Lords of all races (map editor only)

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
Post Reply
User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Lords of all races (map editor only)

Post by Savra » Thu Oct 08, 2020 10:26 pm

I figured I would make some kings for each race based on their specialty with their own abilities (sort of)

First I'd like to start with the humans king getting an update so he has an aura:
Hp:90
Atk:30
Rng:1
Sight:7
Spd:6
Arm:6
P.arm:6
Res:100%
Auras:
Kings rally: Rng:5, +2 strength, +30% dodge counters, +30% resistance, +1 speed,
Kings defenders: aura, rng:1, +1 armour foot melee, +1 pierce armour foot melee, die hard

Bonuses:
100% battering ram
50% cheap archers, anti archer foot, siege machine, infantry melee


Grimm lord:
Image
Desc: Once rulers of great kingdoms, these lords gave in to their greed and lust for power, turning their provinces into eternal servants. They make use of a variety of dark arts and make use of their new found power to enhance their dark servants.
Hp:70
Atk:16 lifelink (it's more like an area drain effect.)
Aoe:3
Rng:1
Sight:7
Spd:5 water:3
Arm:4
P.arm:4
Res:100%
Auras:
Dark lords will: rng:5, grants +1 spd to undead, Die hard to undead, delay vanishing
Abilities:
Reanimate: rng:7
Magic missile: rng:6
dig corpse: rng:1, cool:4
Hell of pain by sacrifice: rng:5, requires sacrifice
Eat corpse: rng:1
Dark pact: rng:5, requires sacrifice
Summon dark vassal: rng:1, requires 3 sacrifices, cool:5

Bonuses:
100% archers, Infantry melee

Dark vassal:
Image
Desc: Once they were well respected leaders, now corrupted by their dark lord to act as extensions of their will. They act as frontline puppets who often are seen admist the hordes of their dark lord, increasing their ferocity through the means of dark magic.
Hp:50
Atk:16
Rng:1
Sight:4
Spd:3 water:1
Arm:3
P.arm:3
Res:100%
Auras:
Dark lords servants: rng:3, +1 speed undead, delay vanishing
Delayed vanishing aura: rng:3
Abilities:
Reanimated: rng:3
Lifelink weapon: rng:self
Magic missile: rng:4
Eat corpse

bonuses:
100% buildings, throwers, battering ram

Elf King:
Image
Desc: A great elven king who is exceptionally good with the bow, they are quick, and accurate. They are an inspiration to their fellow sylvan.
Hp:70
Atk:12
Act:2
Rng:2-8
Sight:7
Spd:4
Dge:M:20%,R:20%,C:50%
Arm:2
P.arm:2
Res:100%
Auras:
Elf Kings presence: rng:5, +10% ranged dge foot elves, +1 attack elf archers, +1 attack
Elf Kings presence ranged: rng:5, +1 rng elf archers, +1 attack elf archers

Abilities:
Lembas
Aimed shot: +6 to attack, same as base elves aimed shot.

Bonuses:
+50% Infantry, dragons
Last edited by Savra on Sat Oct 17, 2020 10:20 pm, edited 11 times in total.

Anders
Posts: 19
Joined: Wed Oct 07, 2020 7:41 pm

Re: Lords of all races (map editor only)

Post by Anders » Thu Oct 08, 2020 11:08 pm

It's good at the moment.

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Thu Oct 08, 2020 11:48 pm

The elf lord.
Attachments
Elf king.png
Elf king.png (2.05 KiB) Viewed 205 times

User avatar
Alexander82
Posts: 7851
Joined: Thu Feb 26, 2015 8:18 pm

Re: Lords of all races (map editor only)

Post by Alexander82 » Fri Oct 09, 2020 5:22 am

I don't know of you noticed... But I'm trying to remove the term "king" from every unit in game.

The problem about that is that implies that a certain unit is unique.

So leader units are fine but they should be named not as kings/emperors/sovereigns but more like lords and leaders.

About the specific units I'll check stats later.

For undeads in general I don't think that they should have any leader that provide any morale bonus.
Age of Fantasy design leader

User avatar
makazuwr32
Posts: 5127
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Lords of all races (map editor only)

Post by makazuwr32 » Fri Oct 09, 2020 6:19 am

The thing is that he wants these units as map editor ones. Like m.e. Orc King or Human King

Humans and orcs have their own lords/kings.
He wants to add similar map editor units for other races.
And yes they won't be accessable during normal matches.

User avatar
Alexander82
Posts: 7851
Joined: Thu Feb 26, 2015 8:18 pm

Re: Lords of all races (map editor only)

Post by Alexander82 » Fri Oct 09, 2020 6:59 am

Nothing against having more map editor units.
Age of Fantasy design leader

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Fri Oct 09, 2020 11:19 am

Alexander82 wrote:
Fri Oct 09, 2020 6:59 am
Nothing against having more map editor units.
That is what the header says, I know you didn't want king's for the main race so I decided to make map editor ones instead, like the Ork king and the human king (who is mentioned here with some new abilities making him more king like.)

Btw, the undead one doesn't "inspire" other Undead's, it more so enhances them making them stronger via it's dark will. The vassal is an extension of that will. You'll learn more about it when I add the description and finish the units.

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Fri Oct 09, 2020 10:54 pm

Grimm lord.
Attachments
Grimm lord.png
Grimm lord.png (3.24 KiB) Viewed 164 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 2:36 am

The vassal.
Attachments
Dark vassal.png
Dark vassal.png (1.37 KiB) Viewed 157 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 2:45 am

Updated.
Attachments
Elf king.png
Elf king.png (2.03 KiB) Viewed 154 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 10:59 pm

Hmm, perhaps I should hold on the dwarven king until after we continue them.

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 11:24 pm

Icons for the grimm lords and vassals auras.
Attachments
Undead strength icon.png
Undead strength icon.png (168 Bytes) Viewed 136 times
Dark resistance.png
Dark resistance.png (121 Bytes) Viewed 136 times
Horde movement.png
Horde movement.png (247 Bytes) Viewed 136 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 11:26 pm

Updated.
Attachments
Horde movement.png
Horde movement.png (306 Bytes) Viewed 136 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 11:40 pm

Elves icon.
Attachments
Elf dodge melee.png
Elf dodge melee.png (218 Bytes) Viewed 136 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 10, 2020 11:48 pm

The kings additional ones.
Attachments
Infantry pierce armour.png
Infantry pierce armour.png (268 Bytes) Viewed 135 times
Infantry melee armour.png
Infantry melee armour.png (205 Bytes) Viewed 135 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sun Oct 11, 2020 5:12 am

Alright, that should be all for now. I'll wait till dwarves and scaledfolks get continued again so I get a better idea of how their lords should be.

@Stratego (dev), @Alexander82 what's the next step here?

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sun Oct 11, 2020 8:36 pm

Updated.
Attachments
Dark vassal.png
Dark vassal.png (1.41 KiB) Viewed 108 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sun Oct 11, 2020 8:42 pm

So if I am to create jsons for this.

I checked the property sheet thing on the modders lounge, and it seems it needs updating I think.

Would it be fine to copy one of the in game ones as an example and just remove everything and start from scratch? That way The stuff is all there but I could just modify the rest?

User avatar
Alexander82
Posts: 7851
Joined: Thu Feb 26, 2015 8:18 pm

Re: Lords of all races (map editor only)

Post by Alexander82 » Sun Oct 11, 2020 10:01 pm

start from one of the latest units
Age of Fantasy design leader

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sun Oct 11, 2020 10:27 pm

So for effects I should start from 10148 and up, 10147 is EFFECT_MINUS_6,

As for the units themselves should I post them in their race categories like the human king and orc king are?

If so then the elf king would probably start at 371, and Grimm lord would start at 7009 and the vassal at 7010, if under special though then I'd start at 8046.

User avatar
Alexander82
Posts: 7851
Joined: Thu Feb 26, 2015 8:18 pm

Re: Lords of all races (map editor only)

Post by Alexander82 » Sun Oct 11, 2020 11:40 pm

I suggest you to use map editor units ids
Age of Fantasy design leader

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sun Oct 11, 2020 11:45 pm

8046 it is then.

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Mon Oct 12, 2020 6:25 pm

Updated.
Attachments
indicator_dark_lords_will.png
indicator_dark_lords_will.png (269 Bytes) Viewed 80 times
dark_lords_servants.png
dark_lords_servants.png (251 Bytes) Viewed 80 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 17, 2020 10:10 pm

Updated.
Attachments
Elf king.png
Elf king.png (2 KiB) Viewed 43 times
Grimm lord.png
Grimm lord.png (3.32 KiB) Viewed 43 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 17, 2020 10:21 pm

Updated stats.

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 17, 2020 10:27 pm

.
Attachments
indicator kings defenders.png
indicator kings defenders.png (212 Bytes) Viewed 40 times
Indicator kings rally.png
Indicator kings rally.png (267 Bytes) Viewed 40 times

User avatar
Savra
Posts: 5071
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lords of all races (map editor only)

Post by Savra » Sat Oct 17, 2020 10:37 pm

.
Attachments
indicator elf kings presence.png
indicator elf kings presence.png (300 Bytes) Viewed 40 times
Indicator elf kings presence ranged.png
Indicator elf kings presence ranged.png (306 Bytes) Viewed 40 times

Post Reply

Return to “Units & Structures (See Races for accepted Unit Races)”