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Re: Forum heroes

Posted: Thu Aug 09, 2018 5:55 am
by makazuwr32
Also my hero must have lesser slowing weapon – the one that slows on 1 tile only, not on 3.

Re: Forum heroes

Posted: Thu Aug 09, 2018 5:56 am
by General Brave
There is a lesser one?

Re: Forum heroes

Posted: Thu Aug 09, 2018 6:49 am
by makazuwr32
yes.
there is 2 slowing effects - normal slowing (-3 speed) and as i call it - lesser slowing (-1 speed).

My hero must have second one on-hit effect.

Re: Forum heroes

Posted: Thu Aug 09, 2018 12:44 pm
by Sunrise Samurai
Ok, full list here



Midonik: all spells range 3.
Other than that he's a great lancer who can rip apart cavalry while supporting his troops.

Samuelch: mend rate change to heal rate.
Going to be the definition of skirmisher, very annoying to fight.

Makazuwr (ranged and melee): slowing weapon 1, not 3.
Good stats, makes a versatile heavy cavalry that can support allies wonderfully.

Ravencloak: remove aura, change to 10 power, power range 1, 6 range.
Terrifying offensive mage who can devastate enemy formations.

Ayush: balanced and ready. Seems like a jack of all trades, but a master of none as he can hit in melee or ranged, summon, and boost allies to less effective than others in each role.

Stormsaint: remove all auras, set convert to range 3.
Immovable object. He's a wall of armor covering a mountain of hp, with a 50% regeneration spell. Good luck killing him.

PussInBoots: spells need range 3, curse shouldn't need research, and lifelink needs to be a permanent, not a spell.
Very irritating opponent. Can turn your forces against you or curse them all in a heartbeat, all the while regenerating damage taken via lifelink. Ultimately weak to a decisive cavalry charge or archer swarm.

Sunrise Samurai: convert range 3, remove bonus vs buildings, reduce power to 15
Very powerful area buff, relatively competent in a fight, and can convert. Not the best fighter, but words make better weapons than swords when everything around him has +5 power.

LordOfAles: spells need range, curse needs to be free of research.
Mage tank. High hp, high armor, and can send your army running in fear with screaming or root them in place with curse. Low pierce armor, so use archers and stay back as you whittle down his hp.

Patrol: seems a little weak. Spells need range, increase armor to 4/4
Incredibly fast, he can take a small buff to many troops in a turn or race to capture a tc.

Typhoon: spell ranges, thunderstorm needs no research.
The only naval hero. Might have to rebalance him to cope with destroyer type ships high attack, but he's very effective against any navy, and can stealthily bombard a coastline. On land he's tough, but a bit lacking compared to the rest.

General Brave: going to do on another post when I get some time. He's a bit unbalanced right now.



Each one has a place, and they all can single handedly turn a battle in their favor. Against each other they really depend on the number and type of troops around them, plus the environment. Stormsaint with archers could hold a choke point forever, but patrol would win a game by capturing too many tcs early on and swarming him with superior production.

Re: Forum heroes

Posted: Thu Aug 09, 2018 2:41 pm
by General Brave
Good point.

Re: Forum heroes

Posted: Thu Aug 09, 2018 2:55 pm
by Typhoon
I've got question would it be possible to make me in stealth mode like submarine in AoWW by what I mean
when someone will move unit in same place Im standing in stealth I will automatically move to free adjected tile

Re: Forum heroes

Posted: Thu Aug 09, 2018 3:30 pm
by General Brave
Do we have a stealth mode like that?

Re: Forum heroes

Posted: Thu Aug 09, 2018 4:51 pm
by Sunrise Samurai
In aoww I think, yes. Not sure if it can transfer over.

@General Brave what abilities/auras do you most want on your hero? When I suggested summon green dragon I was thinking according to the old version, which required sacrificing units. The new version is much more powerful, and would probably be the majority of your strength by itself. Transforming into a dragon is a nice idea, and would probably net you lower armor, but flying, higher speed, and some breath abilities while transformed.

Re: Forum heroes

Posted: Thu Aug 09, 2018 7:29 pm
by godOfKings
He wants to b the dragon knight of DOTA?

Re: Forum heroes

Posted: Mon Aug 20, 2018 9:29 am
by Midonik
Guys my image definitely needs some polishing, I'm not good enough in that stuff, can someone take care if it?

Re: Forum heroes

Posted: Tue Aug 21, 2018 3:09 am
by Tankhead
( deleted)

Re: Forum heroes

Posted: Tue Aug 21, 2018 3:12 am
by General Brave
We can do that.

Re: Forum heroes

Posted: Tue Aug 21, 2018 3:39 am
by Tankhead
Hold on my unit, I'm changing it and will post in a min

Re: Forum heroes

Posted: Tue Aug 21, 2018 3:51 am
by Tankhead
( deleted )

Re: Forum heroes

Posted: Tue Aug 21, 2018 6:54 am
by Tankhead
( deleted)

Re: Forum heroes

Posted: Tue Aug 21, 2018 8:13 am
by makazuwr32
Attack range is Melee?
If yes than my hero will be a bit more powerful ;) :D

Re: Forum heroes

Posted: Tue Aug 21, 2018 11:13 am
by Sunrise Samurai
He's ranged. Actually we were going to do cannonball spell with no cooldown for him as an attack.

Re: Forum heroes

Posted: Tue Aug 21, 2018 4:11 pm
by Tankhead
( deleted )

Re: Forum heroes

Posted: Tue Aug 21, 2018 4:38 pm
by makazuwr32
My hero has 50% regen spell)

Re: Forum heroes

Posted: Tue Aug 21, 2018 9:11 pm
by Tankhead
( deleted )

Re: Forum heroes

Posted: Tue Aug 21, 2018 11:01 pm
by Patrol3110
How about range 2 on the ap, it deals a lot of dmg and you plan to have 2 actions. Either this or bring it down to 20 dmg, 30 dmg that bypasses armor is too strong. I understand it can be cast once per turn but its still too strong.

Re: Forum heroes

Posted: Tue Aug 21, 2018 11:31 pm
by Tankhead
( deleted )

Re: Forum heroes

Posted: Wed Aug 22, 2018 12:18 am
by Patrol3110
Is there still a possibility to bring my dmg up to 18? I feel that im the weakest of the heroes.

Re: Forum heroes

Posted: Wed Aug 22, 2018 12:20 am
by Tankhead
( deleted)

Re: Forum heroes

Posted: Wed Aug 22, 2018 12:27 am
by LordOfAles
Agreed with patrol, he is really useless except for scouting.

Re: Forum heroes

Posted: Wed Aug 22, 2018 1:26 am
by LordOfAles
Also got an idea for myself:

Summon Mordor Orc Warrior
No cooldown
Permanent

Re: Forum heroes

Posted: Wed Aug 22, 2018 3:32 am
by Dagravian
Here i am, and here it is my unit.

D.D.D. (summoner)
DoomsDay_Animated_Pros.png
DDD.gif
Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit.
HP: 45
Armor: 1/30
Power: 5
AOE: 0
Range: 1
Actions: 3
speed: 3
Sight: 5
Dodge counter: 100%
Spell resistance: 100%
Spells: Spawn corpse.
Summon Meat Dragon (cooldown 5) needs 3 corpses,
Summon Bone Dinossaur (cooldown 4), needs 2 corpses,
Summon Death Jelly (Cooldown 4) (needs a corpse to summon).
Bonus against buildings.

=============================================

Meat Dragon
MeatDragon.png
Active effect: Fly, poison bite
HP: 100
Armor: 6/3
Power: 25
AOE: 1
Range: 1
Actions: 1
speed: 5
Sight: 6
Dodge counter: 30%
Spell resistance: 30%
Spells: poison breath
Bonus against other dragons and giants

=============================================

Bone Dinossaur
Bone Dinossaur 5.png
Active effect: Fear on hit
HP: 55
Armor: 2/15
Power: 15
AOE: n/a
Range: 1
Actions: 2
speed: 7
Sight: 7
Dodge counter: 30%
Spell resistance: 30%

Bonus against calvary, infantry.

==============================================

Death Jelly
Death Jelly 2.png
Active effect: none
HP: 5
Armor: 0/0
Power: (99999999999999) assassination
AOE: n/a
Range: 1
Actions: 1
speed: 2
Sight: 1
Dodge counter: 0%
Spell resistance: 0%

Bonus against Nothing and Everything.

Re: Forum heroes

Posted: Fri Aug 24, 2018 3:17 am
by Tankhead
DoomsdayDragonfire wrote: Wed Aug 22, 2018 3:32 am Here i am, and here it is my unit.

D.D.D. (summoner)
DoomsDay_Animated_Pros.png
DDD.gif

Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit.
HP: 45
Armor: 1/30
Power: 5
AOE: 0
Range: 1
Actions: 3
speed: 3
Sight: 5
Dodge counter: 100%
Spell resistance: 100%
Spells: Spawn corpse.
Summon Meat Dragon (cooldown 5) needs 3 corpses,
Summon Bone Dinossaur (cooldown 4), needs 2 corpses,
Summon Death Jelly (Cooldown 4) (needs a corpse to summon).
Bonus against buildings.

=============================================

Meat Dragon
MeatDragon.png

Active effect: Fly, poison bite
HP: 100
Armor: 6/3
Power: 25
AOE: 1
Range: 1
Actions: 1
speed: 5
Sight: 6
Dodge counter: 30%
Spell resistance: 30%
Spells: poison breath
Bonus against other dragons and giants

=============================================

Bone Dinossaur
Bone Dinossaur 5.png

Active effect: Fear on hit
HP: 55
Armor: 2/15
Power: 15
AOE: n/a
Range: 1
Actions: 2
speed: 7
Sight: 7
Dodge counter: 30%
Spell resistance: 30%

Bonus against calvary, infantry.

==============================================

Death Jelly
Death Jelly 2.png

Active effect: none
HP: 5
Armor: 0/0
Power: (99999999999999) assassination
AOE: n/a
Range: 1
Actions: 1
speed: 2
Sight: 1
Dodge counter: 0%
Spell resistance: 0%

Bonus against Nothing and Everything.
Too Op, sorry but give the idea up.....

Re: Forum heroes

Posted: Fri Aug 24, 2018 4:01 am
by godOfKings
As long as the jelly is not invisible and summoning requires corpse at melee range, it is not that op I think

Re: Forum heroes

Posted: Fri Aug 24, 2018 4:12 am
by General Brave
You are trying to to be better against me in functionally and ability.