version v1.066

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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version v1.066

Post by Stratego (dev) » Fri Aug 10, 2018 5:47 am

version v1.063 is out for long

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Re: version v1.064

Post by Stratego (dev) » Fri Aug 10, 2018 5:48 am

new janissary units in it.
samurai/hatamoto fixes.

uos 20

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Re: version v1.064

Post by Stratego (dev) » Fri Aug 17, 2018 11:11 pm

dodge counter is not omitted if coutering unit has bonus against.
upgradein a unit will gring up its hp too top be on same % as the unit previously was.
(eg if unit was 20hpmax and 10 hp and on upgrade has 30hpmax than hp will be 15 after upgrade.)


uos 20

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Re: version v1.064

Post by Gral.Sturnn » Fri Aug 17, 2018 11:57 pm

Which is the janissary unit?
~Gral.Sturnn

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Re: version v1.064

Post by Stratego (dev) » Sat Aug 18, 2018 7:36 am

on next update the AI will be a sligh more clever:
- will not attack walls, only gates
- this will affect some campaign maps, where player was able build a few walls to stop the enemy
- also can make unsolvable cases when there are only walls maybe AI will not get in (will need more iprovement to find best placce to attack the wall on a long wall system)

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Re: version v1.064

Post by godOfKings » Sat Aug 18, 2018 11:46 am

lol i remember i used to make a 1 hp wall about 2 tiles away from tc and this was enough to distract ai away from tc to give me 1 more turn to try to produce something :lol:
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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 6:23 am

Change1: AI blacksmith techs invention are in for these
- AOS humans
- AOF humans
- AOF elves

the rest of aof races i will ask Alexander/General to put in.
easy: the default production has a tech line that will only be used on factories that can build that tech

Change2: Ther ewas abug somewhere mentioned taht AI can build anything anywhere (eg. light cavalry in archery range) it is now fixed, please find me that topic to put it to IMPLEMENTED - thanks!

uos 50

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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 9:38 am

not yet up on server 50 minutes was not enought to test it.
still testing - i think in 2 hours will be up on server.

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Re: version v1.064

Post by Stratego (dev) » Mon Aug 20, 2018 11:42 pm

recent changes slowed the AI run - so i had to speed it up - AI negative testing needed...

uos 20

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Re: version v1.064

Post by Stratego (dev) » Sat Aug 25, 2018 10:03 pm

new decorations in AOS/AOF
also the "dirt road" is in AOS and AOF

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Re: version v1.064

Post by Stratego (dev) » Sun Aug 26, 2018 6:20 pm

new terrain: road in the snow.

in both AOS/AOF games uos 10

if anyone volunteer to polish them a little would be awesome.
(they are all roads btw - now too straight and too symmetrical, they could have some randomness on sides and some dirt here and there and so on)

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Re: version v1.064

Post by Stratego (dev) » Wed Aug 29, 2018 9:00 am

chat moderation feature is uos already AOS/AOF/AOW

the ones set to be moderators are able to moderate it (modify texts)

currently moderator (i just copied it from modders list):
  • Alexander82
  • Midonik
  • General-Brave
  • PussInBoots
  • godOfKings
  • COOLguy

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Re: version v1.064

Post by LordOfAles » Wed Aug 29, 2018 1:25 pm

Yeee I was unreliable enough to evade responsibility!
Read every post with care and don't spam, newbs.

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Re: version v1.064

Post by Stratego (dev) » Wed Aug 29, 2018 4:14 pm

No, you can surely be moderator if u want, i opened topic for it.

This was only a list of usernames from another grant

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Re: version v1.064

Post by Puss_in_Boots » Sat Sep 01, 2018 8:40 am

It's an honor to be included. :ugeek:
RED, WHITE and BLUE!

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Re: version v1.064

Post by Stratego (dev) » Sat Sep 01, 2018 10:03 pm

Detected problems with app native libraries,
(Consult log for details)
Libandengine:so: text relocations
this is finally fixed.

uos 20

please test these version very-very much, as this is a big jump in target SDK (from 11 (approx android 2.3) to 26 (Oreo))
there can be many hidedn problem that i did not see yet.

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Re: version v1.064

Post by Stratego (dev) » Sun Sep 02, 2018 10:51 am

Please get the latest dev version from all AOS AOf AOW
it has engine fixes.

please test with these

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Re: version v1.064

Post by Hyacintho » Sun Sep 02, 2018 2:38 pm

I just downloaded the latest Dev version for AoWW, and I got hit with the infamous "Libandengine" message again.
I opened the game up 3 times, and the message still pops up.
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Re: version v1.064

Post by Stratego (dev) » Sun Sep 02, 2018 2:40 pm

Hyacintho wrote:
Sun Sep 02, 2018 2:38 pm
I just downloaded the latest Dev version for AoWW, and I got hit with the infamous "Libandengine" message again.
I opened the game up 3 times, and the message still pops up.
not coming 4 me. others?

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Re: version v1.064

Post by Hyacintho » Sun Sep 02, 2018 2:54 pm

My android version is 7.1.1. I'll check my OS soon.

I've got "Nougat" OS.
Last edited by Hyacintho on Mon Sep 03, 2018 1:42 pm, edited 1 time in total.
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Re: version v1.064

Post by Hyacintho » Mon Sep 03, 2018 1:32 pm

I guess I'm the only one with this problem.

Last call: Has anyone with the latest Dev version of any game gotten the "libandengine" message?

Hey Stratego, why do you think I keep getting the message? Is it because I've got an old OS? There are no avaliable system updates, so I'm stuck with it.
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Re: version v1.064

Post by Stratego (dev) » Mon Sep 03, 2018 2:09 pm

i have 7.x too so idk yet.
maybe try downloading again the latest dev version

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Re: version v1.064

Post by Hyacintho » Mon Sep 03, 2018 2:17 pm

I've updated it 3 times. I even uninstalled it and reinstalled it, but that didn't work.
I hate to cause trouble, but from what I've heard this "Libandengine" thing isn't something to take lightly.
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Re: version v1.064

Post by Stratego (dev) » Mon Sep 03, 2018 3:16 pm

actually it is totally not important/dangerous, the only importance is that users can frighten of the message and uninstall the app. :)
but the sdk change was needed as Google play will not accept any update from november that is older than target sdk 26

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Re: version v1.064

Post by Hyacintho » Mon Sep 03, 2018 3:25 pm

That's good. However it would still be nice to get of whatever issue is causing this message. Do you know what's causing it?
Is there anything I can do to help? I doubt it but I might as well ask.
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Re: version v1.064

Post by Stratego (dev) » Mon Sep 03, 2018 3:40 pm

send me in email the link you are downloading from.

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Re: version v1.064

Post by General Brave » Mon Sep 03, 2018 5:19 pm

You mean the thing I always get?
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Re: version v1.064

Post by COOLguy » Mon Sep 03, 2018 7:54 pm

Updated to new version and it no longer pops up
Thanks!
Josh

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Re: version v1.064

Post by Stratego (dev) » Sat Sep 15, 2018 7:35 pm

same in AOS as in AOF:
I started adding different aAI for different animals
currently only in AOF tell me if it is working or not

bear, spiders and snakesgreen/brown are attacking only if they are wounded (and only if any player is in sight)
anaconda, wolves, chrocodile are attacking if any player is in sight
others are peaceful now (not attacking)
not uos.
will upload with some other update.

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Re: version v1.064

Post by Stratego (dev) » Sun Sep 16, 2018 5:44 pm

sorry not AOS was published but AOF

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