version 1.016 PUBLISHED to GooglePlay
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version 1.016 PUBLISHED to GooglePlay
- Centurion has the Legion Command effect!
- An experiemntal way of "Fast Forward"ing the AI turn, this way gains more speed since all visibility is turned off, user see a black map. (on my measurements the AI time is approx 60% as earlier) - please test it on FOG and Explored maps too, and with on-device edited maps and old TMX maps too.
thanks!
up on server in 5
- An experiemntal way of "Fast Forward"ing the AI turn, this way gains more speed since all visibility is turned off, user see a black map. (on my measurements the AI time is approx 60% as earlier) - please test it on FOG and Explored maps too, and with on-device edited maps and old TMX maps too.
thanks!
up on server in 5
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Re: version 1.016
A new Paths to Rome map! thanks to HokanPL!
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Re: version 1.016
fixes on FFW button logic.
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Re: version 1.016
Updates of arena maps - thanks to BluePhoenix!
up on server in 5
up on server in 5
- TheBluePhoenix
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Re: version 1.016
Thanks for the update
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: version 1.016
- TheNEw MEMORY SAVING version is "ready" call it pre-beta, polease test it and tell me if u find any problems.
- there was (yesterday) an attempt to fix the "game over" condition if only AI remains - (but seems to be failed)
- also there is an update from bluephonix on one of the arena maps-
- there was (yesterday) an attempt to fix the "game over" condition if only AI remains - (but seems to be failed)
- also there is an update from bluephonix on one of the arena maps-
- Alexander82
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Re: version 1.016
Now the game over games are correctly deleted from server. The only thing that doesn't work is that the game doesn't stop sending information to server (the icon with the wi-fi)
Age of Fantasy design leader
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Re: version 1.016
oh, that is a different problem! thanks!
- Alexander82
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Re: version 1.016
Yep! Now we need to make sure that games where "your army have been destroyed" are correctly deleted from your game list of the server
Age of Fantasy design leader
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Re: version 1.016
update on Rome campaign.
up on server in 15minutes.
up on server in 15minutes.
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Re: version 1.016
- mapeditor undo stack reduced to 5.
- i have messed up (cleared the code redundancies) in building buildings, and moving units on diffferent terrain, so please check normal movements, build diff. structures, transformations like vampire (in AOF) - do everything u do always - there might be bugs - but i hope not (AOF is updated too)
up on server in 15 minutes.
- i have messed up (cleared the code redundancies) in building buildings, and moving units on diffferent terrain, so please check normal movements, build diff. structures, transformations like vampire (in AOF) - do everything u do always - there might be bugs - but i hope not (AOF is updated too)
up on server in 15 minutes.
- TheBluePhoenix
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Re: version 1.016
Good
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: version 1.016
new mapeditor feature: alternate tiles (the stony tile is set like this will randomly put alternate tiles)
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Re: version 1.016
heavy horse archer!
(thanks for the JSONs to coolguy!)
up on server in 10 minutes
(thanks for the JSONs to coolguy!)
up on server in 10 minutes
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Re: version 1.016
new rome map.
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Re: version 1.016
- two level FastForward Button.
- FAN maps give no gems.
up on server in 10 minutes.
- FAN maps give no gems.
up on server in 10 minutes.
Re: version 1.016
Thats really cool!Daniel (the dev) wrote:- two level FastForward.
"I don't care who I have to step on on my way down."
- Alexander82
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Re: version 1.016
That is really great. I was just thinking if you could make a way to use the old fast forward
Age of Fantasy design leader
Re: version 1.016
hi
i love new feuture but its kinda ineffective for my device for example (only me right?) becose time spent while ending turn is so much spent on your own for some reason even if i dont have waypoints/shotting archers time taking to end my own turn is much longer then other players (i guess its saving or something but im rly not sure what does it do on your own turn)
i love new feuture but its kinda ineffective for my device for example (only me right?) becose time spent while ending turn is so much spent on your own for some reason even if i dont have waypoints/shotting archers time taking to end my own turn is much longer then other players (i guess its saving or something but im rly not sure what does it do on your own turn)
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Re: version 1.016
mapeditor: new cliff editing options!: CLIFFS! and you can place things in blocks - they are in progress so use it only for you coruiosity/testing.
new ambition map.
up onser ver in 5.
new ambition map.
up onser ver in 5.
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Re: version 1.016
update: blocks are appearing as "blocks" in the selection dialog.
also i have removed all cliff tiles that will not be used anymore. (may cause crash on your older maps - sorry - u need to delete those maps)
up in 5.
also i have removed all cliff tiles that will not be used anymore. (may cause crash on your older maps - sorry - u need to delete those maps)
up in 5.
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Re: version 1.016
- mapeditor cliff tiles are to be placed manually, but using big blocks.
- attempt to fix the FFW button bug (when the units get messed up, u can click them elsewhere as their image.
- horsearcher image is fixed (team coloring)
up on server in 10
- attempt to fix the FFW button bug (when the units get messed up, u can click them elsewhere as their image.
- horsearcher image is fixed (team coloring)
up on server in 10
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Re: version 1.016
there are a few fixes based on coolguy suggestions, eg horsearcher bad team coloring.
please test this version deeply and tell me if anything wrong - because i am about to publish it.
thank you so much!
please test this version deeply and tell me if anything wrong - because i am about to publish it.
thank you so much!
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Re: version 1.016
the unit "effect modification" handling is deeply modified, to let the json inputted ones work - like goblin archer/horse archer - needs extensive testing
up on server in 10 minutes.
up on server in 10 minutes.
Re: version 1.016
Just updated and when trying a previously started random game, if I select a heavy horse archer it crashes. I am trying to send a report, but my phone is having troubles with it.
Thanks!
Josh
Josh
- RiverRaider 1097
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Re: version 1.016
Dan is there a way to freeze the the games at upgrade time between Stock and Developer version players so no one is skipped until new upgrades is published?
and remember,wherever your at,there you are
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Re: version 1.016
horse archer: i hope it is fixed now. please check
freeze: no, all forumers must know: you must not use any unpublished unit/tech in a game where there are players with the stock version! Thanks!
freeze: no, all forumers must know: you must not use any unpublished unit/tech in a game where there are players with the stock version! Thanks!
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Re: version 1.016
mapeditor: blocks a "floated" with green floating before placing (to finlize float click on the sqared tile of the float - i will fix later to be able to click anywhere on the green float)
up on server in 10 minuts.
up on server in 10 minuts.
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Re: version 1.016
mapeditor: green float: it is fixed now.
mapeditor: units/terraintile selections are speeded up (on first open it is slow, all other openings will be fast because of caching)
up on server in 5
I am about to publish the game, so please test it and tell me if u have see any bugs! thanks!
mapeditor: units/terraintile selections are speeded up (on first open it is slow, all other openings will be fast because of caching)
up on server in 5
I am about to publish the game, so please test it and tell me if u have see any bugs! thanks!
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Re: version 1.016
PUBLISHED to GooglePlay