Town founder

User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Town founder

Post by Sunrise Samurai »

Cost 12 (at tc)
Hp 15
Armor 0/0
Power 0
Speed 1
Sight 5
Spell resistance 100%
Can sacrifice self to lay a foundation for a tc, which must be completed by workers.

Probably separate images by race, but this is a way to, at extreme cost, build further TCS. Mind you they would take at least 6 turns to pay for themselves after accounting for the production of another factory building.
The glorious sun rises again
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Town founder

Post by StormSaint373 »

Now THAT is cool! But maybe cost 14 like AOS tie fighter...
Beware the calm before the Tempest. . .
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

I would call this a settler or founders.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Town founder

Post by Sunrise Samurai »

Yeah name is subject to debate. Each race probably needs a separate unit name. Stats and cost should all be pretty much identical though.

Probably only useful to make in mid game when you can afford to let a tc do nothing for 12 turns, to increase late game production. Early game it costs too much, and late game it just takes so long the game is probably over before you can use it. Might be shortened by money couriers, but that raises overall cost.
The glorious sun rises again
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

I do like this idea.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Town founder

Post by Sunrise Samurai »

Should it be a normal unit for most games or require cheats enabled (like pea shooter)?
The glorious sun rises again
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

Depends what you want, regular maybe 12 cost.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

TC's are supposed to be unique.
I completely disagree with ability to build more TC's.
Even with such high cost.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Town founder

Post by LordOfAles »

I agree with Mak
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

How about a weaker form of town.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Town founder

Post by Sunrise Samurai »

makazuwr32 wrote:TC's are supposed to be unique.
I completely disagree with ability to build more TC's.
Even with such high cost.
Part of why I ask this
Sunrise Samurai wrote:Should it be a normal unit for most games or require cheats enabled (like pea shooter)?
Im thinking it should require spell upgrades enabled.
The glorious sun rises again
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

Still no.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Town founder

Post by StormSaint373 »

What about an Outpost...

Building that all factions can have and fields only the associated factions' weakest units.

Men: Dogs and hawks
Orcs: goblin pikers
Elves: fairies
Undead: (unearth corpse)- like gravediggers

Try this... Goes with the concept, but isn't overpowered.
Beware the calm before the Tempest. . .
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Town founder

Post by StormSaint373 »

But, I'll have to agree with Makazuwr on this one...

TCs are a necessary objective to win. Doing this will make battles go on forever, literally... YOU WON'T FINISH THEM!!!

Not to mention, it would be nigh impossible to do something like that.
Beware the calm before the Tempest. . .
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

I'm thinking about brave's idea.
A building that can be captured after completed, base trainable at tc for a large amount of turns and that from one side doesn't count as tc so you can' with it increase buildings limit but from other side can train all units regular tc can exept of workers.
Can't reserach anything and is for spell-enabled games only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Town founder

Post by StormSaint373 »

So... What, will it be called a Town District or something?

It needs to be distinguished from TCs.
Beware the calm before the Tempest. . .
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

Maybe call it "Outpost"?
Also add them better sight range.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Town founder

Post by StormSaint373 »

Sounds good

"Outpost" (suggestion)

Hp:75
Armor: 2
Pierce: 6
Sight: 6-8
Size: 1x1

Make it a simple Palisade Building or Tower

Use variations as needed, but best to keep it simple.
Beware the calm before the Tempest. . .
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

Remrmber. It is capturable and because it doesn't need armor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Town founder

Post by Stratego (dev) »

i ca only imageine it as a Legendary or Unique unit, so u have possibility to put exactly 1 TC into a selected position.

being able to swarm TC-s would kill the game.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

I like that idea.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Town founder

Post by makazuwr32 »

This is not exactly tc Stratego, It can produce tc's own units for each race exept workers but it can't count as tc nor research anything.
AND it must be counted as spell unit so you can use it in spells enabled games.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

I like Stratego idea. 1 TC into a selected position. choose wisely where you place it. Unique unit.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Town founder

Post by LordOfAles »

No, TCs are supposed to be unique and core of your base. Making more cores doesn't make any sense at all. Let's stick with the Outpost idea
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

But you only can make one.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Town founder

Post by LordOfAles »

I know that. And my opinion stays the same.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

So is my.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Town founder

Post by Alexander82 »

I don't dislike the Idea but I think that should be a separate game mode (with a checkbox that enable this kind of units) or a variant of the Tc number (you start only with a settler and no tcs aside from those settled)

Also I think that, if possible, the cost should become progressively higher (so that, in the long run, you still can't make too many.

I also think that it might be interesting for single player maps (for example where you play the rise of a nation starting grom scratches).
Age of Fantasy design leader
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Town founder

Post by General Brave »

We do have the capability to make a Game Mode like Civilization.
And or we can make it special building, since unique building is a thing. So one new town for everyone, but it has to have different from regular Town Center.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Town founder

Post by godOfKings »

i guess the gameplay would b most fair for everybody if tc didnt spawn at random, but can b built and captured, like the civilisation series


it can b a different game mode too
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Post Reply

Return to “Archived - Units and Buildings - General Forum”