Page 1 of 1

version 1.088

Posted: Sun May 12, 2019 8:25 am
by Stratego (dev)
version 1.087 is published

Re: version 1.088

Posted: Mon May 13, 2019 5:15 am
by tamtam12345
Can chariot type units enter the wagon?

Re: version 1.088

Posted: Mon May 13, 2019 7:35 am
by godOfKings
no, since inventing spacious chariots in blacksmith allow them to act as wagon + shoot from inside

Re: version 1.088

Posted: Tue May 14, 2019 12:02 pm
by Stratego (dev)
New feature in mapeditor:

Objectives:

You can define a trigger to be "Objective" meaning its description will appear in the map datasheet like this:
Image

Showing the progress if you have finished the given Objective or not (in games you are still playing in)

Re: version 1.088

Posted: Tue May 14, 2019 12:03 pm
by Puss_in_Boots
I've always used dialogue instead, but this is a real upgrade :!:

Re: version 1.088

Posted: Tue May 14, 2019 12:14 pm
by Stratego (dev)
you can keep the dialogue too i think.

also please suggest something where player can read these in-game too (a button? where?) thanks!

Re: version 1.088

Posted: Tue May 14, 2019 12:21 pm
by makazuwr32
Maybe in that chat button that in multiplayer shows multiplayer chat.

Re: version 1.088

Posted: Tue May 14, 2019 12:27 pm
by Puss_in_Boots
Not a bad idea, but some map editors use chat to put text into.

Re: version 1.088

Posted: Tue May 14, 2019 12:43 pm
by makazuwr32
I mean not maybe instead of chat but in chat itself.

Re: version 1.088

Posted: Tue May 14, 2019 1:12 pm
by Stratego (dev)
in chat? how? these are fixed lines to show some as complete some as incomplete

Re: version 1.088

Posted: Tue May 14, 2019 1:58 pm
by Puss_in_Boots
It will be fine in quick side menu, or as a button that come before prev/ next unit buttons with a checklist .png after tapping end turn and when trigger is fired.

Re: version 1.088

Posted: Thu May 16, 2019 2:57 pm
by Stratego (dev)
New dongean walls, autotiled to vertical and horizontal.
Uos already aof and aos

Re: version 1.088

Posted: Sun May 19, 2019 6:02 pm
by COOLguy
Stratego (dev) wrote:
Tue May 14, 2019 1:12 pm
in chat? how? these are fixed lines to show some as complete some as incomplete
Have the chat button show up in the campaign maps, but show the objectives instead?

Re: version 1.088

Posted: Sat May 25, 2019 8:54 pm
by Stratego (dev)
in os aof there new version out (eg. with new specunitaction)

Re: version 1.088

Posted: Sun May 26, 2019 11:32 pm
by Stratego (dev)
COOLguy wrote:
Sun May 19, 2019 6:02 pm
Stratego (dev) wrote:
Tue May 14, 2019 1:12 pm
in chat? how? these are fixed lines to show some as complete some as incomplete
Have the chat button show up in the campaign maps, but show the objectives instead?
it arrived under "more" button

Re: version 1.088

Posted: Fri Jun 07, 2019 1:18 pm
by Stratego (dev)
new unit: Persian Importal! thanks to Pussinboots 4 jsons!

Re: version 1.088

Posted: Fri Jun 07, 2019 4:13 pm
by Moh556
Mr dev do you want to put in this unit in next update?
I suggest implement some more things to get in the game with this uint

Re: version 1.088

Posted: Fri Jun 07, 2019 6:19 pm
by Stratego (dev)
sorry what do u mean? it is already in.

Re: version 1.088

Posted: Sat Jun 08, 2019 12:45 pm
by Moh556
I know
I mean we must gather some more things for updates
And set them together just like first updates of game

Re: version 1.088

Posted: Tue Jun 11, 2019 7:11 pm
by Stratego (dev)
new feature hoping some more multiplayer games:
by default 2-3 games appearing as they were already created - but they are only templates defined in json. appearing with blue on the first 2-3 positions in network games list.

uos already (in all versions aos/aof/aow)

Re: version 1.088

Posted: Wed Jun 12, 2019 7:53 am
by Moh556
These jsons
Lol

Re: version 1.088

Posted: Wed Jun 12, 2019 7:55 am
by Stratego (dev)
?

Re: version 1.088

Posted: Wed Jun 12, 2019 1:00 pm
by Moh556
I mean many units are accepted
Just need json
But jsons ....