TownCenters have own Design based on Races
Re: TownCenters have own Design based on Races
I guess the reskin would happen with the team change on capturing the tc.
Re: TownCenters have own Design based on Races
Updated.
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- General Brave
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Re: TownCenters have own Design based on Races
That seems done enough, it is exceptional.
Wise, Might, Loyalty. Forever stands Warfell.
Re: TownCenters have own Design based on Races
A little overgrowth was all was needed.
Now the undead and scaledfolk ones.
Now the undead and scaledfolk ones.
Re: TownCenters have own Design based on Races
Do you think the dwarven one might work for scaledfolks instead?Alexander82 wrote: ↑Sat Dec 07, 2019 6:49 pmI like human one
dwarven one is nice but I don't know if it fits them.
the other seem a bit raw at the moment
- General Brave
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Re: TownCenters have own Design based on Races
Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
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- Alexander82
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Re: TownCenters have own Design based on Races
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- Alexander82
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Re: TownCenters have own Design based on Races
try flattening the top though
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Re: TownCenters have own Design based on Races
General Brave wrote: ↑Sun Jan 26, 2020 7:11 am Well you're right about that, it definitely has that Aztec feel to it. due to it looking like temples. Perhaps at some greenery and maybe less team color with more stone. But do as you do.
Ok.Alexander82 wrote: ↑Sun Jan 26, 2020 3:15 pmtry flattening the top thoughSavra wrote: ↑Sun Jan 26, 2020 4:08 amDo you think the dwarven one might work for scaledfolks instead?Alexander82 wrote: ↑Sat Dec 07, 2019 6:49 pm
I like human one
dwarven one is nice but I don't know if it fits them.
the other seem a bit raw at the moment
Re: TownCenters have own Design based on Races
Updated.
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- General Brave
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Re: TownCenters have own Design based on Races
Those should definitely work.
Wise, Might, Loyalty. Forever stands Warfell.
Re: TownCenters have own Design based on Races
Now all that's left is the undeads one and we're set.
- Alexander82
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Re: TownCenters have own Design based on Races
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Re: TownCenters have own Design based on Races
And here's the cemetery.
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Re: TownCenters have own Design based on Races
Here they all are:
Humans: Town center
Orcs: Goblin town
Elves: Sylvan grove
Undead: Cemetery
Dwarves: Mining town
Scaledfolk: Conclave
Humans: Town center
Orcs: Goblin town
Elves: Sylvan grove
Undead: Cemetery
Dwarves: Mining town
Scaledfolk: Conclave
- Alexander82
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Re: TownCenters have own Design based on Races
Can you also make some tries to increas visibility of occupied status? Especially undead one.
They seems a bit difficult to recognize at a first glance
They seems a bit difficult to recognize at a first glance
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Re: TownCenters have own Design based on Races
I'll just make the occupied forms animated then.
- Alexander82
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Re: TownCenters have own Design based on Races
And done.
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- Elf village.png (3.86 KiB) Viewed 4053 times
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- Sylvan village occupied.png (4.59 KiB) Viewed 4053 times
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- Dwarf city.png (3.43 KiB) Viewed 4053 times
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- Dwarf city occupied.png (5.43 KiB) Viewed 4053 times
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- Scaledfolk conclave.png (3.72 KiB) Viewed 4053 times
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- Conclave occupied.png (4.37 KiB) Viewed 4053 times
Re: TownCenters have own Design based on Races
Last one.
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- Alexander82
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Re: TownCenters have own Design based on Races
Great! @Stratego (dev) do you think we can implement those?
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Re: TownCenters have own Design based on Races
Please summarize how this should work to be sure - thanks! (i mean how to occupy them what happens, how to spawn and so on)
- Alexander82
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Re: TownCenters have own Design based on Races
I would keep it simple...
When a player conquer a tc it will take the shape of the one of that race.
So if a human get a neutral tc it becomes a human looking one, if later that tc is lost to an elven player it will get the look of an elven tc.
When a player conquer a tc it will take the shape of the one of that race.
So if a human get a neutral tc it becomes a human looking one, if later that tc is lost to an elven player it will get the look of an elven tc.
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Re: TownCenters have own Design based on Races
ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
- Alexander82
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Re: TownCenters have own Design based on Races
a) neutralStratego (dev) wrote: ↑Tue Feb 18, 2020 7:01 am ok but quick thoughts
a) how to spawn them automatically ? which "race"'s TCshould be?
b) what if a TC was upgraded (leveled up) already?
c) how neutral TC-s should look?
d) there are many campaign maps already made with current TC-s
e) there can be effects affecting the TC are they staying?
f) size will always be 1x1 tile on ground? as if it can be a 2x2 on any race that could cause problems.
g) are these needs separate stats? some heal better or garrison more than other? or this is only skinning?
b) they aren't leveled up, they are just changing look upon conquest
c) at the moment current tc look is fine or we might just use some other look (like some huts around a fire or a flag)
d) they would just look like the one for the race that use it (if a player is human will just have human tcs, if it is orc it will have a orc tc and so on)
e)what kind of effects?
f)1x1 only
g)just skinning I'd say, at least for now.
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Re: TownCenters have own Design based on Races
we need to define if it is skinning or not - as totally diffeerent solution would come.
also "neutral" : will there be a TC look that is "raceless"?
also "neutral" : will there be a TC look that is "raceless"?
- makazuwr32
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Re: TownCenters have own Design based on Races
Current tc is "raceless" i think.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: TownCenters have own Design based on Races
Well, I'd go for skinning alone unless there are other ideas for them
Since tcs cannot be destroyed I suppose that the only effects we might give are things like stats or abilities for their garrison, slots and maybe production. In that case a conquered tc might keep the existing bonus when captured.
Anyway I still think that a simple reskin is enough
Since tcs cannot be destroyed I suppose that the only effects we might give are things like stats or abilities for their garrison, slots and maybe production. In that case a conquered tc might keep the existing bonus when captured.
Anyway I still think that a simple reskin is enough
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Re: TownCenters have own Design based on Races
Would you like me to make some huts for neutral tc's?
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Re: TownCenters have own Design based on Races
I think they could be nice, thanks!
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