version v1.041

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.041

Post by Stratego (dev) » Wed Nov 16, 2016 10:03 pm

version v1.040 published a while ago.

now in version v1.041:
- new tech reach
- and all engine bugfixes we made since then (eg. the accidentally deleted DRAFT maps bug is fixed, and ones we discussed in AOF)

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Alexander82
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Re: version v1.041

Post by Alexander82 » Wed Nov 16, 2016 11:28 pm

I love it ;)
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MightyGuy
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Re: version v1.041

Post by MightyGuy » Thu Nov 17, 2016 3:53 am

nice!
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Alpha
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Re: version v1.041

Post by Alpha » Thu Nov 17, 2016 1:03 pm

Finally, Now i can make proper formations and tactics!
Awoo~ my dudes!

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DoomCarrot
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Re: version v1.041

Post by DoomCarrot » Fri Nov 18, 2016 2:57 am

hehehe, this update just changed aos forever :lol:
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Stratego (dev)
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Re: version v1.041

Post by Stratego (dev) » Fri Nov 18, 2016 6:32 am

no, it is a conventional +power upgrade.

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Alexander82
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Re: version v1.041

Post by Alexander82 » Fri Nov 18, 2016 7:25 am

Why? It has to give just +1 range...
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DoomCarrot
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Re: version v1.041

Post by DoomCarrot » Fri Nov 18, 2016 5:01 pm

Awww, well then aos isn't changed forever yet :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: version v1.041

Post by Stratego (dev) » Fri Dec 09, 2016 10:01 pm

Hatamoto is in! thanks!

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Alpha
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Re: version v1.041

Post by Alpha » Sat Dec 10, 2016 2:39 am

YASSASASASAS
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Alpha
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Re: version v1.041

Post by Alpha » Sat Dec 10, 2016 3:01 am

I tried it....... Holy crap its very OP.
Awoo~ my dudes!

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Re: version v1.041

Post by MightyGuy » Sat Dec 10, 2016 9:18 am

cool! I combine Hatamoto & Helbierd , i made a combo! Hatamoto + Helbierd = Twin Slasher xD
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DoomCarrot
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Re: version v1.041

Post by DoomCarrot » Sat Dec 10, 2016 5:01 pm

WORKER1212 wrote:I tried it....... Holy crap its very OP.
Meh. It is very good, but I would be interested to see one team use them and another use man-at-arms in a game.
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Alpha
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Re: version v1.041

Post by Alpha » Sun Dec 11, 2016 5:45 pm

I did a Hatamoto vs a Man at arms. The man at arms lost by a big margin.
Awoo~ my dudes!

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Alpha
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Re: version v1.041

Post by Alpha » Sun Dec 11, 2016 5:46 pm

Hatamoto*
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DoomCarrot
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Re: version v1.041

Post by DoomCarrot » Fri Dec 30, 2016 6:30 am

I would hope so since samurai are supposed to be somewhat anti infantry
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