version v1.030

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
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Re: version v1.030

Post by Stratego (dev) » Thu Mar 24, 2016 10:08 pm

a little progressbar appears on longer AI runs.
up on server in 20 minutes.

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TheBluePhoenix
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Re: version v1.030

Post by TheBluePhoenix » Fri Mar 25, 2016 4:28 am

Awesome!
Here are the flow of events
I save my account
I join a bet game(say staking 10 gems)
I play and in the middle uninstall the app
I reinstall it. Reload my data.
As it is obvious, the multiplayer game i left in between is missing. So i go to recently played games and rejoin it.
This time while joining i dont lose any gems
After joining i win the game. But i dont recieve any gems
This happened 6 months back. I am asking so it does not happen again
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
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Re: version v1.030

Post by Stratego (dev) » Fri Mar 25, 2016 5:23 am

It was probably because you need to press the save button right before uninstalling. ( the offered bet is stored in account).

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Re: version v1.030

Post by Stratego (dev) » Fri Mar 25, 2016 7:56 pm

i have changed the values for these:
build turns with worker:
catapultship 13->18
cannonship 13->18
mendship 4->9
greattransport 4->5


up on server in10 minutes.

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TheBluePhoenix
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Re: version v1.030

Post by TheBluePhoenix » Sat Mar 26, 2016 5:41 am

How do i retrieve the maps i sent to you via mail? I logged in and also loaded the account with data just saved before uninstalling
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.030

Post by Stratego (dev) » Sat Mar 26, 2016 6:42 am

if you refer design drafts than i wrote with red letters that all will lost after an uninstall.
i will make option to make a draft from an existing map - but i have "copyright" problem if anyone can do that to any map other's designed. so i think only forumers will have this option.

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Disco
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Re: version v1.030

Post by Disco » Sat Mar 26, 2016 8:15 am

Daniel (the dev) wrote:a little progressbar appears on longer AI runs.
up on server in 20 minutes.
Cool nice!
Is this only on dev. version atm?

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TheBluePhoenix
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Re: version v1.030

Post by TheBluePhoenix » Sat Mar 26, 2016 8:26 am

Well thats good. I had sent it to u and i think they will be mostly in the tutorial section. Also, your idea is good to allow forummers access to the drafts
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.030

Post by Stratego (dev) » Mon Mar 28, 2016 10:57 pm

it is fixed up on server in 5 minutes. (in AOF too)
http://www.ageofstrategy.net/viewtopic. ... 33&p=20720

also there is an easter map by Coolguy under the Tutorial please try it.

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Re: version v1.030

Post by Stratego (dev) » Tue Mar 29, 2016 9:53 pm

hoplite costs 1 turn less.

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Re: version v1.030

Post by DoomCarrot » Wed Mar 30, 2016 12:00 am

Yay :D
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Re: version v1.030

Post by Stratego (dev) » Wed Mar 30, 2016 7:50 am

MAsonry/massive walls: now i hope i have fixed it, workers build the buildings in same time as before the tech,
these needs extensive testing:
- masonry/massive walls: bonus on mending when constructing (to check: you need to actually build the buildings not only checking the "turn requirement" in the productionlist)
- masonry/massive walls: does all buildings get the HP bonus (existing ones and so on)
- also needs check the persuasion tech
- also the ambidextria tech

please confirm they are now working fine - i can not publish to google play without being sure.
thanks!

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Re: version v1.030

Post by Stratego (dev) » Wed Mar 30, 2016 8:10 pm

one last request to be tested for the above post: the stealing masonry tech - is that working fine? (giving the extra hp to existing buildings?)

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Re: version v1.030

Post by Stratego (dev) » Fri Apr 01, 2016 7:51 pm

change1: "Campaign map intro texts - missing?" topic is fixed.

i have modified the logic and now i see the intro on my device.
please check if you still see them properly or not.
(also is there any change on them - eg. does the transparency still work: meaning: the intro text background should not be white or any other color than the window background "yello-brownish" color

thanks!


change2: new 2x3 sized trojan horse in troj campaign.

up on server in 20 minutes.

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Re: version v1.030

Post by SomeGuy » Sat Apr 02, 2016 11:05 am

I found two issues with the intros:

1. Where the map name and size is shown, map named longer than 19 characters get cut off.

For example, 'Hungarian invasions of Europe: Saxonia.' is shown as: 'Map: 70x61 Hungarian' as any words beyond this are cut off.

But any map names shorter than this are fine.

2. Sometimes when I load an intro, the screen goes blank. This often, but not always, causes it to crash. This seems to happen randomly.

Other than that, the intros are showing fine.
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Re: version v1.030

Post by Stratego (dev) » Sat Apr 02, 2016 1:26 pm

thanks!
names: yes they are not on the webview, it was like this earlier - it is an issue tough.
crash: which map(intro) caused crash?

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Re: version v1.030

Post by SomeGuy » Sat Apr 02, 2016 1:38 pm

I found it on the 'Defense of Galaer' map. I loaded the intro again and it went blank, but did not crash.
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Re: version v1.030

Post by Stratego (dev) » Sat Apr 02, 2016 7:03 pm

new units on april votes - thanks to everyone and Coolguy!
- roman archer
- celt duo-swordman
- banner bearer.

up on server in 10 minutes.



i plan to publish in 20 hours, so pelase feedback me if you have found any problems on above changes
(i see the intro problem, thanks - checking it)

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Re: version v1.030

Post by Stratego (dev) » Sat Apr 02, 2016 7:06 pm

Daniel (the dev) wrote:thanks!
names: yes they are not on the webview, it was like this earlier - it is an issue tough.
crash: which map(intro) caused crash?
also please send me the crash report
(i checked the Defense of Galaer too and works fine on my device)

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Re: version v1.030

Post by TheBluePhoenix » Sun Apr 03, 2016 12:22 pm

Donot publish this version
The upgrades(most recent 5 ) are all messed up. The upgrade info shown on clicking the upgrades are differnt from the unit image displayed and stat sheet
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.030

Post by Stratego (dev) » Sun Apr 03, 2016 12:52 pm

please send me screenshots highlighting the problem (all seems fine for me)

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Re: version v1.030

Post by SomeGuy » Tue Apr 05, 2016 11:57 am

About the intro crash at the Defense of Galaer map:

It works fine for me too now, so did every other intro I tried.

But now when I go into an intro and back out again, the screen shows the beginning of the map list. This is most obvious in the tutorial map list with the custom maps.
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Eiswolf
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Re: version v1.030

Post by Eiswolf » Thu Apr 07, 2016 11:16 am

Daniel (the dev) wrote:i have changed the values for these:
build turns with worker:
catapultship 13->18
cannonship 13->18
mendship 4->9
greattransport 4->5


up on server in10 minutes.
Won't that be a balancing problem on multiplayergames with some player using 1.030 and others using older versions?

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Re: version v1.030

Post by DoomCarrot » Fri Apr 08, 2016 2:23 am

Well, the new version automatically updates. You cannot keep the old version I do not think.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Re: version v1.030

Post by Eiswolf » Fri Apr 08, 2016 7:43 am

DoomCarrot wrote:Well, the new version automatically updates. You cannot keep the old version I do not think.
hmmm, at least it seems that the game crashes, when I try to keep the old version and one of the other players has the new one ...

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Re: version v1.030

Post by Stratego (dev) » Fri Apr 08, 2016 8:11 am

Sure! Get the latest!

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