.arm:2
Res:30%
Gnoll tracker-
Desc: These hunters use the giant scorpions to expand their hunting grounds and also to give them some poison to help dwindle their enemies streangth.
Trained at Beast pen.
Cost:4
Hp:18
Atk:8 poison weapon
Rng:3 mounted skirmisher
Sight:5
Spd:5
Arm:2
P.arm:6
Res:30%
100% bonus to archers and dragons.
Dune crawler:
Desc:
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Night terror:
Desc:
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Condor rider:
Desc:
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Hi'Neevlin Incursor:
Desc:
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Hi'Neevlin Harbringer:
Desc:
Trained:
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100% bonus to archers.
Hyena -
Desc: These canines are used by the Gnolls to hunt down and pursue fleeing soldiers and civilians.
Trained at Beast pen.
Cost:2
Hp:10
Atk:6
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:30%
Dodge:60%/60%/60%
Ranged:
100% bonus to infantry.
Gnoll Rogue-
Desc: These Gnolls learned how to use the bow to pin down their enemies. They also saw it as another means to set things on fire.
Trained at Gnoll hut.
Cost:2
Hp:10
Atk:6
Rng:5
Sight:5
Spd:4
Arm:0
P.arm:1
Res:30%
Abilities:
Burning weapon: passive
100% bonus to archers and dragons.
Gnoll hunter-
Desc: those Gnolls who were trained to deal with enemy archers make a sport of it. They also are capable of taking down dragons.
Trained at Gnoll hut.
Cost:2
Hp:12
Atk:8
Rng:3
Sight:4
Spd:4
Arm:0
P.arm:5
Res:30%
100% bonus to buildings.
Gnoll champion-
Desc: Gnolls who have fought many battles occasionally become champions. They are capable of eliminating many enemies from afar.
Trained at Gnoll Hut.
Cost:3
Hp:18
Atk:12
Rng:3
Sight:4
Spd:4
Act:2
Arm:1
P.arm:2
Res:60%
Flind Vandal:
Desc:
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Flind bushwacker:
Desc:
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Flind harrasser:
Desc:
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Spell casters:Hi'Neevlin Raider:
Desc:
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Gnoll shaman-
Desc: the shamans of the Gnolls use their knowledge to help support their fellow Gnolls in battle, but without being defenseless. They can hold their own in combat.
Trained at Gnoll Encampment.
Cost:3
Hp:18
Atk:13
rng:1
Sight:3
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Heal aura-rng:self- aura.rng:3
Group attack aura-rng:self- aura.rng:3
Hell of pain by sacrifice: rng:4
Strengthen: rng:4
Gnoll trickster-
Desc: the tricksters use illusions to help trick their enemies. These Gnolls also can channel the power of lightning to aid their fellow Gnolls in battle.
Trained at Gnoll Encampment.
Cost:5
Hp:20
Atk:8
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:3
Res:60%
Abilities:
Slowing:rng:4
Fear:rng:4
Thunderstorm: rng:6, cool:3
Summon witherling: rng:1, requires corpse
Hyena form-cool:3
100% bonus to archers.
Hyena form:
Desc: One of the tricksters illusions is being able to change into a hyena.
Hp:14
Atk:8
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:90%
Dodge:60%/60%/60%
Abilities:
Trickster form -cool:3
Gnoll Storm sage:
Desc:
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Siege:Flind pathfinder:
Desc:
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Siege beast:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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100% bonus to buildings.
Colossus-
Desc: monstrous creatures who rome their domain looking for any who are foolish enough to enter it. The Gnolls managed to use these creatures in guarding their camps and assisting in their assaults.
Trained at Gnoll Encampment, titans pit
Cost:8
Hp:98
Atk:20
Rng:2
Act:2
Aoe:1
Sight:4
Spd:4
Arm:2
P.arm:3
Res:90%
Ravager:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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Bandersnatch:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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Navy:
Tyrant:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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Gnoll war barge:
Desc:
Trained:
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Building:Gnoll raid ship:
Desc:
Trained:
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Gnoll Conclave:
100% bonus to infantry.I
Gnoll Outpost- tower
Desc: The Gnolls basic defense tower. It serves as a means to keep an eye out for intruders.
Turn/build:
Hp:45
Atk:7
Rng:5
Sight:5
Act:2
Cap:2
Heal:4
Arm:1
P.arm:5
Bastion:
100% bonus to cavalry.
Spike barrier- wall
Desc: a basic barrier to keep intruders at bay.
Turn/build:
Hp:25
Atk:10 full dmg on counter.
Rng:0
Sight:1
Arm:1
P.arm:6
Gnoll hut- building
Desc: here is were the Gnolls train.
Turn/build:
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:3
Trains basic Gnolls.
100% bonus to buildings.
Gnoll encampment - mini mega
Desc: A encampment were Gnolls and their creatures call home. It is well fortified to hold against most sieges.
Turn/build:
Hp:350
Atk:8 burning weapon
Rng:6
Sight:6
Act:4
Cap:4
Heal:6
Arm:4
P.arm:10
Trains elite Gnolls and their monsters.
Flind hut:
Titans pit:
Beast pen-building:
Desc: the Gnolls train their cavalry here.
Turn/build:
Hp:30
Sight:2
Cap:2
Heal:4
Arm:1
P.arm:4