Forum heroes
Re: Forum heroes
@Savra Thank you
Update image
Update image
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
Tankhead
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself"
Cost 7Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself"
Last edited by Tankhead on Tue Sep 04, 2018 9:19 am, edited 2 times in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Forum heroes
HOLD UP! I plan to create my own Image of Storm Saint.
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Forum heroes
Updated image
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Forum heroes
Here is the new image! Hope to have implemented soon! Enjoy!StormSaint373 wrote: ↑Tue Mar 27, 2018 1:14 pm StormSaint373
A Paladin/Templar who has sided with W.M.L. He is both influential and a potent commander who wields the powers of the Light and Tempest!!! Armored in Plate Mail, He is a conductor of orchestrated storms and an excellent combatant! He's the St Vigilant of the Silver-Dawn and will protect the land from the forces of darkness and death.
Hero Unit
Hp: 75
Power: 30
Range:1
Armor/Pierce: 7/7
Actions: 1/1
Speed: 2 (1 Mountains)
Sight: 4
Dodge Counter: 30%
Spell Resistance:100%
Bonuses: 150% vs all Undead
100% vs Dragons
50% vs Buildings
Passive Effects: Lightning Weapon, Power Range 1
Spells:
Thunderstorm (cooldown 3 turns, Range 5)
Regeneration 50%
Convert (Range 3) (70% chance)
- Attachments
-
- Storm Saint.png (1.51 KiB) Viewed 3828 times
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Forum heroes
This is great, I will put it in when I have the time.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Forum heroes
Updated my hero stats, and ill be adding 2nd image soon
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
How's this for crossbow variant?
Last edited by Savra on Mon Oct 22, 2018 3:49 pm, edited 1 time in total.
Re: Forum heroes
I really like it, ill edit it some team color can be there.
THANK YOU AGAIN
THANK YOU AGAIN
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
Tankhead
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself. He Prefers small groups and strong individuals to help support themselves and others. He uses both spear and crossbow to cover for vital disadvantages.
Cost 7Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
2nd form:
Hp - 60
Disenchant weapon (passive)
Attack - 11, ( 50% infantries, 20% flying )
Range - 7
Actions/turn - 2
Armor - 3/3
Dodges: 0%/15%/100%
Speed - 3
Sight - 9
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Transform
Character Description:
One of the most competitive members of HOJ. He seeks out other forum heroes for a challenge while at the same time supporting his allies and himself. He Prefers small groups and strong individuals to help support themselves and others. He uses both spear and crossbow to cover for vital disadvantages.
Last edited by Tankhead on Tue Sep 04, 2018 9:19 pm, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
-
- Posts: 181
- Joined: Fri Jan 19, 2018 7:08 pm
- Location: Dublin,Ireland
Re: Forum heroes
You posted same image twice, fix it before you get a transform spell without changing image.
I can bet you don't know who I am.
Re: Forum heroes
FixPatrol3110 wrote: ↑Tue Sep 04, 2018 8:21 pm You posted same image twice, fix it before you get a transform spell without changing image.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
Lets discuss stats for Alex, im thinking make him stronger than most heroes but still killable
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Forum heroes
Well he said he was joking about that. Anyways I'm sure his unit is going to be a superior Imperial knight
Wise, Might, Loyalty. Forever stands Warfell.
Re: Forum heroes
I've been wondering. Would it be possible to have an ability to spawn 4 units around a unit via ability without needing to get hit? That would have made for a good boss unit ability for campaign purposes.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Forum heroes
Alright here's mine, just make some adjustments if needed and it'll be set.
Last edited by Savra on Mon Oct 22, 2018 3:50 pm, edited 1 time in total.
Re: Forum heroes
But to have Savra is to have his loyal thugs too, modify him to make him look better if you want but this is what I'll be able to summon minion wise. And yes, it be a Gnoll, since I was working on them and have grown attached to their style so to speak.
Last edited by Savra on Mon Oct 22, 2018 3:50 pm, edited 1 time in total.
Re: Forum heroes
Looks great savra, Just make stats and it'll of course get discuss about
@Alexander82 im guessing your already on making stats for yourself?
@Alexander82 im guessing your already on making stats for yourself?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
Cost:10
Hp:45
Atk:8
S.Rng:6
P.rng:4
Sight:6 sees invisible
Spd:2
Arm:2
P.arm:2
Res:100%
Abilities:
Magic missile:rng:6
Thunderstorm3-rng:6-aoe:3-dmg:same as thunderstorm as well as status effects.
Summon Gnoll Gaurdian5-rng:1
Lightning weapon3-rng:self- causes slowing 1.
Gnoll Guardian:
Hp:30
Atk:14 slowing weapon
Rng:1
Sight:4
Spd:4
Arm:1
P.arm:2
Res:10% gnolls aren't very bright.
Abilities:
Frenzy: rng:1 refer to Gnoll topic first page for details.
Last edited by Savra on Mon Oct 22, 2018 3:50 pm, edited 3 times in total.
Re: Forum heroes
You could just use this as a substitute for magic shield until transparency is worker out.
Last edited by Savra on Mon Oct 22, 2018 3:51 pm, edited 1 time in total.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Forum heroes
@Savra
1. Too much hp and attack for offencive caster hero with summon. Max hp - 45, max attack - 5.
2. Too much spells. Limit for balancing reasons for each hero unit - 3 spells and auras per hero.
3. Magic shield effect idea is denied by Stratego so forget about this.
4. Arcane bolt spell is in game already. Look onto Warmage. Don't suggest another spells with same name but with different effects.
5. Use existing spells and auras for your hero.
6. Gnoll guardian specific argue: High spell resist. Lower to 10% at most or even to 0%.
7. Spread rng - what is this? How far miss chance is (like it can hit unit 4 tiles far from intended target on miss)? Normal casters have Spell range, not spread range.
1. Too much hp and attack for offencive caster hero with summon. Max hp - 45, max attack - 5.
2. Too much spells. Limit for balancing reasons for each hero unit - 3 spells and auras per hero.
3. Magic shield effect idea is denied by Stratego so forget about this.
4. Arcane bolt spell is in game already. Look onto Warmage. Don't suggest another spells with same name but with different effects.
5. Use existing spells and auras for your hero.
6. Gnoll guardian specific argue: High spell resist. Lower to 10% at most or even to 0%.
7. Spread rng - what is this? How far miss chance is (like it can hit unit 4 tiles far from intended target on miss)? Normal casters have Spell range, not spread range.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Forum heroes
@Alexander82
How about these stats for you:
Hp - 100
Attack - 30, burning weapon (passive)
Armor - 7/7
Dodges: 0%/0%/100%
Actions/turn - 1
Speed - 4
Sight - 9
Spell resist - 100%
50% bonus to giants, infantries, throwers
Abilities:
AoF leadership aura (passive): +3 attack, +1/+1 armor to all friendly units (affects all units exept Alex himself) in range 4. Stackable with other auras.
AoF ruler aura (passive): -1 speed, -2 attack for all enemies in range 3.
AoF Design leader's might (active ability): gives +1 action, + 10 damage, + 4 speed, +1 power range and heals 25 hp for this turn to hero himself, cooldown - 5 turns.
How about these stats for you:
Hp - 100
Attack - 30, burning weapon (passive)
Armor - 7/7
Dodges: 0%/0%/100%
Actions/turn - 1
Speed - 4
Sight - 9
Spell resist - 100%
50% bonus to giants, infantries, throwers
Abilities:
AoF leadership aura (passive): +3 attack, +1/+1 armor to all friendly units (affects all units exept Alex himself) in range 4. Stackable with other auras.
AoF ruler aura (passive): -1 speed, -2 attack for all enemies in range 3.
AoF Design leader's might (active ability): gives +1 action, + 10 damage, + 4 speed, +1 power range and heals 25 hp for this turn to hero himself, cooldown - 5 turns.
Last edited by makazuwr32 on Sat Sep 08, 2018 9:23 am, edited 3 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Forum heroes
Omg Those auras, 1 v 1 no ones beating that but I guess it makes sense why he would be stronger than everyone else
Does he have a character descrption?
Does he have a character descrption?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Forum heroes
Wait have you never used orc shaman in melee? He does the same thing I suggested that's what I was referring to. Plus my unit is a mage, none of your guys are strictly mages and a lot of you share some of the same things. So forgive me for being different. But the Gnolls I can understand just that's not going to affect the other Gnolls in the gnoll topic, they're hostile neutral and are loyal to their clan, er, somewhat loot can get in the way of these things. Btw I can't seem to get rid of those extra images.makazuwr32 wrote: ↑Fri Sep 07, 2018 6:20 am @Savra
1. Too much hp and attack for offencive caster hero with summon. Max hp - 45, max attack - 5.
2. Too much spells. Limit for balancing reasons for each hero unit - 3 spells and auras per hero.
3. Magic shield effect idea is denied by Stratego so forget about this.
4. Arcane bolt spell is in game already. Look onto Warmage. Don't suggest another spells with same name but with different effects.
5. Use existing spells and auras for your hero.
6. Gnoll guardian specific argue: High spell resist. Lower to 10% at most or even to 0%.
7. Spread rng - what is this? How far miss chance is (like it can hit unit 4 tiles far from intended target on miss)? Normal casters have Spell range, not spread range.
Last edited by Savra on Fri Sep 07, 2018 2:17 pm, edited 1 time in total.
Re: Forum heroes
What's the cost?makazuwr32 wrote: ↑Fri Sep 07, 2018 6:37 am @Alexander82
How about these stats for you:
Hp - 100
Attack - 30, burning weapon (passive)
Armor - 7/7
Dodges: 0%/0%/100%
Actions/turn - 1
Speed - 4
Sight - 9
Spell resist - 100%
50% bonus to giants, infantries, throwers
Abilities:
AoF leadership aura (passive): +3 attack, +1/+1 armor to all friendly units (affects all units) in range 4. Stackable with other auras.
AoF ruler aura (passive): -1 speed, -2 attack for all enemies in range 3.
AoF Desig leader's might (active ability): gives +1 action, + 10 damage, + 4 speed and heals 25 hp for this turn to hero himself, cooldown - 5 turns.