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version v1.066

Posted: Sat Sep 29, 2018 8:50 pm
by Stratego (dev)
version v1.065 is published

Re: version v1.066

Posted: Sat Sep 29, 2018 10:59 pm
by Gral.Sturnn
how have my spaniards been doing?

Re: version v1.066

Posted: Sat Sep 29, 2018 11:17 pm
by Stratego (dev)
they are in - if u mean the conquistadores

Re: version v1.066

Posted: Sat Sep 29, 2018 11:19 pm
by Gral.Sturnn
Stratego (dev) wrote: Sat Sep 29, 2018 11:17 pm they are in - if u mean the conquistadores
Very good!!! Even though is there a remote pssibility of the other spanish arquebusier sprite being added?

Re: version v1.066

Posted: Sun Sep 30, 2018 5:20 am
by Stratego (dev)
which do u mean?
remote?

Re: version v1.066

Posted: Sun Sep 30, 2018 5:35 am
by Gral.Sturnn
Stratego (dev) wrote: Sun Sep 30, 2018 5:20 am which do u mean?
remote?
Yeah well you see I uploaded 2 possible sprites for the spanish arquebusier and the one without the morion was included ( the spanish helmet) so I was asking if there was a possibility of adding him 2

Re: version v1.066

Posted: Sun Sep 30, 2018 10:49 am
by Stratego (dev)
you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.

Re: version v1.066

Posted: Sun Sep 30, 2018 1:44 pm
by Gral.Sturnn
Stratego (dev) wrote: Sun Sep 30, 2018 10:49 am you mean to make
a) a new unit with the other appearance
b) or same unit has a "transform" effect
c) or the same unit has 2 different appearances.
Letter c)

Also do you think I should add teamcolor to the conquistadors?

Pd: units have no bonuses

Re: version v1.066

Posted: Sun Sep 30, 2018 4:06 pm
by Stratego (dev)
O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander

Re: version v1.066

Posted: Sun Sep 30, 2018 4:33 pm
by Gral.Sturnn
Stratego (dev) wrote: Sun Sep 30, 2018 4:06 pm O: who is O?
bonuses: please specify some
2 different appearances - i am not sure we have this option already - @General Brave /@Alexander
Sorry my grammar is horrible I meant "I"

Bonuses should be the following:

Rodelero: same as swordman
Spanish crossbow: same as crossbow
Spanish rider: same as lancer
Harnessed knight: same as heavy lancer

Re: version v1.066

Posted: Sun Sep 30, 2018 5:13 pm
by Stratego (dev)
pleae ask someone put into json, so i can update it. thanks!

Re: version v1.066

Posted: Sun Sep 30, 2018 5:15 pm
by Gral.Sturnn
sure!!

Re: version v1.066

Posted: Sun Sep 30, 2018 5:16 pm
by makazuwr32
As for different appearances:
It can be made as auxillaries: different units with same stats but with different images.

Re: version v1.066

Posted: Sun Sep 30, 2018 5:17 pm
by Stratego (dev)
but these are not buildable units, only mapeditor units.

Re: version v1.066

Posted: Sun Sep 30, 2018 5:22 pm
by makazuwr32
Ah. That just 2 units.

Re: version v1.066

Posted: Sun Sep 30, 2018 5:41 pm
by Stratego (dev)
makazuwr32 wrote: Sun Sep 30, 2018 5:22 pm Ah. That just 2 units.
?

Re: version v1.066

Posted: Sun Sep 30, 2018 5:47 pm
by makazuwr32
Just 2 units with same stats and different images.

Re: version v1.066

Posted: Mon Oct 01, 2018 6:00 am
by Dagravian
You mean basically alternative skins for some of the current units?

Re: version v1.066

Posted: Mon Oct 01, 2018 1:14 pm
by Gral.Sturnn
Samuel added the jsons to the conquistador cavalry

http://www.androidutils.com/forum/viewt ... c17#p75228

Re: version v1.066

Posted: Mon Oct 08, 2018 10:08 pm
by Stratego (dev)
Map Editor - Resize is ready
please test it with fake maps, it can ruin your running mapdesigns if it still has errors (i had limited time to test)
uos 20 in AOS AOW AOF

Re: version v1.066

Posted: Tue Oct 09, 2018 12:02 am
by Puss_in_Boots
I've ran some trials with a recent map. Here's the information I've collected. :arrow:

-There's no indicaters/markers on what the number values will change and how they will :?:

-Rows and Columns shift randomly before even touching anything.

-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.

-Shifting map position will cause random changes to map size.

-Map sizes will -1 from the input # value.

Re: version v1.066

Posted: Tue Oct 09, 2018 5:12 am
by Stratego (dev)
-Rows and Columns shift randomly before even touching anything.
-Shifting map position will cause random changes to map size.
-Map sizes will -1 from the input # value.
bummer, fix is uos 20! please recheck!
-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?

Re: version v1.066

Posted: Tue Oct 09, 2018 6:05 am
by Puss_in_Boots
-Duplicate maps would be beneficial as opposed to a
r :!: sk it all change.
what do u mean?
-There's no indicaters/markers on what the number values will change and how they will :?:
what do u mean?
I think it'd be easier for non alerted map makers to have a copy of their original map and with a copy the resized map. That way they would be able to change the results of the current map if they are unhappy with the resize they got.

The indicators are just a symbols that tell you what each bar will modify, for example:
South: #_______
West: #_______
Row: #_______
Col: #_______