version 0.9993-0.9994 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 0.9993-0.9994 PUBLISHED to GooglePlay

Post by Stratego (dev) » Thu Jan 01, 2015 9:55 am

In the account section, you have option to save and load game progress to/from server (handy in a phone migration)

up on server in 3 minutes.

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balint
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Re: version 0.9993

Post by balint » Thu Jan 01, 2015 7:01 pm

where is 0.9992?
:)
This is Hungary and winter is coming.

Stratego (dev)
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Re: version 0.9993

Post by Stratego (dev) » Thu Jan 01, 2015 8:45 pm

"somewhere over the ocean..." :)

new version: non working TC-s / factories indicator. please test it and give suggestions (a little aggressive exclamation mark :))
up on server in 5 minutes.

Stratego (dev)
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Re: version 0.9993

Post by Stratego (dev) » Fri Jan 02, 2015 5:01 am

Multiplayer: if someone gets kicked than AI will control its play further (AOF and AOS are having the update)

The first version of this is up on the server.

We need here a little more extensive testing since i modified the upload to server mechanics, preventing re-joining after being kicked (what you can do now...).
These scenarios are needed to be tested, please tell me if you can test them, thanks!
S1:
- multi player A,B
- A creates,
- B joins
- B does not respond for days
- A kicks B - having the play with 1 AI.
- B must not be able to rejoin (taking his turn) - even if he did not refreshed the game (eg. was offline) so he sees that it is still his turn

S2:
- multi player A,B, C
- A creates,
- B joins
- C joins
- (few turn playing)
- B does not respond for days
- A kicks B - having an AI instead of B.
- B must not be able to rejoin (taking his turn) - even if he did not refreshed the game (eg. was offline) so he sees that it is still his turn
- A and C can easily play the game.

Lancer
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Re: version 0.9993

Post by Lancer » Fri Jan 02, 2015 5:12 pm

if you want to create and me to be afk then tell me i can test if for you :)

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patroid
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Re: version 0.9993

Post by patroid » Fri Jan 02, 2015 7:09 pm

Lance please play your game (aof) you didnt since mkre then one n a half weeks.

Patroid

Stratego (dev)
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Re: version 0.9993

Post by Stratego (dev) » Fri Jan 02, 2015 8:35 pm

Lance: thanks! i have created "AB test" game pass: 451

Stratego (dev)
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Re: version 0.9993

Post by Stratego (dev) » Thu Jan 08, 2015 6:07 am

new maintenance menuitem.
notifying message to the multiplayer who has turn, and others are waiting for
some other changes i dont remember :)
(the important ones are in the versionlog)

both AOS and AOF (up on server in 5 minutes)

Stratego (dev)
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Re: version 0.9993

Post by Stratego (dev) » Sun Jan 11, 2015 9:24 pm

new version: option to change language to the available languages.
please someone feedback to me if it works ok (playing without changing the language setting, and with changing it)
- because i have to publish to Google Play (i posted a bug today, and i have to fix it)

up on server in 3 minutes.

thanks

daniel

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ollie444
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Re: version 0.9993-0.9994

Post by ollie444 » Thu Jan 15, 2015 7:21 pm

Feedback for the "!":
You could make it smaller, in the bottom left corner maybe, then it wouldn't obscure the tile as much, and you wouldn't need the background. :?: :) :) ;)

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