version 1.108

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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version 1.108

Post by Stratego (dev) » Sun Nov 17, 2019 7:33 pm

version 1.107 is published
Last edited by Endru1241 on Tue Dec 10, 2019 5:11 pm, edited 1 time in total.
Reason: Current dev version is 1.108. It must have been edited on mistake

Stratego (dev)
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Re: version 1.108

Post by Stratego (dev) » Sat Nov 30, 2019 10:47 am

GIGA pack again from Endru!
Also NEW TERRAINS!

Added new action - demoralise. Range 4 debuff decreasing power -4, armor -1/-1, speed -1 and conversion resistance -30%, lasts 4 turns.
Added new unit - Roman Senator - support unit with conversion and demoralise debuff.
Change: Heavy Catapult farther (2nd tile) area damage is lowered by 50%
Change: Ninja is affected by Bushido Aura
Change: Vouglier and Swordstaffier are affected by Reach.
Change: Hwacha stats - power 20 -> 14 , actions 1 -> 2 , range 6 -> 7.
Change: Turtle Ship stats - HP 45 -> 61, Armor 0/8 -> 10/8
Change: Trireme normal (melee) armor 0->6, upgrades get additional +1, so 7 and 8 total. Quadrireme p.armor 4->5
Change: Cannon units got additional +10% bonus on ships
Change: All units using burning attacks (apart of fire siphon ship) bonus vs ships +100% (most were decreased from 150%)
Change: Burning deals 6 damage vs ships instead of 4
Change: Mounted units -1 speed penalty in forest (excluding elephants, and chariots)
Change: Most units +1 speed bonus on road (chariot gets 2)
Change: Ships +2 speed bonus on deep water (darker than normal)
Change: slightly changed map-editor only egyptian units - peltast (-4 power, +150% vs mounted) and swordsman (+4hp)
Graphics: Hwacha image changed (removed operator), proper build progress image was added (thanks to GoK)
Bugfix: Pay Mercenary properly gives 4 turns.

Mapeditor Changes:
Added new autotiling - water sided by snow terrain
Added new terrain type - ice water - it represents partially/periodically frozen water. It is autotiled when sided by snow terrain only. I'ts passable by both ships and some ground units, but with decreased movement.


uos already

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makazuwr32
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Re: version 1.108

Post by makazuwr32 » Sat Nov 30, 2019 11:17 am

Can you copy into aof new terrains?
With their additional properties.

Stratego (dev)
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Re: version 1.108

Post by Stratego (dev) » Sat Nov 30, 2019 11:20 am

if Endru says it is final i will move it into AOF too.

Stratego (dev)
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Re: version 1.108

Post by Stratego (dev) » Sat Nov 30, 2019 11:22 am

icy-water terrain logic fixed, uos 10

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makazuwr32
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Re: version 1.108

Post by makazuwr32 » Sat Nov 30, 2019 11:33 am

I must admit that such powerful melee-type armor increase on ships is rather big change.

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godOfKings
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Re: version 1.108

Post by godOfKings » Sat Nov 30, 2019 2:06 pm

Now there is carrack that can carry a whole range of powerful high DMG melee units like flail soldier and samurai, other than that, all physical damage on ships r from catapult, cannon and trireme, and they all very high, I like defensive ships having higher defense
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Puss_in_Boots
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Re: version 1.108

Post by Puss_in_Boots » Sat Nov 30, 2019 5:32 pm

Can someone resize the ice terrains for AoWW and AoG? Ice would be great for winter campaigns.
RED, WHITE and BLUE!

Stratego (dev)
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Re: version 1.108

Post by Stratego (dev) » Thu Dec 05, 2019 3:40 pm

new things by Endru:

Added Bard - suppoorting unit capable of buff increasing movement and another giving 2nd action.
Added two new ninja trasformations - sai and kusarigama. Sai ninja is defensive oriented - he has first strike, x2 counter damage and because of blocking melee damage is lowered vs him (armor stat). Kusarigama is specialist on locking enemy in place, allowed only after research in dojo.
Change - ninja actions 1->2, bonuses changed to be the same as swordsman,
Change - backstab ninja (stealthy one) power 12->4, +400% bonus vs all flesh and blood units

Stratego (dev)
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Re: version 1.108

Post by Stratego (dev) » Tue Dec 10, 2019 11:50 pm

Engine change:

this one is implemented:
[IMPLEMENTED]Maptiles modifies stats of units (power, sight, production speed, worker mendrate and so on)

in AOW there is a sample set if infantry goes on hills it gets extra defense values and extra sight.

configurable in consts.json.

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