version 1.107

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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Re: version 1.107

Post by Stratego (dev) » Tue Nov 12, 2019 8:38 pm

exactly i was planning that too - but i thought we could test this if working fine or not.

i am testing it already with @Jasondunkel in AOW

Stratego (dev)
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Re: version 1.107

Post by Stratego (dev) » Wed Nov 13, 2019 2:23 pm

the float values workin fine imho (Enru have u tested it?)
but...
actually i dont like how it works...
I think i should put back in the rounding in this case:
- if a unit gets damage i think the fractional HP is looking not so nice eg. hp : 5,6, i would round it to 5 or 6 instead.
- the only case a hp could be fraction of integer is when it is "under construction" so we can make eg. catapults to b mended slower then their HP.
- all oher cases i i need to round up or down so a hp should always be integer after an attack.

what do u think?

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Endru1241
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Re: version 1.107

Post by Endru1241 » Wed Nov 13, 2019 3:50 pm

I have tested it. Seems to work fine.
And I totally agree about rounding hp in attacks - we did it as far and it worked fine.
Maybe it could just be const float value - hp_attack_rounding_value, so it's definiable in initialization.
For AoS I'd set it as 1, but it could always be possibility left open.

Stratego (dev)
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Re: version 1.107

Post by Stratego (dev) » Thu Nov 14, 2019 9:53 pm

guess what!

ALL AOS ASSETS are in jsons! thanks to Endru! AWESOME!


uos already - needs extensive testing before publish!

thanks!

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