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version v1.048

Posted: Thu Aug 10, 2017 5:27 pm
by Stratego (dev)
version v1.047 is published

Re: version v1.048

Posted: Thu Aug 24, 2017 7:46 pm
by LordOfAles
I cannot believe it but AOS seems dead. Hey Daniel,why not implement some of the ACCEPTED units?I can make jsons for AOS ones

Re: version v1.048

Posted: Thu Aug 24, 2017 11:16 pm
by Dan301002
It's not dead yet, only it is hard to make rooms (no one joins) or afk player in match.

Re: version v1.048

Posted: Thu Aug 24, 2017 11:17 pm
by LordOfAles
I wasnt talking about MP games i was talking about updates

Re: version v1.048

Posted: Thu Aug 24, 2017 11:19 pm
by Puss_in_Boots
It's gotten more updates than AoF and AoWW which still needs our attention.

Re: version v1.048

Posted: Thu Aug 24, 2017 11:38 pm
by LordOfAles
my point is to add some accepted units which are very cool for example...er...mandart gun amazon blower...right?

Re: version v1.048

Posted: Fri Aug 25, 2017 5:07 am
by Dan301002
Well, either way i'm fine with slow update anyways.

Re: version v1.048

Posted: Fri Aug 25, 2017 3:03 pm
by tamtam12345
Dan301002 wrote:Well, either way i'm fine with slow update anyways.
Agree.Slow update can give more time for players to adapt.Also,players can explore new strategy. ;)

Re: version v1.048

Posted: Sat Aug 26, 2017 2:07 pm
by DoomCarrot
Lol AoS is not dead. Campaign maps are being made fairly regularly by fans, the in game chat is always active with players looking for games, and we just got one of the most needed gameplay updates recently!

Besides, we got the flail soldier a little while back. :)

Re: version v1.048

Posted: Sat Aug 26, 2017 2:16 pm
by LordOfAles
ok lol but i didnt say anything for MP :lol:

Re: version v1.048

Posted: Mon Aug 28, 2017 5:46 pm
by Dgkfadomo777
I remember the old glory days of AOS, when we had Balint, patroid and hardeep. When this forumn was filled with life, and we were implementing new units like clockwork. It's kinda sad to see it like this, I remember units I had suggested made it into the game, like the charriot, mongilian horse archer, or ballista.

Re: version v1.048

Posted: Mon Aug 28, 2017 5:59 pm
by LordOfAles
patroid and hardeep r here,bro,but balint isnt :(

Re: version v1.048

Posted: Tue Sep 05, 2017 4:35 am
by COOLguy
new vote soon

Re: version v1.048

Posted: Tue Sep 05, 2017 4:35 am
by COOLguy
RIP balint :(

Re: version v1.048

Posted: Wed Sep 06, 2017 8:29 pm
by Stratego (dev)
New Feature
The ranged units (>3 range) have indicator of their range! (tiles that are in range are marked as red)
i believe there war a topic for it that i wanted to set IMPLEMENTED - but could not find in the 1 minute i had for it :)

uos 10 for all versions AOW/AOS/AOF

Re: version v1.048

Posted: Thu Sep 07, 2017 8:14 am
by Detros
Daniel (the dev) wrote:New Feature
The ranged units (>3 range) have indicator of their range! (tiles that are in range are marked as red)
i believe there war a topic for it that i wanted to set IMPLEMENTED - but could not find in the 1 minute i had for it :)

uos 10 for all versions AOW/AOS/AOF
Shouldn't it be for units with >= 3 range at least? >3 would leave skirmishers out.

Re: version v1.048

Posted: Thu Sep 07, 2017 1:29 pm
by Stratego (dev)
I thought 3 is few enough to see for a glance. But if many of u request i can change.

Re: version v1.048

Posted: Sat Sep 09, 2017 8:08 am
by Stratego (dev)
i have modified many core logic to make the game moddable - so it needs vast testing (simply playing games and such)
uos 10

Re: version v1.048

Posted: Sat Sep 09, 2017 6:26 pm
by Midonik
When I saw that you can see unit max range when click on it,I litelary get orgasm lol. Great think,thanks Daniel. (I still didnt notice other changes)

Re: version v1.048

Posted: Sat Sep 09, 2017 8:51 pm
by Stratego (dev)
:)

Re: version v1.048

Posted: Sun Sep 10, 2017 8:42 am
by tamtam12345
Strange.I tried to reinstall the DEV version but my phone can't install it after downloaded. :| Maybe my phone problem.

Re: version v1.048

Posted: Sun Sep 10, 2017 12:22 pm
by Puss_in_Boots
Modify the red area to fill the unit's entire range, and have them display on the enemies' too since we can already calculate their range once thier in sight.

Skirmishers already move 3 tiles like most most units already do, so I don't think there is much problem in trying to find out the range of a non upgraded skirmisher.

You could leave a dull white tile after movement to see where the unit can move in his next turn.

Re: version v1.048

Posted: Sun Sep 10, 2017 4:46 pm
by Detros
Puss_in_Boots wrote:You could leave a dull white tile after movement to see where the unit can move in his next turn.
No, don't show movement possibilities after moving is done. For fast units with low sight, like ornithopther, it would make the sight and fog issues hardly relevant.

Re: version v1.048

Posted: Tue Sep 12, 2017 11:46 pm
by DoomCarrot
I like the range indicator! Not really mandatory but a nice touch, especially for newer players :)

Re: version v1.048

Posted: Wed Sep 13, 2017 10:33 am
by tamtam12345
I can download it now but cant it stop work before I can see the menu.Now I use another device to play non dev version.Can anyone try to reinstall newest DEV version to check? :?:

Re: version v1.048

Posted: Wed Sep 13, 2017 3:07 pm
by Stratego (dev)
sorry fix is uos 20

Re: version v1.048

Posted: Wed Sep 13, 2017 6:52 pm
by COOLguy
Looks cool

Re: version v1.048

Posted: Wed Sep 13, 2017 8:10 pm
by xXGen.ZeroXx
Ty for the version fix. I have successfully downloaded and in working order..it's amazing E.E!!!