A place to for units.

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makazuwr32
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Re: A place to for units.

Post by makazuwr32 »

Minotaurs are part of orcish horde.
What i want to see is next list:
1 caster from each race: human mage, undead necromancer, kobold shaman, orc shaman, elf druid, dwarven cleric.
orc crusher
human poison archer
undead knight
elven quick archer
dwarven hammer fighter
scaledfolk armored kobold slinger
Giant turtle as transport (amphibious)

because cost in tavern is paid with money couriers and must be same as normal unit.
For example for elves necromancer will be pretty useful with vanishing+ skill
Dwarven cleric with healing and disenchant will be useful for both undeads and orcs while human mage for nearly everyone.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: A place to for units.

Post by General Brave »

Yes.
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Re: A place to for units.

Post by General Brave »

Minotaurs can also work.
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Lynx Shafir
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Re: A place to for units.

Post by Lynx Shafir »

First The Minotaurs have to be in game whit orcs
But not whit cost of 3.and such stats.
Afterwards seeing the stats for Tavern version.

Also we need "money couriers" for each race b for making it.
I say default - I don't like spending gems to an unit what is so useless like human one.
Even that slot in section should be changed let's say whit an elephant.
Last edited by Lynx Shafir on Fri Aug 03, 2018 5:22 pm, edited 1 time in total.
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Re: A place to for units.

Post by General Brave »

http://www.androidutils.com/forum/viewt ... db726741de
it will be in the game soon enough.
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Gral.Sturnn
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Re: A place to for units.

Post by Gral.Sturnn »

Isnt there a beastclan race in development? The ninotaur was mentioned there if I am not mistaken
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Re: A place to for units.

Post by General Brave »

Yes I mentioned it.
They should be the more civilized version of the Minotaur, the orc one could be the savage one.
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Gral.Sturnn
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Re: A place to for units.

Post by Gral.Sturnn »

I can understand your vision but its a bit odd
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Re: A place to for units.

Post by General Brave »

Or we can transfer the Minotaur to the Beast Clan, The Orc already have powerful enough units.
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Re: A place to for units.

Post by Gral.Sturnn »

I can see that orcs already have many variations of trolls
And addind a minotaur to the game should fit a very specific race and orcs currently dont fit that
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makazuwr32
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Re: A place to for units.

Post by makazuwr32 »

actually if they will be still in beastclans than more wild. as for orcs they must be an ally, not a slaves.

Also as for trolls i want to make them as a full race on their own.
Last edited by makazuwr32 on Fri Aug 03, 2018 5:38 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: A place to for units.

Post by Lynx Shafir »

This issue will cause heavy fight between members...
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Re: A place to for units.

Post by Gral.Sturnn »

the problem is that the game has no already stablished lore so we should start getting used to this kind of issues
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Re: A place to for units.

Post by General Brave »

That's how you get things done.
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Re: A place to for units.

Post by Gral.Sturnn »

Actually we should start writting somekind of official history or something so we can develop the game partig form there
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Re: A place to for units.

Post by General Brave »

The only kind of history are the campaigns, but this game doesn't have any official history.
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Gral.Sturnn
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Re: A place to for units.

Post by Gral.Sturnn »

Thats what i am suggesting
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Lynx Shafir
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Re: A place to for units.

Post by Lynx Shafir »

makazuwr32 wrote: Fri Aug 03, 2018 5:37 pm actually if they will be still in beastclans than more wild. as for orcs they must be an ally, not a slaves.

Also as for trolls i want to make them as a full race on their own.
But Mak, that would dusturbe the ballance and the FORCE in universe :lol:
Thy gave me a sword to pierce a lie,
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A moment I'm torn between two tides,
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makazuwr32
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Re: A place to for units.

Post by makazuwr32 »

These trolls more wild ones.
And less brutal.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: A place to for units.

Post by General Brave »

Passive.
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Lynx Shafir
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Re: A place to for units.

Post by Lynx Shafir »

How is this (honestly)?
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Tavern v6 .png
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Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
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Gral.Sturnn
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Re: A place to for units.

Post by Gral.Sturnn »

Lynx Shafir wrote: Mon Sep 24, 2018 6:47 pm How is this (honestly)?
Good! Very good!
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Re: A place to for units.

Post by General Brave »

Beautiful
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makazuwr32
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Re: A place to for units.

Post by makazuwr32 »

Looks pretty good but a bit too big. Tavern can't be of size as castle.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: A place to for units.

Post by General Brave »

It 64x64.
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Tankhead
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Re: A place to for units.

Post by Tankhead »

AoF_Dwarf_Dwarven_Hand_Cannoneer.png
@Savra
Its turned into something else......
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Savra
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Re: A place to for units.

Post by Savra »

Hmm, looks space age. Let's change some things.
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Savra
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Re: A place to for units.

Post by Savra »

Here.
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Tankhead
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Re: A place to for units.

Post by Tankhead »

Savra wrote: Sat Sep 29, 2018 4:38 amHere.
Thx
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Lynx Shafir
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Re: A place to for units.

Post by Lynx Shafir »

What about this?
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Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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