version 1.008 PUBLISHED to GooglePlay "COOLguy Release"

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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version 1.008 PUBLISHED to GooglePlay "COOLguy Release"

Post by Stratego (dev) » Wed Jul 08, 2015 6:29 pm

The cannon changes:
- changes written in cannon section
- also cannon has nice cannon"ic" sound :) (thanks to CoolGuy!)
up on server in 5 minutes.

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Re: version 1.008

Post by Stratego (dev) » Wed Jul 08, 2015 8:03 pm

oh an these (copied from version log):

New Unit: The first Gunpowder unit! Cannoneer:
New MAP: The new storyline Age of Nyadhos got many new maps! Thanks to the Stylin strategists!
Change: Fortress and Great Castle has fire arrows (like fire archer), and extra bonuses are removed against catapult/wagon and so on.
Change: Catapults have 200% bonus on great castle

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Re: version 1.008

Post by Stratego (dev) » Thu Jul 09, 2015 8:07 pm

Great castle has unique construction images! thanks to CoolGuy!

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Re: version 1.008

Post by Stratego (dev) » Thu Jul 16, 2015 10:38 pm

I am working on the on-device terrain editor.
and as a "side effect" i made the production list to be able to change to gridview (only images) and back to listview again.

please try it and give feedback.

up on server in 5 minutes.

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Re: version 1.008

Post by COOLguy » Thu Jul 16, 2015 11:17 pm

:D cannot wait! 8-)
Thanks!
Josh

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Re: version 1.008

Post by COOLguy » Thu Jul 16, 2015 11:34 pm

Pretty cool!

This is extremely useful for us veterans who know what we want to build. :) Maybe the icon for tile/list can change when in "tile" mode (like Windows Explorer on Windows operating system).

The only problem I had was that my phone screen is small, so the "help" button looks messed up (maybe a formatting size change instead of text wrapping in this case) *attached screenshot*.

On a side note: In the map editor, I can no longer select any other type of units than the melee or "Swordman class" (no archers, ships, etc.).

But the terrain editor will be super sweet! :)
Attachments
Screenshot_2015-07-16-18-24-10.png
Screenshot_2015-07-16-18-24-10.png (168.09 KiB) Viewed 8920 times
Thanks!
Josh

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Re: version 1.008

Post by Stratego (dev) » Fri Jul 17, 2015 5:11 am

icon change: ok, will come, any suggestions for icon?
help button: ok will check too
side note: fixed! up on server in 10 minutes!


thanks for testing it!

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Re: version 1.008

Post by Stratego (dev) » Fri Jul 17, 2015 8:15 am

terrain editor: up on server an intro version with 2 tiles
hit me with any suggestions!

thanks!

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Re: version 1.008

Post by COOLguy » Fri Jul 17, 2015 12:14 pm

:)
Thanks!
Josh

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Re: version 1.008

Post by Stratego (dev) » Fri Jul 17, 2015 11:56 pm

i am here now with the editor:
- you can put terrain tiles onto the existing tmx layer, and the new tiles will override the tmx tiles
- in FOG maps the new tiles are visible - so that needs more work
- all existing tiles are loaded in the editor, i will kill a few that i dont want to be used (like the big campfire - that is on the units section)
- you can play with editing you can save/load your work and also can send me - however do not design anything yet! - because i am not finished yet.
- so you can only test how it works and how units behave on such tiles.

ps: all tiles can be animated from now! (so an animated fire on a terrain will not be a problem! ... in theory :))

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Re: version 1.008

Post by COOLguy » Sat Jul 18, 2015 12:28 am

:D

NO STINKIN' WAY!

I wanna help! :)
Thanks!
Josh

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 18, 2015 8:16 am

ok i made up my mind about getting rid of the terrains (for performance reasons, 1 sprite instead of 2 will be faster)
updated above,


also new version:
tile type filter! up on server in 15 minutes.

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Re: version 1.008

Post by COOLguy » Sat Jul 18, 2015 11:32 am

That's ok - still cool :)
Thanks!
Josh

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 18, 2015 10:37 pm

ok.

now we have new MAPEDITOR features:
- tool:flood fill: works on terrain and units layer too.
- tool: stamp: this is the same as was before (puts only 1 unit onto tapped position)
- there is a scroll lock button, when turned on you can not scroll/pan the map, but put down many units by dragging your finger around

plese give feedback! thanks!

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 18, 2015 11:02 pm

ok, fog of war problem is also fixed.

up on server in 15 minutes.

please help testing these changes and write me about the result.- thanks!

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Re: version 1.008

Post by Stratego (dev) » Sun Jul 19, 2015 5:26 am

Daniel (the dev) wrote: - by default when you click to put a unit the scroll gets locked, so you can not scroll but put down many units by dragging your finger
i removed the auto-scroll locking (it was annoying to me) so changed this line to this:
- there is a scroll lock button, when turned on you can not scroll/pan the map, but put down many units by dragging your finger around

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Re: version 1.008

Post by Stratego (dev) » Tue Jul 21, 2015 7:44 pm

now i really kill the complete engine to feed it with the mapeditor stuffs - so we will need extremely hard testing on every original function that is connnected to game creating/starting/continuing/joining and so on... :(

(the code starts to become a nightmare ... would need a rewrite...)

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Re: version 1.008

Post by Stratego (dev) » Wed Jul 22, 2015 6:59 pm

ok, here is the first testable version, here is a quick guide:
viewtopic.php?f=17&t=2&p=13219#p13219

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Re: version 1.008

Post by Stratego (dev) » Thu Jul 23, 2015 10:51 am

changes mentioned here are up on server in 5 minutes:
viewtopic.php?f=17&t=2&start=60#p13252

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Re: version 1.008

Post by Stratego (dev) » Thu Jul 23, 2015 8:36 pm

fix on mapedited maps FOG setup. (crashed).
up on server

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 25, 2015 8:53 am

new terrain tiles on forests (eg. 1 tile with forestline)
also modified images for water bottom coast (so ships will not seen as to be towed out to shore) - available only on mapeditor, existing maps are not afected (yet)

thanks all to Josh from the Stylin' Strategyists! (CoolGuy)

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 25, 2015 8:09 pm

And again a new tileset in autotile: the wide stony road!

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Re: version 1.008

Post by Stratego (dev) » Sat Jul 25, 2015 10:02 pm

the rocks and flowers are gone to the decorations layer - so all previous tiles are removed from mapeditor.
so if u have such map you need to delete it - it will crash.

sorry, and thanks.


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Re: version 1.008

Post by Stratego (dev) » Sun Jul 26, 2015 8:43 am

a new erased button to be able to delete decorations (big rocks and other stuff)

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Re: version 1.008

Post by Stratego (dev) » Sun Jul 26, 2015 7:01 pm

a new autotile: the big brick like grey stone road (what is built on the stony road)

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Re: version 1.008

Post by Stratego (dev) » Sun Jul 26, 2015 8:00 pm

and the darker brown stoneroad (that is inside the light braun stoneroad) - also autotiled.
also some fixes in autotile (you can get closer with different terrains to get to autotile feature (not worked before)

up on server in 5

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Re: version 1.008

Post by The Pendulum » Mon Jul 27, 2015 1:00 am

Just wanted to make sure I'm not the only one experiencing massive frame rate drops in the on device map maker and in any games produced from the editor? Just wanted to make sure i wasn't doing something wrong.

Great job on the editor Daniel! I love it! The auto tiles make everything so much faster!

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Re: version 1.008

Post by Stratego (dev) » Mon Jul 27, 2015 7:49 am

frame rate: yes, especially in great maps it is noticable. i will try making it faster but i dont know curretnly how (those many sprites eat up the resources)
or did you mentined "out game"? (i mean listing the draft maps? - that is also slow..)

new: the water-grass autotileing is finished thanks to CoolGuy!

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Re: version 1.008

Post by Stratego (dev) » Mon Jul 27, 2015 9:30 pm

autotiling: on map border nicer tiling.
game listings: from now we have little images of the map in lists as on other maps.
draft list: got speeded up (you will notice "null" named maps in draftlist, dont worry edit them and quit and the name will be refreshed)
some crash fixes.

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Re: version 1.008

Post by Stratego (dev) » Tue Jul 28, 2015 1:05 pm

new button auto tile mode switch, auto mode autoed tiles are filtered out.
and you can put grass tiles into water and still u get autotile.

up in 5

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