version 1.088

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.088

Post by Stratego (dev) » Sun May 12, 2019 8:25 am

version 1.087 is published

tamtam12345
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Re: version 1.088

Post by tamtam12345 » Mon May 13, 2019 5:15 am

Can chariot type units enter the wagon?

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godOfKings
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Re: version 1.088

Post by godOfKings » Mon May 13, 2019 7:35 am

no, since inventing spacious chariots in blacksmith allow them to act as wagon + shoot from inside
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: version 1.088

Post by Stratego (dev) » Tue May 14, 2019 12:02 pm

New feature in mapeditor:

Objectives:

You can define a trigger to be "Objective" meaning its description will appear in the map datasheet like this:
Image

Showing the progress if you have finished the given Objective or not (in games you are still playing in)

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Puss_in_Boots
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Re: version 1.088

Post by Puss_in_Boots » Tue May 14, 2019 12:03 pm

I've always used dialogue instead, but this is a real upgrade :!:
RED, WHITE and BLUE!

Stratego (dev)
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Re: version 1.088

Post by Stratego (dev) » Tue May 14, 2019 12:14 pm

you can keep the dialogue too i think.

also please suggest something where player can read these in-game too (a button? where?) thanks!

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makazuwr32
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Re: version 1.088

Post by makazuwr32 » Tue May 14, 2019 12:21 pm

Maybe in that chat button that in multiplayer shows multiplayer chat.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Puss_in_Boots
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Re: version 1.088

Post by Puss_in_Boots » Tue May 14, 2019 12:27 pm

Not a bad idea, but some map editors use chat to put text into.
RED, WHITE and BLUE!

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makazuwr32
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Re: version 1.088

Post by makazuwr32 » Tue May 14, 2019 12:43 pm

I mean not maybe instead of chat but in chat itself.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
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Re: version 1.088

Post by Stratego (dev) » Tue May 14, 2019 1:12 pm

in chat? how? these are fixed lines to show some as complete some as incomplete

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Puss_in_Boots
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Re: version 1.088

Post by Puss_in_Boots » Tue May 14, 2019 1:58 pm

It will be fine in quick side menu, or as a button that come before prev/ next unit buttons with a checklist .png after tapping end turn and when trigger is fired.
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Stratego (dev)
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Re: version 1.088

Post by Stratego (dev) » Thu May 16, 2019 2:57 pm

New dongean walls, autotiled to vertical and horizontal.
Uos already aof and aos

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COOLguy
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Re: version 1.088

Post by COOLguy » Sun May 19, 2019 6:02 pm

Stratego (dev) wrote:
Tue May 14, 2019 1:12 pm
in chat? how? these are fixed lines to show some as complete some as incomplete
Have the chat button show up in the campaign maps, but show the objectives instead?
Thanks!
Josh

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