Feral tribe Gnolls-hostile neutral

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Savra
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Feral tribe Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 4:46 pm

Gnolls:
Image
15 units.
5 buildings for decor.


Infantry:
Image
Colossus-
Desc: monstrous creatures who rome their domain looking for any who are foolish enough to enter it. The Gnolls managed to use these creatures in guarding their camps and assisting in their assaults.
Trained at Gnoll Encampment.
Cost:8
Hp:98
Atk:16
Rng:2
Act:2
Aoe:1
Sight:4
Spd:4
Arm:2
P.arm:3
Res:99% let's see if you be lucky. :lol:
100% bonus to buildings.
Image
Gnoll bandit-
Desc: These lowly Gnolls are quick with a spear. They dispatch enemy cavalry with some ease.
Trained at Gnoll hut.
Cost:2
Hp:14
Atk:6
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
Abilities:
Frenzy-rng:1
100% bonus to cav.
Image
Gnoll gladiator-
Desc: These Gnolls earned their right through many battles. They are quick at dispatching enemy troops and live for the thrill of battle.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:20
Rng:1
Aoe:1
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
Abilities:
Frenzy-rng:1
Bola:rng:4 read warfell topic for description of the bola it's right their with the Cerler Skirmisher.
100% bonus to infantry and buildings.
Image
Gnoll bruiser-
Desc: These lowly Gnolls make up the main force of the Gnolls tribe. They try to make their way up in the ranks through battle.
Trained at Gnoll hut.
Cost:2
Hp:16
Atk:10
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
Abilities:
Frenzy- rng:1 near other Gnolls this unit gains +1 to attack.
100% bonus to buildings.
Image
Gnoll chieftain-
Desc: the chieftains have earned their right to rule over their tribe through their strength and intelligence. They lead their fellow Gnolls to battle bringing terror upon their enemies.
Trained at Gnoll Encampment.
Cost:5
Hp:45
Atk:14
Rng:1
Sight:4
Act:2
Spd:4
Arm:2
P.arm:3
Res:90%
Abilities:
Frenzy-rng:3
Howl-rng:4-cool:3-inflict fear on enemies and add 1 to allies attack.
100% bonus to buildings.
Image
Gnoll brigand-
These well armoured Gnolls are capable of taking a lot of punishment. They are rather difficult to defeat.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:14
Rng:1
Sight:4
Spd:4
Arm:3
P.arm:3
Res:60%
Abilities:
Frenzy-rng:1
100% bonus to buildings.
Image
Gnoll murauder-
Desc: These Gnolls are strong enough to hold almost any Calvary charge. They also have been known to handle giants.
Trained at Gnoll hut.
Cost:3
Hp:20
Atk:8
Rng:2
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
Abilities:
Frenzy-rng:1
Throw spear:cool:3-rng-4
100% Bonus to cavalry and giants.

Cav:
Image
Gnoll Raider-
Desc: Some Gnolls managed to tame the wild giant scorpions in their lands. They use them to assist in raiding villages and catching those who would try to escape.
Trained at Beast pen.
Cost:4
Hp:22
Atk:8 poison weapon spear
Rng:1
Sight:5
Spd:5
Arm:2
P.arm:2
Res:30%
Abilities:
Frenzy-rng:1
100% bonus to cav.

Image
Gnoll tracker-
Desc: These hunters use the giant scorpions to expand their hunting grounds and also to give them some poison to help dwindle their enemies streangth.
Trained at Beast pen.
Cost:4
Hp:18
Atk:8 poison weapon
Rng:3 mounted skirmisher
Sight:5
Spd:5
Arm:2
P.arm:6
Res:30%
Abilities:
Frenzy-rng:1
100% bonus to archers and dragons.
Image
Hyena -
Desc: These canines are used by the Gnolls to hunt down and pursue fleeing soldiers and civilians.
Trained at Beast pen.
Cost:2
Hp:10
Atk:6
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:30%
Dodge:60%/60%/60%
100% bonus to archers.

Ranged:
Image
Gnoll Rogue-
Desc: These Gnolls learned how to use the bow to pin down their enemies. They also saw it as another means to set things on fire.
Trained at Gnoll hut.
Cost:2
Hp:10
Atk:6
Rng:5
Sight:5
Spd:4
Arm:0
P.arm:1
Res:30%
Abilities:
Frenzy-rng:1
Enchant burning-rng:self-cool:5
100% bonus to infantry.
Image
Gnoll hunter-
Desc: those Gnolls who were trained to deal with enemy archers make a sport of it. They also are capable of taking down dragons.
Trained at Gnoll hut.
Cost:2
Hp:12
Atk:8
Rng:3
Sight:4
Spd:4
Arm:0
P.arm:5
Res:30%
Abilities:
Frenzy-rng:1
100% bonus to archers and dragons.
Image
Gnoll champion-
Desc: Gnolls who have fought many battles occasionally become champions. They are capable of eliminating many enemies from afar.
Trained at Gnoll Hut.
Cost:3
Hp:18
Atk:12
Rng:3
Sight:4
Spd:4
Act:2
Arm:1
P.arm:2
Res:60%
Abilities:
Frenzy-rng:1
100% bonus to buildings.

Spell casters:
Image
Gnoll shaman-
Desc: the shamans of the Gnolls use their knowledge to help support their fellow Gnolls in battle, but without being defenseless. They can hold their own in combat.
Trained at Gnoll Encampment.
Cost:3
Hp:18
Atk:8
rng:1
Sight:3
Spd:3
Arm:0
P.arm:1
Res:30%
Abilities:
Heal aura-rng:self- aura.rng:3
Group attack aura-rng:self- aura.rng:3
Resistance aura- rng:self- aura.rng:3 raises allies resistance by 20%
Armour aura- rng:self- aura rng:3 raises allies armour by 1/1
Frenzy-rng:1
Image
Gnoll trickster-
Desc: the tricksters use illusions to help trick their enemies. These Gnolls also can channel the power of lightning to aid their fellow Gnolls in battle.
Trained at Gnoll Encampment.
Cost:5
Hp:20
Atk:8
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:3
Res:30%
Abilities:
Slowing:rng:5
Fear:rng:5
Thunderstorm: rng:4
Disenchant: rng:4
Frenzy-rng:1
Hyena form-cool:3
Image
Hyena form:
Desc: One of the tricksters illusions is being able to change into a hyena.
Hp:14
Atk:8
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:90%
Dodge:60%/60%/60%
Abilities:
Trickster form -cool:3
100% bonus to archers.

Building:
Image
Gnoll Outpost- tower
Desc: The Gnolls basic defense tower. It serves as a means to keep an eye out for intruders.
Turn/build:
Hp:45
Atk:7
Rng:5
Sight:5
Act:2
Cap:2
Heal:4
Arm:1
P.arm:5
100% bonus to infantry.
Image
Spike barrier- wall
Desc: a basic barrier to keep intruders at bay.
Turn/build:
Hp:40
Atk:10 full dmg on counter.
Rng:0
Sight:1
Arm:3
P.arm:6
100% bonus to cavalry.
Image
Gnoll hut- building
Desc: here is were the Gnolls train.
Turn/build:
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:3
Trains basic Gnolls.
Image
Gnoll encampment - mini mega
Desc: A encampment were Gnolls and their creatures call home. It is well fortified to hold against most sieges.
Turn/build:
Hp:350
Atk:8 burning weapon
Rng:6
Sight:6
Act:4
Cap:4
Heal:6
Arm:4
P.arm:10
Trains elite Gnolls and their monsters.
100% bonus to buildings.
Image
Beast pen-building:
Desc: the Gnolls train their cavalry here.
Turn/build:
Hp:30
Sight:2
Cap:2
Heal:4
Arm:1
P.arm:4
Last edited by Savra on Sun Oct 21, 2018 9:48 pm, edited 52 times in total.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 5:02 pm

How does hostile neutral movement look? Do they wander aimlessly at 1 speed and when enemy enters their site they move at max speed? And should they be able to take town centers but not get units from them? The ability to steal enemy techs would probably make H.N. more intresting.

Here are the units that didn't get out up their due to a "little" problem...
Attachments
Gnoll Trapper.png
Gnoll Trapper.png (2.08 KiB) Viewed 1348 times
Gnoll trickster v1.png
Gnoll trickster v1.png (1.16 KiB) Viewed 1348 times
Trickster hyena form.png
Trickster hyena form.png (1010 Bytes) Viewed 1348 times
Hyena.png
Hyena.png (962 Bytes) Viewed 1348 times
Gnolls shaman.gif
Gnolls shaman.gif (2.38 KiB) Viewed 1348 times
Gnoll hunter.png
Gnoll hunter.png (1.09 KiB) Viewed 1348 times
Gnoll Champion.png
Gnoll Champion.png (1.63 KiB) Viewed 1348 times
Gnoll Encampment v2.png
Gnoll Encampment v2.png (3.3 KiB) Viewed 1348 times
Gnoll rogue.png
Gnoll rogue.png (1.12 KiB) Viewed 1348 times
Raider v1.png
Raider v1.png (2.05 KiB) Viewed 1348 times
Last edited by Savra on Fri Sep 14, 2018 10:16 pm, edited 1 time in total.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 5:25 pm

I'll attempt to make images. Here's some references for those who want to help.
Spiked barrier v1.png
Spiked barrier v1.png (372 Bytes) Viewed 1346 times
Gnoll hut.png
Gnoll hut.png (1.39 KiB) Viewed 1346 times
Attachments
th (2).jpeg
th (2).jpeg (77.13 KiB) Viewed 1268 times
gnoll.png
gnoll.png (238.89 KiB) Viewed 1868 times
1d82a043a440e69b4f3d5f039e9fe314.jpg
1d82a043a440e69b4f3d5f039e9fe314.jpg (115.19 KiB) Viewed 1868 times
1aOoXoPh.jpg
1aOoXoPh.jpg (78.57 KiB) Viewed 1868 times
gnoll_kyimtaro_by_edwarddelandreart-d951tbf.jpg
gnoll_kyimtaro_by_edwarddelandreart-d951tbf.jpg (122.9 KiB) Viewed 1868 times
PZO1130-GnollLeader.jpg
PZO1130-GnollLeader.jpg (145.65 KiB) Viewed 1868 times
Gnolls.jpg
Gnolls.jpg (166.09 KiB) Viewed 1868 times
Last edited by Savra on Mon Sep 24, 2018 4:47 am, edited 2 times in total.

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Mon Sep 03, 2018 5:28 pm

Good enough to start.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 6:36 pm

How's this?
Attachments
Gnolls bandit.png
Gnolls bandit.png (1017 Bytes) Viewed 1853 times

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Mon Sep 03, 2018 6:38 pm

You got it down but the arms need to be better positions.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 6:40 pm

Here's one with spots.
Attachments
Gnoll rogue.png
Gnoll rogue.png (1.14 KiB) Viewed 1323 times
Gnolls bandit.png
Gnolls bandit.png (1.08 KiB) Viewed 1850 times
Last edited by Savra on Sat Sep 15, 2018 5:18 pm, edited 1 time in total.

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Mon Sep 03, 2018 6:44 pm

I'd like the spotted one
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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 6:49 pm

Here's another update on it.
Attachments
Gnolls bandit.png
Gnolls bandit.png (1.11 KiB) Viewed 1847 times

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Mon Sep 03, 2018 6:52 pm

What is he wearing.
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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 6:53 pm

Would you prefer armour be blue-ish armour or something like leather with bones in it?
Last edited by Savra on Sat Sep 15, 2018 5:43 am, edited 2 times in total.

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Mon Sep 03, 2018 6:56 pm

I prefer bones with leather or scrap of metal. Not trying to rhyme.
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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Mon Sep 03, 2018 11:50 pm

@Alexander82 besides the unit, how does this topic look? How should Hostile neutral act? Like general braves suggestion were they stick around base and attack anyone who comes near until they get a big enough force like say 12 units and then March on a random player/ai? Or something else?

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 12:17 am

Pick which you prefer.
Attachments
Gnolls bandit v2.png
Gnolls bandit v2.png (1.15 KiB) Viewed 1816 times
Gnolls bandit.png
Gnolls bandit.png (1.15 KiB) Viewed 1816 times

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 1:59 am

Here's the Gnoll Encampment.
Attachments
Gnoll Encampment.png
Gnoll Encampment.png (2.77 KiB) Viewed 1805 times

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 2:16 am

Here's the bruiser
Attachments
Gnoll bruiser.png
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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 5:31 am

Here's the brigand.
Attachments
Gnoll Brigand.png
Gnoll Brigand.png (2.13 KiB) Viewed 1787 times

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Alexander82
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Re: Gnolls-hostile neutral

Post by Alexander82 » Tue Sep 04, 2018 2:23 pm

All images must be 32x32 or 32x64 other formats will automatically be rejected

About their behavior they might act aggressively on sight but roaming around their base (as suggested)
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Lynx Shafir
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Re: Gnolls-hostile neutral

Post by Lynx Shafir » Tue Sep 04, 2018 2:27 pm

Savra wrote:
Tue Sep 04, 2018 5:31 am
Here's the brigand.
It came straight from a horror movie...
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Tue Sep 04, 2018 2:45 pm

Yes, it over the limits.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 3:46 pm

I new something seemed off I made the size of the imag:45x64 when it should have been the other way around. I'll make the adjustments.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 4:32 pm

Here's the new one at right size.
Attachments
Gnoll Brigand.png
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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 5:27 pm

The rogue.
Attachments
Gnoll rogue.png
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StormSaint373
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Re: Gnolls-hostile neutral

Post by StormSaint373 » Tue Sep 04, 2018 5:40 pm

Nice! . . .how would we determine to make neutral units hostile?

In other words attack players and ai, because current neutral are harmless and get killed every time!
Beware the calm before the Tempest. . .

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 5:48 pm

Should I make the encampment more redish? Btw I think they'll be coming up with a new program just for hostile neutral.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 5:54 pm

I knew something else was off, he had no shoulder. :lol:
Attachments
Gnoll Brigand.png
Gnoll Brigand.png (1.79 KiB) Viewed 1685 times

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Tue Sep 04, 2018 5:56 pm

Looks like a threat.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 6:23 pm

Here's a redish Encampment.
Attachments
Gnoll Encampment v2.png
Gnoll Encampment v2.png (2.96 KiB) Viewed 1682 times

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General Brave
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Re: Gnolls-hostile neutral

Post by General Brave » Tue Sep 04, 2018 6:39 pm

Perhaps you should look at the mountain tiles.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Gnolls-hostile neutral

Post by Savra » Tue Sep 04, 2018 6:52 pm

This is supposed to be desert like in appearance. Gnolls live in deserts as their main homeland.

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