Page 1 of 1

version 1.106

Posted: Thu Oct 24, 2019 6:38 am
by Stratego (dev)
version 1.105 is published (weeks ago)

Re: version 1.106

Posted: Thu Oct 24, 2019 6:38 am
by Stratego (dev)
this is true for this version:
i have the new version of AOS dev version, i have moved to api28 - needs testing these
- normal campaign running
- normal skirmish launch
- pollfish
- facebook share
from now it will work good on anrdoid 8.0.0 too (crashed earlier)

Many changes thanks to Endru!
Practically all jsons were changed by recategorizatiion - but not listed here as were ment to not to change - so please play a few games and tell us if u see any weird things in game - thanks!

New upgrade - High Castle
New building - Chapel
New building - Great Banner
New building - Forest Road
Big Change - units got recategorised in new way
Change - Genoese Crossbowman leaves in 4 instead of 2 turns
Change - Siege Tower buildable in 8 turns (6 with ambidexteria), move -> 2, pierce armor -> 15, can move through bridges, can be carried by transport ships (but not by wagon)
Change - Banner Bearer cost 3, can move through forest
Change - High Morale effect (Banner Bearer, Centurion) affects all ground units (like Fervor from Priest)
Change - Battering Ram and upgrades pierce armor to 16/18/20
Change - all ballistae more accurate, but slightly less area damage (5% penalty per target speed, 72% area damage - 7/9), have +100% bonus on armored siege engines (battering rams, siege towers) - they will still deal small damage to them, but not neccesarily 1
Change - all catapultae damage lowered by 33%, but got bonuses against big constructed units/buildings - siege machines +10%, armored siege and ships +50%, buildings +65%, fortifications +110%, +350% mega
Change - Heavy Ram hp -> 120 (for more consistent upgrade)
Change - Ninja can be trained by Dojo
Change - Axe thrower +1 hp, +1 power, upgraded one +1 power, but armor set to 0/0
Change - Balanced throwing axes tech is also researchable in blacksmith
Change - Vouglier and upgrade bonuses lowered according to armor (bigger vs light infantry, lower on medium, no bonus on heavy),
Change - Flailman speed -> 3, power -> 15, bonuses vs heavy cavalry, heavy infantry, shielded infantry (mostly heavy, medium) and siege machines, is affected by all blacksmith techs
Change - Maceman power -> 12, bonuses vs heavy infantry, buildings, siege machines, is affected by all blacksmith techs
Change - Teutonic knight power->15, armor->3/2

Change - Roman auxilary swordsman bonuses changed to be like regular medium infantry (e.g. swordsman)
Change - bridges got +50% hp - wooden 15hp, stone 30 hp. Additionally stone bridge gets + normal armor and is affected by Masonry (but not by Massive Walls), but they are counted as buildings, so many units gets +100% bonus against both of them
Change - Pavaise Crossbow power -> 8, in deployed ->12
Change - Skirmishers gets more damage against mounted archers
Image change - Viking (map-editor unit) image changed to little smaller one - he should still be imposing, but looking less like a giant
Added categories
All units/techs are trainable by added categories, not particular unit types - it'll be easier to do building upgrades
Deprecated U_OTHER_BUILDINGS - was not used anywhere

uos 60

Re: version 1.106

Posted: Thu Oct 24, 2019 12:07 pm
by Puss_in_Boots
Already looks like enough to update, but I will test in the evening (EST) if it still needs that.

Re: version 1.106

Posted: Fri Oct 25, 2019 12:43 am
by Puss_in_Boots
Normal campaign and skirmish maps work.

Pollfish never worked.
Facebook I never use.

Re: version 1.106

Posted: Fri Oct 25, 2019 3:12 pm
by Stratego (dev)

anyone else tested the newly categorized units and how they work?

Re: version 1.106

Posted: Fri Oct 25, 2019 9:56 pm
by Stratego (dev)
There is a new update uos 20

area damage + genoese crossbow now should be built in buildings they were before.