version 0.973 - PUBLISHED to Google Play

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 0.973 - PUBLISHED to Google Play

Post by Stratego (dev) » Sun May 11, 2014 8:02 pm

hornburghs_dominion storiline gone "explored".

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Re: version 0.973

Post by Stratego (dev) » Mon May 12, 2014 6:28 am

New Carnage map by Kirk! thanks!
(without triggers, triggering is in progress)

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Re: version 0.973

Post by Stratego (dev) » Tue May 13, 2014 12:02 pm

The new carnage map is fully triggered! (events and triggers are in)

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Re: version 0.973

Post by Stratego (dev) » Thu May 15, 2014 7:35 pm

Update:
- New map from Levin - thanks for the FAN map!
- The trigger editor is almost ready (published though) - sent to Kirk to test it out, and try to use on the next map.

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Re: version 0.973

Post by Stratego (dev) » Sat May 17, 2014 8:54 pm

new map in the carnage storyline from Kirk!

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Re: version 0.973

Post by Stratego (dev) » Sat May 17, 2014 9:16 pm

also warships have bigger bonus on transports (+100%)

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Re: version 0.973

Post by Stratego (dev) » Sun May 18, 2014 10:16 am

Triggering system:
- new input possiblities (trigger enable / disable is also works now).
- new condition: obj1 beside/in obj2 (if the distance betw. them is <2)
- new condition: player1 has started turn nr1 (is he starts it currently or it is a later turn)

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Re: version 0.973

Post by Stratego (dev) » Sun May 18, 2014 10:17 am

Hotseat mode: player turn it started with a dialog: "PlayerYX's turn"

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Re: version 0.973

Post by Stratego (dev) » Sun May 18, 2014 5:00 pm

New Effect trigger: create obj to AreaXY for playerNr1

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Re: version 0.973

Post by Stratego (dev) » Sun May 18, 2014 8:28 pm

Triggers: the disable/enable factory is modified to disable/enable obj. so it works for all kind of objects units/structures.
+ Hardeep new campaign map - but he is building the trigges into it.

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Re: version 0.973

Post by Stratego (dev) » Sat May 24, 2014 7:50 pm

New: Maps in Carnage storyline! Thanks to Kirk!
Change: Warship has +100% bonus on transporstships instead of +30%
Change: Tower and fortress with new appearance
Change: Great castle is replaced with a great 3x3 tile big appearance
Change: Hotseat mode: dialog before other player's turn
Change: if a structure/unit is under construction then it reveives extra damage when attacked, see help for details.

DONT FORGET: Dont use the new great castle in a MULTIPLAYER game until it is published! (tha map will drop errors to others)

PLEASE feedback me on the new appearances, anad please tell me if they are buggy!
(1 known bug: the waypoint manager can not handle the big castle, so move out manually from inside the castle befor giving waypoint to the unit)

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Re: version 0.973

Post by Stratego (dev) » Sun May 25, 2014 8:49 am

the "1 known bug" is fixed, it is on the server.

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Re: version 0.973

Post by Stratego (dev) » Sun May 25, 2014 6:23 pm

New AOS FAN maps from Levin - thanks!

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Re: version 0.973

Post by Stratego (dev) » Sun May 25, 2014 7:59 pm

Passworded Network games: the password lives only for 48 hours, after that the game goes public, anyone can join.
Password: there is a checkbox enabling password, and notifying user that what password is for.

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Re: version 0.973

Post by Stratego (dev) » Sun May 25, 2014 8:34 pm

Outpost with new appearance
Viking in stirling map with new appearance

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Re: version 0.973

Post by Stratego (dev) » Tue May 27, 2014 5:54 pm

There was a big bug on the megunits. (gets confused, and invulnerable)
i have fixed it but all games that have this mega castle is corrupt so drop those games please and start again.

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Re: version 0.973

Post by Stratego (dev) » Tue May 27, 2014 8:55 pm

some fix on the bigcastle: trebuchet can come out on any side.

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Re: version 0.973

Post by Stratego (dev) » Sat May 31, 2014 7:15 pm

A new big castle based "fiction map"!

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Re: version 0.973

Post by Stratego (dev) » Sun Jun 01, 2014 5:43 am

new trigger: "player1 turn counter of nr1 reached 0"
also: new player-coloring appearance for tower+fortress (thicker line)

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Re: version 0.973 - PUBLISHED to Google Play

Post by Stratego (dev) » Sun Jun 01, 2014 8:35 pm

published

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