version 0.9997 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 0.9997 PUBLISHED to GooglePlay

Post by Stratego (dev) » Sat Feb 21, 2015 6:14 pm

version 0.9996 is published

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patroid
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Re: version 0.9997

Post by patroid » Sun Feb 22, 2015 7:12 am

Cool.

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Re: version 0.9997

Post by Stratego (dev) » Mon Feb 23, 2015 6:27 am

Turkish and Ukrainian localizations (only core texts)

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Re: version 0.9997

Post by Stratego (dev) » Mon Feb 23, 2015 8:55 pm

christmas map fix.
new tutorial map from Josh! (i think he will trigger it tough)
enabling all inproggress maps (RPG, Deptusi campaigns, new tutorial maps)

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Re: version 0.9997

Post by Stratego (dev) » Wed Feb 25, 2015 6:27 am

New storyline: Owagchuk! Thanks to Jonathan!
New trigger: Change obj type

up on server in 5 minutes.

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Re: version 0.9997

Post by Stratego (dev) » Mon Mar 09, 2015 8:04 pm

Change: AI: ranged units will not approach if they can already shoot to target
Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason


up on server in 10 minutes

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Re: version 0.9997

Post by Stratego (dev) » Tue Mar 10, 2015 9:08 pm

New EASTER map - thanks to Josh! (it will need triggering tough - so not final)
on server on 4 minutes.

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Re: version 0.9997

Post by Stratego (dev) » Mon Mar 16, 2015 12:55 am

some speedups for the AI
up on server in 10 minutes.

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Re: version 0.9997

Post by Stratego (dev) » Thu Mar 19, 2015 8:20 pm

Waypoint one-line-marching is eliminated, so a better waypoint following logic for bigger groups

please test it as much as you can! Thanks!

up on server in 10 minutes. (same true for AOF)

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Re: version 0.9997

Post by Stratego (dev) » Thu Mar 19, 2015 9:48 pm

Multiplayer mode - messaging:
- if someone's turn gets skipped, than all player receives a notification about it.
- if a player steals a tech from another player the another player receives a message about the stealing.

up on server in 10 minutes.
(i had no time to test it - so please someone feedback me if these modifications are working or not - thanks.)

(AOF has the same changes since it is a engine core modification)

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Re: version 0.9997

Post by Stratego (dev) » Thu Mar 19, 2015 10:27 pm

(some fixes on this messaging stuff. up in 10 minutes)

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patroid
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Re: version 0.9997

Post by patroid » Fri Mar 20, 2015 9:42 am

The waypoint thing must be reworked.
Play the multiselect waypoints tutorial to understand what i mean.

If you select a waypoint for example behind a line of hills,
Then your troop dont move around thise hills, it try to mobe thruh them.
So your army yust stand there and wait until the hills are gone (what never happend)
So pls fix that.

Patroid

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Re: version 0.9997

Post by Stratego (dev) » Fri Mar 20, 2015 10:16 pm

i tried it and they move correctly.
i think you placed the waypoint onto a non accessible point (onto a hill tile), that case they try to reach it in airline direction (because the pathfinding can not reach the target location)

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Re: version 0.9997

Post by Stratego (dev) » Mon Mar 23, 2015 8:41 am

the easter map is ready! thanks to Josh!

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Re: version 0.9997

Post by Stratego (dev) » Tue Mar 24, 2015 10:16 pm

- donation/promotion section changes.
- new FAN map Strategic 1 thanks to Dylan!
- the templar changes: being buildable in church.

up on server in 4 minutes.

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