version v1.024 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version v1.024 PUBLISHED to GooglePlay

Post by Stratego (dev) » Thu Dec 03, 2015 9:34 pm

version v1.023 is out on GP

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Re: version v1.024

Post by Stratego (dev) » Sat Dec 05, 2015 12:16 am

brand new thing in the engine: leveling up buildings. the first is church->cathedral thanks for the images to Alexander!

up on server in 20 minutes.

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Re: version v1.024

Post by Stratego (dev) » Sat Dec 05, 2015 12:34 am

still not there... in 20 minutes (i hope ...)

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Alexander82
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Re: version v1.024

Post by Alexander82 » Sat Dec 05, 2015 12:40 am

Thanks ^^

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Re: version v1.024

Post by Stratego (dev) » Wed Dec 09, 2015 6:38 am

new: you can set minimal/few/many to the random maps to have some more initial units.
Christmas: 2 christmas maps are under the tutorial section.
many new other maps under the tutorial section.

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Re: version v1.024

Post by DoomCarrot » Wed Dec 09, 2015 3:40 pm

Woah sick does this mean it is now possible to create upgrade inventions for buildings, or different ages or something etc?
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Re: version v1.024

Post by Stratego (dev) » Wed Dec 09, 2015 4:07 pm

DoomCarrot wrote:Woah sick does this mean it is now possible to create upgrade inventions for buildings, or different ages or something etc?
if you refer to "cathedral" than yes, we can define upgrades for buildings from now.
i did not understand the "ages" term.

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Re: version v1.024

Post by DoomCarrot » Wed Dec 09, 2015 4:21 pm

Idk, like.... Lets say your buildings start out as thatched huts and stuff. And at 1000 points, they turn into basic buildings. Then at 2000 or whatever, they turn into normal buildings, etc. Idk, just an idea. It doesn't really add anything to the game but a cool atmosphere. That might be a lot of work though :|
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Re: version v1.024

Post by Stratego (dev) » Wed Dec 09, 2015 4:51 pm

yes, that is not in already, but the "upgrading" is in.

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Re: version v1.024

Post by Stratego (dev) » Wed Dec 09, 2015 8:27 pm

new king of facebookia special unit thanks to Elvenprincess+Coolguy!

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Re: version v1.024

Post by DoomCarrot » Wed Dec 09, 2015 8:52 pm

I hope that is either

A. A joke

B. For campaigns only

or

C. You are a massive troll :lol:
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Re: version v1.024

Post by COOLguy » Thu Dec 10, 2015 2:44 am

DoomCarrot wrote:I hope that is either

A. A joke

B. For campaigns only

or

C. You are a massive troll :lol:
It is all three. :D 250+ likes on Facebook!
Thanks!
Josh

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Re: version v1.024

Post by Stratego (dev) » Sat Dec 12, 2015 7:10 pm

- new unit: colisseum for mapediting (this is a terrain entity like a stone statue)
- hardeep's christmas map
- some new FAN maps under the tutorial section

upo on serverin 5

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Re: version v1.024

Post by Stratego (dev) » Wed Dec 16, 2015 7:49 pm

i made my attempt to put in new designs for
- tc
- archery range
- siege workshop

please tell me your suggestions.

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TheBluePhoenix
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Re: version v1.024

Post by TheBluePhoenix » Thu Dec 17, 2015 2:11 pm

Tc:the image is way too much flattened
Barrack: still looks a lot non medievial
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Re: version v1.024

Post by DoomCarrot » Thu Dec 17, 2015 9:02 pm

I agree with the above^^

To be more specific, the barracks feels too oriental. Like samurai and ashigaru styled. But I mostly make man at arms and legionarries, it just doesn't feel right :?
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Re: version v1.024

Post by TheBluePhoenix » Sat Dec 19, 2015 3:14 am

Siege workshop:i cant make out why that pole like thing stands out.also, it should have some scrap around it
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.024

Post by DoomCarrot » Sat Dec 19, 2015 4:32 am

I think the pole is supposed to just be a piece of scrap timber or maybe a catapults arm or something, but I agree some more scraps would indeed look good
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Re: version v1.024

Post by TheBluePhoenix » Sat Dec 19, 2015 11:41 am

Also i feel that it should not have a roof as siege units are quite tall.also the siege workshop should nescessarily be at least 1x2 as the siege units are huge
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Re: version v1.024

Post by DoomCarrot » Sun Dec 20, 2015 7:56 pm

TheBluePhoenix wrote:Also i feel that it should not have a roof as siege units are quite tall.also the siege workshop should nescessarily be at least 1x2 as the siege units are huge

Well, the buildings aren't really supposed to be the same size as the units... And a workshop would deffinately have a roof, to protect the stuff from the elements I would think
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Re: version v1.024

Post by Stratego (dev) » Tue Dec 22, 2015 11:19 pm

new ma in kingdom come comp.

i will publish this version in 12hours! so tell me if i can publish any of the pending maps u designed!

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Re: version v1.024

Post by Stratego (dev) » Wed Dec 23, 2015 7:46 pm

Ok.

It is published with all christmas maps (except Balint's that is crashing)
I asked everyone to vote for your christmas maps, and i will collect the votes.

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Re: version v1.024 PUBLISHED to GooglePlay

Post by The Pendulum » Thu Dec 24, 2015 2:08 am

What does leveling up the church to cathedral do? Increased heal rate for cathedral?

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Re: version v1.024 PUBLISHED to GooglePlay

Post by COOLguy » Thu Dec 24, 2015 2:31 am

yes. And hp I think.
Thanks!
Josh

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