Bug report for orcs in 1.058 version

Post Reply
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Bug report for orcs in 1.058 version

Post by makazuwr32 »

1. I've researched elite cavalry twice and orc giants twice.
2. After i researched second tier upgrade of orcs (normal one) my heavy wolf raiders suddenly became orc Kings. And some of them kept their movement of 5 tiles.

Update:
Regardless of settings i always get for orcs only 1 goblin slave in random game.
Update 2:
makazuwr32 wrote:Regardless of settings i always get for orcs only 1 goblin slave in random game.
This applies to all races - only 1 worker for them regardless of settings.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Bug report for orcs in 1.058 version

Post by Sunrise Samurai »

Lol your wolf riders have kingly power now.
The glorious sun rises again
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

Sunrise Samurai wrote:Lol your wolf riders have kingly power now.
Uhm... WHAT?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Bug report for orcs in 1.058 version

Post by Sunrise Samurai »

makazuwr32 wrote:my heavy wolf raiders suddenly became orc Kings.
The glorious sun rises again
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

Can we restart the game because i have a problem - some of my buildings (2 TC and 1 monster cave) i can't open because of their revamped upgrades.
It just crashes my game when i try to open their interface.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Bug report for orcs in 1.058 version

Post by General Brave »

Sounds great what's going on.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

For Sunrise in our match yes.
For me - no.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Bug report for orcs in 1.058 version

Post by General Brave »

I found so many bugs, it's quite great.
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Bug report for orcs in 1.058 version

Post by Stratego (dev) »

It is not great we should have found it in dev version before publish... :(

Alexander can u fix these?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

One of these bugs you couldn't find just because it is conflict of versions i think.
This one
makazuwr32 wrote:Csome of my buildings (2 TC and 1 monster cave) i can't open because of their revamped upgrades.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Bug report for orcs in 1.058 version

Post by General Brave »

How did it get pass your radar?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Bug report for orcs in 1.058 version

Post by Sunrise Samurai »

Stratego (dev) wrote:It is not great we should have found it in dev version before publish... :(

Alexander can u fix these?
Honestly I have no idea how we didn't find these. I finished a couple games as orcs with no issues after the orc changes came up.
The glorious sun rises again
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Bug report for orcs in 1.058 version

Post by General Brave »

This may have possibly damage my game with Doomcarrot, it seems some things are missing?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

Sunrise Samurai wrote:
Stratego (dev) wrote:It is not great we should have found it in dev version before publish... :(

Alexander can u fix these?
Honestly I have no idea how we didn't find these. I finished a couple games as orcs with no issues after the orc changes came up.
1 question:
did you try to continue match you started in previous version with 5-6 tech under research or begin new in the current version?
Because on our last turn i had under research:
Troll headhunter upgrade (also in tent instead i have for now 1 tier of basic orc upgrade almost finished while troll headhunter i began on previous turn)
Elite to master Wolf raider (replased by cavalry upgrade)
Elite to master Raptor raider (bugged, in cave)
Goblin upgrade tier 2 (bugged, in tc)
Goblin grenade (i think, in tc, bugged)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Bug report for orcs in 1.058 version

Post by Stratego (dev) »

yes. try wits fresh new games
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

In new games only
makazuwr32 wrote:1. I've researched elite cavalry twice and orc giants twice.
2. After i researched second tier upgrade of orcs (normal one) my heavy wolf raiders suddenly became orc Kings. And some of them kept their movement of 5 tiles.

Update:
Regardless of settings i always get for orcs only 1 goblin slave in random game.
Update 2:
makazuwr32 wrote:Regardless of settings i always get for orcs only 1 goblin slave in random game.
This applies to all races - only 1 worker for them regardless of settings.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Bug report for orcs in 1.058 version

Post by Alexander82 »

Hey guys was the game already started before the new update?

Can you test it with a brand new game?
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Bug report for orcs in 1.058 version

Post by makazuwr32 »

Yes game has started before update.
But this
makazuwr32 wrote:1. I've researched elite cavalry twice and orc giants twice.
2. After i researched second tier upgrade of orcs (normal one) my heavy wolf raiders suddenly became orc Kings. And some of them kept their movement of 5 tiles.

Update:
Regardless of settings i always get for orcs only 1 goblin slave in random game.
Update 2:
makazuwr32 wrote:Regardless of settings i always get for orcs only 1 goblin slave in random game.
This applies to all races - only 1 worker for them regardless of settings.
is present in brand new single games.

I don't know if this is also a thing in multiplayer but in single it is present in newest version in brand new random games.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Bug report for orcs in 1.058 version

Post by Alexander82 »

I will check jsons but I think this will require Daniel 's hand
Age of Fantasy design leader
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Bug report for orcs in 1.058 version

Post by General Brave »

Is that all?
Wise, Might, Loyalty. Forever stands Warfell.
Post Reply

Return to “Archived - Units and Buildings - General Forum”