version v1.057

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.057

Post by Stratego (dev) » Wed Dec 27, 2017 12:28 am

version v1.056 out in google play.

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Re: version v1.055

Post by Stratego (dev) » Mon Jan 15, 2018 6:08 pm

The first version of legion training is in.
please test it.

uos10

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Re: version v1.055

Post by Stratego (dev) » Wed Jan 17, 2018 5:16 am

ok we are now able to make techs that do nothing else just adding spell like effects to some units.
as i have implemented the "legion training" as a side effect we can define ANY kind trick by of adding an active spell on any group of units by a tech:

so earlier you could invent the "archery lv1" to add +1 range to archers
but from now you can add to a group of units any other effect that you can give with eg. a spell
eg:
- adding strengthen effect to all units of a player (that will vanish in a defined time)
- adding extra sight to units with vanishing effect
- regenerating all units immediately and so on (i think already could do that)
- adding poison/fire any effect on unts weapon with or without vanishing)
- increasing vanish counter for all units having vanishing
- adding +1 speed to units for 1 or 2 turns
- and so on

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Re: version v1.055

Post by Ayush Tiwari » Wed Jan 17, 2018 5:23 am

First of all comgratulations for 6000 posts.
And next thing....The above post of yours tells that the tech will work on a group of units,does that mean a random group of units?
Har achee cheez khatm hoti hai.Meri already ho chuki hai.

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Re: version v1.055

Post by Stratego (dev) » Wed Jan 17, 2018 7:11 am

no. units/unit categories defined in its jsons

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Re: version v1.055

Post by makazuwr32 » Wed Jan 17, 2018 3:06 pm

Stratego (dev) wrote:ok we are now able to make techs that do nothing else just adding spell like effects to some units.
as i have implemented the "legion training" as a side effect we can define ANY kind trick by of adding an active spell on any group of units by a tech:

so earlier you could invent the "archery lv1" to add +1 range to archers
but from now you can add to a group of units any other effect that you can give with eg. a spell
eg:
- adding strengthen effect to all units of a player (that will vanish in a defined time)
- adding extra sight to units with vanishing effect
- regenerating all units immediately and so on (i think already could do that)
- adding poison/fire any effect on unts weapon with or without vanishing)
- increasing vanish counter for all units having vanishing
- adding +1 speed to units for 1 or 2 turns
- and so on
1 Question:
Can we also add reresearchable techs for these effects?
So for example tech "To the arms!" that costs 2-4 turns, gives buff to all melee units for 2 turns and you cen research it again 6-10 turns after?

Personally i will wait 'till "strengthen"-type effect would be availible in AoS. And preferably with ability to set if using it in triggers for this effect length, attack and defence bonuses.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: version v1.055

Post by Stratego (dev) » Wed Jan 17, 2018 4:33 pm

Q1 yes it can, except it is not inventable again. But little modification to do so.

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Re: version v1.055

Post by makazuwr32 » Wed Jan 17, 2018 4:37 pm

Stratego (dev) wrote:Q1 yes it can, except it is not inventable again. But little modification to do so.
Not now but later maybe.

And what about
makazuwr32 wrote:... "strengthen"-type effect ... preferably with ability to set if using it in triggers for this effect length, attack and defence bonuses.
?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: version v1.057

Post by Stratego (dev) » Wed Jan 31, 2018 5:42 am

Multiplayer scenarios:
ok. the first version is in AOS too.
please dowload, someone make a nice multiplayer scenario map, and send me the map.
after that i can put in , i will upload the version where that is in, so we can try how this multiplayer scenario thing works.

in skirmish map in map setup u can select players to be multiplayers (i tried with 1 human and 1 muzltiplayer)

uos 10

thanks!

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Re: version v1.057

Post by General Brave » Thu Feb 01, 2018 3:55 am

I finished my map, how do I send it to you. Oh really how do I send it anyway because it keeps telling me I have to play it before I send it to you but I can't play it because it's a multiplayer game. Does that mean I send it to you and you change it to multiplayer?
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Re: version v1.057

Post by Stratego (dev) » Thu Feb 01, 2018 8:34 am

you can play it if u activate it as camp. map. use ai to try it (but dont finish the map, just start to play)
send me after

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Re: version v1.057

Post by Stratego (dev) » Fri Feb 02, 2018 8:32 pm

The first multiplayerscenario map in aos , thanks to GeneralBrave!

uos 40minutes

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Re: version v1.057

Post by General Brave » Fri Feb 02, 2018 8:41 pm

Is both of them there?
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Re: version v1.057

Post by General Brave » Fri Feb 02, 2018 8:41 pm

Anyway who wants to play with it, the password is (first)
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Re: version v1.057

Post by Stratego (dev) » Fri Feb 02, 2018 8:48 pm

sorry i have found only "between two kingdoms"
which is the other?

also "between two kingdoms" is not working somehow, so i have to call back the announcement - no scenario maps are there yet.

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Re: version v1.057

Post by General Brave » Fri Feb 02, 2018 8:50 pm

It's called capture the Fortress, what if I send it to you again and let's see if it works.
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Re: version v1.057

Post by Stratego (dev) » Fri Feb 02, 2018 8:51 pm

no, i wrote u email.

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Re: version v1.057

Post by General Brave » Fri Feb 02, 2018 8:55 pm

So in 10 minutes?
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Re: version v1.057

Post by Stratego (dev) » Sat Feb 03, 2018 6:58 am

ok, there was a bug if u had more than 2 players, player counter was not disabled for this map, whatever fixed: you can not change players count in such multiplayer scenarios.

2 nice new scenarios in AOS - thanks to General-Brave!

uos 20

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Re: version v1.057

Post by Stratego (dev) » Sat Feb 03, 2018 8:28 am

i have created games with these new scenario maps, please join and try

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Re: version v1.057

Post by General Brave » Sat Feb 03, 2018 4:48 pm

Come on guys, there is two slots open.
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