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Forum heroes

Posted: Sat Mar 24, 2018 4:13 pm
by Sunrise Samurai
Here's a list of some forum heroes I would like to see as map editor units. Right now it isn't complete yet, and if anyone feels left out they should contact me to put them in. As we get enough, I plan to use them to make some league battles, and possibly a campaign.

Sunrise Shogunate
Sunrise Samurai
Hp 60
Armor 4/5
Power 18
Range 1
Actions 2
Speed 4
Sight 6
Dodge melee 30%
Dodge ranged 30%
Dodge counter 100%
Spell resistance 100%
Group attack 3 aura, group attack 2 aura
Spells: convert
50% bonus against infantry

This noble samurai is proud to serve as a loyal forum member and Shogun to the Sunrise Shogunate. He is a powerful leader who inspires all to fight for his cause
Puss in Boots
Hp 40
Armor 2/4
Power 13
Range 1
Actions 3
Speed 5
Sight 8, can see stealth
Dodge melee 50%
Dodge ranged 50%
Dodge counter 100%
Spell resistance 100%
Lifelink
Spells: strengthen, curse, convert
50% bonus against infantry

A valued forum member and member of the Sunrise Shogunate, this cat is both stylish and deadly in his comfortable boots. He is quite fast with feline reflexes, and his skill with a rapier demonstrates that fact. With such a cute face, weak willed enemies may be powerless against him or even join his forces.
Midonik
Hp: 85
Armor: 5/5
Power:20
AOE 1
Range:2
Action:1
Speed:5
Sight:6
Dodge counter 100%
Spell resistance: 100%
Spells: Regeneration (100%), strengthen, and trample
100% bonus against cavalry

Midonik is a highly valued forumer as the design leader for Age of Galaxy and a member of the Sunrise Shogunate. With his lance he strikes fear into the hearts of his enemies while providing strength and healing to his allies.
Patrol
Hp 60
Armor 3/3
Power 13
Range 1
Actions 2
Speed 7
Sight 10 (can see stealth)
Dodge counter 100%
Spell resistance 100%
Group attack 2 aura
Spells: summon wolf, strengthen

A member of the Sunrise Shogunate on the forum. Patrol is an effective scout and vanguard commander, capable of providing strength to his allies, detecting hidden threats, and using wolves as allies.
Doomcarrot
Hp 40
Regeneration, vulnerable to fire (same as trolls)
Armor 0/0
Power 1
AOE 1
Range 8
Actions 3
Speed 3
Sight 9
Dodge counter 100%
Spell resistance 100%
Poison, flame, and slowing weapon
Delayed vanishing aura
Spells: magic missile, summon ent, raise dead (9 range)

Founder of the DCPRN and member of the Sunrise Shogunate, this forum member possess powerful magic to dispose of his enemies.
W.M.L.
General Brave
Hp 120
Armor 7/9
Power 20
Range 1
AOE 1
Speed 2
Sight 5
Dodge counter 100%
Spell resistance 100%
Group attack 3 aura
Spells: summon green dragon, fireball (5 range, 3 cooldown)
100% bonus against buildings

The Grand General of the Empire of Warfell, and a valued forum member, plus leader of the WML. General Brave is a force to be reckoned with. His thick armor is nearly impenetrable, but renders his movement quite slow.
Typhoon
Hp 60
Armor 3/5
Power 20
Range 1
Actions 1
Land speed 3
Water speed 6
Sight 5
Dodge counter 100%
Spell resistance 100%
Spells: lighting storm, (5 range, 3 cooldown), disarmor, transform
100% bonus against ships
100% bonus against buildings

Dark Typhoon
Power 14
Range 4
Land speed 2
Water speed 4
Sight 8 (can see stealth)
Stealthed
All other stats are identical

Typhoon is a naval warrior from Atlantis and an active forumer, plus a member of the W.M.L. He has recently been assisting the Nature Defenders as well. With the power of a deadly cyclone, he is ready to bring the dead back to life and to bring death to the living
StormSaint
Hp: 75
Power: 30
Power range 1
Armor/Pierce: 7/7
Actions: 1
Speed: 2 (1 Mountains)
Sight: 4
Dodge Counter: 100%
Spell Resistance:100%
Bonuses: 100% vs all Undead
100% vs Dragons
Passive Effects: Slowing Weapon, flame weapon
Spells:
Thunderstorm (cooldown 3 turns, Range 5)
Regeneration 50%
Convert (range 3)

A Paladin/Templar who has sided with W.M.L. He is both influential and a potent commander who wields the powers of the Light and Tempest!!! Armored in Plate Mail, He is a conductor of orchestrated storms and an excellent combatant! He's the St Vigilant of the Silver-Dawn and will protect the land from the forces of darkness and death.
Nature Defenders
Makazuwr (ranged)
Hp 56
Armor 3/5
Power 12
Actions 2
Range 8
Speed 5
Sight 10 (can see stealth)
Dodge counter 100%
Spell resistance 100%
Slowing weapon
Spells: double strike, regeneration (50%), transform
50% bonus against infantry

Makazuwr (melee)
Power 17
Range 1
Actions 2
Armor 5/7
Dodge melee 20%
Dodge ranged 20%
Bonus changes to 50% against giants
All other stats remain the same.

Founder of the Nature Defenders and very helpful forum member. Mak is a versatile defender of his people, capable of stopping enemies in their tracks as he provides strength and healing to his allies. He can fight easily in melee or range as needed.
Lord of Ales
Hp 120
Armor 3/8
Power 10
Power range 1
Actions 3
Sight 5
Speed 3
Dodge counter 100%
Spell resistance 100%
flame weapon
Spells:
Screaming
Curse
strengthen

The last of the Nazgul. After his master was destroyed, he began seeking a new purpose in life. Having joined the forum, he now serves as a member of the Nature Defenders. He still searches for a way to restore the power of the One Ring, but settles for mastering the power of the One Ale for now.
Hounds of Justice
Ayush Tiwari
Hp 50
Armor 3/3
Power 15
Range 1
Actions 2
Speed 6
Sight 8 (can see stealth)
Dodge melee 20%
Dodge counter 100%
Spell resistance 100%
Bonus 100% vs Giants, dragons, cavalry
Group attack 3 aura
Spells: summon wolf, magic missile

Emperor Ayush Tiwari, founder of the Hounds of Justice. This forum hound fears none, and seeks to bring the largest of foes to justice.
Independent
Samuelch
Hp 45
Armor 2/9
Power 8
Range 6
Actions 3
Speed 5
Sight 8 (can see stealth)
Dodge melee 20%
Dodge ranged 70%
Dodge counter 100%
Spell resistance 100%
Heal rate 15
Spells: summon wolf, heal, fireball (5 range, 3 cooldown)
100% bonus against archers

Samuelch is a fierce veteran of many battles, and a helpful forum member. Always prepared, this feline carries small javelins that can be thrown quickly and are coated in a poison that slows down it's victims. He is also able to heal his allies and keeps an explosive cocktail handy in case he is outnumbered.
Ravancloak
Hp 60
Armor 4/6
Power 14
Range 1
Actions 2
Speed 4
Sight 6
Dodge melee 30%
Dodge ranged 30%
Dodge counter 100%
Spell resistance 100%
Flame Weapon
Spells: Summon Wolf, Fireball (5 range , 3 cooldown), Fireball (5 range , 3 cooldown)
Pyromancer extraordinaire who has ability to summon wolves. Ravancloak is a mercenary who fights within a strange moral code known only to him, and only when the price is right. His figure is obscured by cloak and a white mask, and he wields duel katana.

Re: Forum heroes

Posted: Sat Mar 24, 2018 4:15 pm
by Sunrise Samurai
Images so far are

Re: Forum heroes

Posted: Sat Mar 24, 2018 4:17 pm
by Sunrise Samurai
Images continued

Re: Forum heroes

Posted: Sat Mar 24, 2018 6:57 pm
by Stratego (dev)
cool they all can be in, please json them

Re: Forum heroes

Posted: Sat Mar 24, 2018 8:45 pm
by Sunrise Samurai
Still looking for a couple more, plus images, but it's all getting worked on. I'd like one more from the WML and another Nature Defender to volunteer themselves to be heroes. Also a couple hounds would be great.

I think at this point I need to give a huge shout out to everyone helping with this project. My role in this was merely the basic idea and organizing. The bulk of the work was by others I am very grateful to know.

Re: Forum heroes

Posted: Sat Mar 24, 2018 9:08 pm
by makazuwr32
may i suggest for changing my spells and stats?
I want to replace trample with slowing and eagle eye with double strike spell (but i can't be affected by it), also lower potion to 50%.

About stats i want to be a mounted archer/swordman with high speed and scouting range (speed 7, sight range 10, can see invisible units), transform ability between ranged and melee and 2 actions/turn.Also because of that i think i need lower health and armor (i think 56 hp and 4/7 armor). melee damage may stay same, ranged must be 15 at 7 range.

also will these forum heroes affected by any techs or not?
I prefer not.

Re: Forum heroes

Posted: Sat Mar 24, 2018 9:46 pm
by Sunrise Samurai
I've noticed transform is a bit difficult on the programming/technical end of things, so I'm trying to avoid it. However, a cavalry archer might work. I think I'll let you keep lighting weapon, rendering the slow spell a bit useless. I might put group attack 3 on you, as it is starting to seem like a group leader trait.

No techs. These could be used with any race, so that makes techs hard. Besides, armor and damage values are hard to make this high and keep any sort of balance as it is. It must be pointed out that any of them with spells that normally require techs will have to bypass the tech requirement.

Re: Forum heroes

Posted: Sat Mar 24, 2018 10:03 pm
by Sunrise Samurai
Alright. Check now and see if you like it.

Re: Forum heroes

Posted: Sat Mar 24, 2018 10:52 pm
by General Brave
I think attack power of 20 would be fine for me.

Re: Forum heroes

Posted: Sat Mar 24, 2018 11:26 pm
by Stratego (dev)
transform is ok to use

Re: Forum heroes

Posted: Sun Mar 25, 2018 1:12 am
by Sunrise Samurai
General Brave wrote:I think attack power of 20 would be fine for me.
Reasonable enough. Speed 2 and 1 action is the main drawback to the indestructibility anyway. Typhoon and I were trying to pm you about it.
Stratego (dev) wrote:transform is ok to use
Alright then. Adjusted for transform. Melee form has higher damage, higher armor, and some dodge in exchange for the loss of range. Look good?

Re: Forum heroes

Posted: Sun Mar 25, 2018 7:46 am
by makazuwr32
What does lighting weapon?
Still don't like group attack aura just because it is a bit overused in our heroes and i'm not a leader who can inspire others. So instead please give me double attack spell.
And i assume that "transform" is my third spell so no more spells?
Stats looks good.
Maybe add bonus against giants as well (50%).

Re: Forum heroes

Posted: Sun Mar 25, 2018 11:42 am
by Sunrise Samurai
makazuwr32 wrote:What does lighting weapon?
Still don't like group attack aura just because it is a bit overused in our heroes and i'm not a leader who can inspire others. So instead please give me double attack spell.
And i assume that "transform" is my third spell so no more spells?
Stats looks good.
Maybe add bonus against giants as well (50%).
Edited. And I put the bonus to giants in your melee form. Do you want to trade your 2 actions for reach and higher damage in melee form, more fitting to a mounted version of your original idea?

Re: Forum heroes

Posted: Sun Mar 25, 2018 11:59 am
by makazuwr32
No i prefer 2 actions/turn.
And still what does lighting weapon?

Re: Forum heroes

Posted: Sun Mar 25, 2018 12:06 pm
by Sunrise Samurai
-3 speed for 3 turns to anything you hit, ignoring spell resistance. Currently wasted on warmage in game, as that unit is melee with high cost and high damage, so it rarely comes into play.

Do you want it on your character? I removed it when you asked because I thought you didn't want it.

Re: Forum heroes

Posted: Sun Mar 25, 2018 1:11 pm
by makazuwr32
wow. i didn't know that.
This is actually useful.

Re: Forum heroes

Posted: Sun Mar 25, 2018 6:53 pm
by General Brave
I kind of created my own jsons, which I'm trying to figure out how to balance it out.

Re: Forum heroes

Posted: Sun Mar 25, 2018 7:42 pm
by Sunrise Samurai
Balance it out?

Re: Forum heroes

Posted: Sun Mar 25, 2018 8:10 pm
by General Brave
Yeah, I don't want it to be too powerful or too weak.

Re: Forum heroes

Posted: Sun Mar 25, 2018 9:25 pm
by Sunrise Samurai
Making your own stats? Alright. Please post them so I can replace what I have.

Re: Forum heroes

Posted: Sun Mar 25, 2018 10:35 pm
by General Brave
I might keep it as a secret, but if you guys want to know what I have done please tell.

Re: Forum heroes

Posted: Sun Mar 25, 2018 11:31 pm
by Sunrise Samurai
Considering everyone else's is in the open already, I think I'd rather have it listed with the rest

Re: Forum heroes

Posted: Sun Mar 25, 2018 11:53 pm
by General Brave
Okay.

Re: Forum heroes

Posted: Mon Mar 26, 2018 2:00 am
by Sunrise Samurai
It might be stated that there is a good reason i didn't include one for Daniel. Stats suggested typically look like this

Stratego
Hp 9999
Armor 999/999
Power 999
Range 999
Actions 999
Area of effect 999
Speed 999
Sight 999
All dodge values 100%
Spell resistance 100%
Flying

I think we can all agree that this would be fitting, but not exactly fun to play with a unit that can end the game in one turn.

Re: Forum heroes

Posted: Mon Mar 26, 2018 6:21 am
by makazuwr32
the only way to damage him would be only magic damage.

Re: Forum heroes

Posted: Mon Mar 26, 2018 7:23 am
by samuelch
That's opp.

Re: Forum heroes

Posted: Mon Mar 26, 2018 8:32 am
by makazuwr32
but still you will need 1'000 magic missiles/fireballs/thunderstorms to kill him. and what if suddenly he will be healed for 100%?

Re: Forum heroes

Posted: Mon Mar 26, 2018 8:56 am
by godOfKings
In aos there is the death spell, wat about aof?

Re: Forum heroes

Posted: Mon Mar 26, 2018 11:38 am
by makazuwr32
not "death spell" but "death effect on hit" for assasin.
But there is a problem: this stratego has 100% dodge melee and 100% spell resist so even mummies can't kill it.

Re: Forum heroes

Posted: Mon Mar 26, 2018 1:18 pm
by General Brave
Good old fashion assassin will work.