version v1.064

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.064

Post by Stratego (dev) » Fri Aug 10, 2018 5:47 am

version v1.063 is out for long

Stratego (dev)
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Re: version v1.064

Post by Stratego (dev) » Fri Aug 10, 2018 5:48 am

new janissary units in it.
samurai/hatamoto fixes.

uos 20

Stratego (dev)
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Re: version v1.064

Post by Stratego (dev) » Fri Aug 17, 2018 11:11 pm

dodge counter is not omitted if coutering unit has bonus against.
upgradein a unit will gring up its hp too top be on same % as the unit previously was.
(eg if unit was 20hpmax and 10 hp and on upgrade has 30hpmax than hp will be 15 after upgrade.)


uos 20

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Gral.Sturnn
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Re: version v1.064

Post by Gral.Sturnn » Fri Aug 17, 2018 11:57 pm

Which is the janissary unit?
~Gral.Sturnn

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Re: version v1.064

Post by Stratego (dev) » Sat Aug 18, 2018 7:36 am

on next update the AI will be a sligh more clever:
- will not attack walls, only gates
- this will affect some campaign maps, where player was able build a few walls to stop the enemy
- also can make unsolvable cases when there are only walls maybe AI will not get in (will need more iprovement to find best placce to attack the wall on a long wall system)

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godOfKings
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Re: version v1.064

Post by godOfKings » Sat Aug 18, 2018 11:46 am

lol i remember i used to make a 1 hp wall about 2 tiles away from tc and this was enough to distract ai away from tc to give me 1 more turn to try to produce something :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 6:23 am

Change1: AI blacksmith techs invention are in for these
- AOS humans
- AOF humans
- AOF elves

the rest of aof races i will ask Alexander/General to put in.
easy: the default production has a tech line that will only be used on factories that can build that tech

Change2: Ther ewas abug somewhere mentioned taht AI can build anything anywhere (eg. light cavalry in archery range) it is now fixed, please find me that topic to put it to IMPLEMENTED - thanks!

uos 50

Stratego (dev)
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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 9:38 am

not yet up on server 50 minutes was not enought to test it.
still testing - i think in 2 hours will be up on server.

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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 11:42 pm

recent changes slowed the AI run - so i had to speed it up - AI negative testing needed...

uos 20

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