version 1.008 PUBLISHED to GooglePlay "COOLguy Release"

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

version 1.008 PUBLISHED to GooglePlay "COOLguy Release"

Post by Stratego (dev) »

The cannon changes:
- changes written in cannon section
- also cannon has nice cannon"ic" sound :) (thanks to CoolGuy!)
up on server in 5 minutes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

oh an these (copied from version log):

New Unit: The first Gunpowder unit! Cannoneer:
New MAP: The new storyline Age of Nyadhos got many new maps! Thanks to the Stylin strategists!
Change: Fortress and Great Castle has fire arrows (like fire archer), and extra bonuses are removed against catapult/wagon and so on.
Change: Catapults have 200% bonus on great castle
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

Great castle has unique construction images! thanks to CoolGuy!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

I am working on the on-device terrain editor.
and as a "side effect" i made the production list to be able to change to gridview (only images) and back to listview again.

please try it and give feedback.

up on server in 5 minutes.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version 1.008

Post by COOLguy »

:D cannot wait! 8-)
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version 1.008

Post by COOLguy »

Pretty cool!

This is extremely useful for us veterans who know what we want to build. :) Maybe the icon for tile/list can change when in "tile" mode (like Windows Explorer on Windows operating system).

The only problem I had was that my phone screen is small, so the "help" button looks messed up (maybe a formatting size change instead of text wrapping in this case) *attached screenshot*.

On a side note: In the map editor, I can no longer select any other type of units than the melee or "Swordman class" (no archers, ships, etc.).

But the terrain editor will be super sweet! :)
Attachments
Screenshot_2015-07-16-18-24-10.png
Screenshot_2015-07-16-18-24-10.png (168.09 KiB) Viewed 11200 times
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

icon change: ok, will come, any suggestions for icon?
help button: ok will check too
side note: fixed! up on server in 10 minutes!


thanks for testing it!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

terrain editor: up on server an intro version with 2 tiles
hit me with any suggestions!

thanks!
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version 1.008

Post by COOLguy »

:)
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

i am here now with the editor:
- you can put terrain tiles onto the existing tmx layer, and the new tiles will override the tmx tiles
- in FOG maps the new tiles are visible - so that needs more work
- all existing tiles are loaded in the editor, i will kill a few that i dont want to be used (like the big campfire - that is on the units section)
- you can play with editing you can save/load your work and also can send me - however do not design anything yet! - because i am not finished yet.
- so you can only test how it works and how units behave on such tiles.

ps: all tiles can be animated from now! (so an animated fire on a terrain will not be a problem! ... in theory :))
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version 1.008

Post by COOLguy »

:D

NO STINKIN' WAY!

I wanna help! :)
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

ok i made up my mind about getting rid of the terrains (for performance reasons, 1 sprite instead of 2 will be faster)
updated above,


also new version:
tile type filter! up on server in 15 minutes.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version 1.008

Post by COOLguy »

That's ok - still cool :)
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

ok.

now we have new MAPEDITOR features:
- tool:flood fill: works on terrain and units layer too.
- tool: stamp: this is the same as was before (puts only 1 unit onto tapped position)
- there is a scroll lock button, when turned on you can not scroll/pan the map, but put down many units by dragging your finger around

plese give feedback! thanks!

up on server in 8 minutes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

ok, fog of war problem is also fixed.

up on server in 15 minutes.

please help testing these changes and write me about the result.- thanks!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

Daniel (the dev) wrote: - by default when you click to put a unit the scroll gets locked, so you can not scroll but put down many units by dragging your finger
i removed the auto-scroll locking (it was annoying to me) so changed this line to this:
- there is a scroll lock button, when turned on you can not scroll/pan the map, but put down many units by dragging your finger around
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

now i really kill the complete engine to feed it with the mapeditor stuffs - so we will need extremely hard testing on every original function that is connnected to game creating/starting/continuing/joining and so on... :(

(the code starts to become a nightmare ... would need a rewrite...)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

ok, here is the first testable version, here is a quick guide:
viewtopic.php?f=17&t=2&p=13219#p13219
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

changes mentioned here are up on server in 5 minutes:
viewtopic.php?f=17&t=2&start=60#p13252
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

fix on mapedited maps FOG setup. (crashed).
up on server
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

new terrain tiles on forests (eg. 1 tile with forestline)
also modified images for water bottom coast (so ships will not seen as to be towed out to shore) - available only on mapeditor, existing maps are not afected (yet)

thanks all to Josh from the Stylin' Strategyists! (CoolGuy)

up no server in 5 minutes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

And again a new tileset in autotile: the wide stony road!

up on server in 10.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

the rocks and flowers are gone to the decorations layer - so all previous tiles are removed from mapeditor.
so if u have such map you need to delete it - it will crash.

sorry, and thanks.


up on server in 10
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

a new erased button to be able to delete decorations (big rocks and other stuff)
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

a new autotile: the big brick like grey stone road (what is built on the stony road)

up on server in 4 minutes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

and the darker brown stoneroad (that is inside the light braun stoneroad) - also autotiled.
also some fixes in autotile (you can get closer with different terrains to get to autotile feature (not worked before)

up on server in 5
User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: version 1.008

Post by The Pendulum »

Just wanted to make sure I'm not the only one experiencing massive frame rate drops in the on device map maker and in any games produced from the editor? Just wanted to make sure i wasn't doing something wrong.

Great job on the editor Daniel! I love it! The auto tiles make everything so much faster!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

frame rate: yes, especially in great maps it is noticable. i will try making it faster but i dont know curretnly how (those many sprites eat up the resources)
or did you mentined "out game"? (i mean listing the draft maps? - that is also slow..)

new: the water-grass autotileing is finished thanks to CoolGuy!

up on server in 5 minutes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

autotiling: on map border nicer tiling.
game listings: from now we have little images of the map in lists as on other maps.
draft list: got speeded up (you will notice "null" named maps in draftlist, dont worry edit them and quit and the name will be refreshed)
some crash fixes.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.008

Post by Stratego (dev) »

new button auto tile mode switch, auto mode autoed tiles are filtered out.
and you can put grass tiles into water and still u get autotile.

up in 5
Post Reply

Return to “DEVELOPER version changes”