version 1.131

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
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Stratego (dev)
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version 1.131

Post by Stratego (dev) » Fri Aug 21, 2020 11:09 am

version 1.130 is published

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QuadrupoleStrat
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Re: version 1.131

Post by QuadrupoleStrat » Fri Aug 21, 2020 11:40 am

Am I already enabled to send a campaign?
Support the new AoS variant AoD (Age of Discovery)
Please head here - viewforum.php?f=230
Thanks!

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Fri Aug 21, 2020 12:14 pm

what is your in-game username?

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QuadrupoleStrat
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Re: version 1.131

Post by QuadrupoleStrat » Fri Aug 21, 2020 12:18 pm

Age of strategy: BadNorth
Same as all variants but the campaign is aos
Support the new AoS variant AoD (Age of Discovery)
Please head here - viewforum.php?f=230
Thanks!

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Fri Aug 21, 2020 12:49 pm

good, i just granted for you - in next updates wil lbe out.

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QuadrupoleStrat
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Re: version 1.131

Post by QuadrupoleStrat » Fri Aug 21, 2020 4:49 pm

Stratego I now finished 6 maps. The story is still ongoing so I'll send them all to you once I finish, I just can't finish them at the moment since I still can't think of a story ending.
But is it possible to send them all at once? Or only individual ?
Support the new AoS variant AoD (Age of Discovery)
Please head here - viewforum.php?f=230
Thanks!

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Fri Aug 21, 2020 5:03 pm

individual maps can be sent.

you can give me the map order in this form:

Code: Select all

	
{"c": "Rise Of Namu by Drejade by drev devars", "buttonName": "btCampaignStoryRiseOfNamu", "type": "CAMPAIGN", "items": [
  {"mapFileName": "camp_user_neman_bandits_attack_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_namus_retaliation_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_herens_have_come_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_retaliation_of_namu_20_20.map", "locktype": "LOCK_PAY"},
  {"mapFileName": "camp_user_the_last_war_myb_20_20.map", "locktype": "LOCK_PAY"}
]},
	

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Sat Aug 22, 2020 1:18 pm

a fixpack labelled 1.1301 wil be published with these , please check before publish
uos 10

Change in Docs:Unit statsheet improvement: shows speeds in different terrain (click on speed row)
Bug Fix:Berserker 0hp and ability crash is fixed
Bug Fix:Elephant handgonner hp is fixed
Bug Fix:Pole armored spearman is buildable now
Bug Fix:Huskarl is no longer affected by cavalry armor

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Re: version 1.131

Post by Stratego (dev) » Sat Aug 29, 2020 6:37 pm

New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
Change:All convincers ability chance +15%. Persuasion tech bonus +30%->+15%.
Change:Carrack and Galleon got Boarding Ship category additionally.
Change:All boarding ships ability chance +10%. Persuasion tech bonus on them +30%->+0% (doesn't affect them anymore). Boarding attack additional chance +30%->+20% .
Change:Hire crusader archer, cavalry, spearman and swordsman was replaced by one random "Hire Crusader", costing 2 money units.
Change:Strelet got Medium Melee category additionally as a disadvantage.
Change:Lancer (and both upgrades), Norman Lancer, Teuton Lancer category change Heavy Cavalry -> Medium Cavalry (~15% less damage from most anti-mounted units).
Bugfix:Chu-Ko-Nu was missing bonuses.
Bugfix:Stradiot was missing bonuses.
Bugfix:Peasant with bow lacked bonuses.
Bugfix:Pay mercenary group does not affect condotierro now.

uos already.

tamtam12345
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Re: version 1.131

Post by tamtam12345 » Sun Aug 30, 2020 10:24 am

The origin "cliff" pics seems disappeared in latest DEV version. :?:

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Re: version 1.131

Post by Stratego (dev) » Tue Sep 15, 2020 1:32 pm

new changes here
uos already
the current fiull versionlog:

New campaign:Newbie challenges, Snowy campaign thanks to BadNorth!
New techs:
Boarding Effectiveness - increases boarding ships chance of succeed in capturing enemy ships.
New random maps:Open fields 30x30
New skins:Draxolan Guardians pack, and some new in Tempest
New skins: Many skins added to tempest skin pack
Bugfix: AI should no longer produce hero centurion (on a black horse).
New:Mapeditor - new terrains: Very dense forests: pine, snowy pine, green deciduous and palms - those are all versions of existing forest decorations. Additionally completely new bamboo forest is added.
New:Mapeditor: new neutral animal: polar bear
New:Mapeditor: new neutral trees (on unit layer): bamboo.
New map editor terrain: Swamps (on decoration layer) - the same movement as moats, but not possible to build
New map editor terrain type: Shallows - it uses almost the same movement as icewater, but exists with joins for any of four basic terrain types (grass, snow, desert, volcanic)
Added new join type/ changed existing joins: Default autotiling for water changed to cliff-like (like grass-water connection).
Added snow-water, volcanic-water and desert-water joins to make that.
Flat shore-like (known from desert, snow joins with water) joinable like shallows was added as separate button in the map editor. Added grass-water, volcanic-water joins to make that.
Volcanic-desert join.
Snow-volcanic join.
Snow-desert join.
Change:Masonry hp +50%->+34%, Mending bonus +50%->+34%.
Change:All convincers ability chance +15%. Persuasion tech bonus +30%->+15%.
Change:Carrack and Galleon got Boarding Ship category additionally.
Change:All boarding ships ability chance +10%. Persuasion tech bonus on them +30%->+0% (doesn't affect them anymore). Boarding attack additional chance +30%->+20% .
Change:Hire crusader archer, cavalry, spearman and swordsman was replaced by one random "Hire Crusader", costing 2 money units.
Change:Strelet got Medium Melee category additionally as a disadvantage.
Change:Lancer (and both upgrades), Norman Lancer, Teuton Lancer category change Heavy Cavalry -> Medium Cavalry (~15% less damage from most anti-mounted units).
Bugfix:Chu-Ko-Nu was missing bonuses.
Bugfix:Stradiot was missing bonuses.
Bugfix:Peasant with bow lacked bonuses.
Bugfix:Pay mercenary group does not affect condotierro now.

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QuadrupoleStrat
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Re: version 1.131

Post by QuadrupoleStrat » Tue Sep 15, 2020 1:43 pm

Its nice to see the skins are now added :)
Aswell as some changes and fixes. I don't see the chariot bug though is it coming on next ?
Support the new AoS variant AoD (Age of Discovery)
Please head here - viewforum.php?f=230
Thanks!

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Endru1241
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Re: version 1.131

Post by Endru1241 » Tue Sep 15, 2020 4:37 pm

Well - I didn't change anything in the assets to fix that.
It's pure engine change. And those assets are from 4 days before - maybe it should be added to version changes.
Age of Strategy design leader

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Mon Sep 21, 2020 2:44 pm

in all version AOS/AOF/AOW there is a big and SUPER dangerous change (uos already)
- new things: XP handling
- on local/multiplayer games you get XP, you can see XP on account page - later will be else and in nicer formats.
- BUT! from now bet game bets and XP-s are collected on the game record - a little button will appear saying "collect" on a finished game

PLEASE help me test this as this can mess up everything if not working properly.

my thought to test
- local campaing map Win on your turn
- local campaing map Win on enemy (AI) turn
- local campaing map Lose
- local campaing map Lose on enemy (AI) turn

- local random map Win on your turn
- local random map Win on enemy (AI) turn
- local random map lose on your turn
- local random map lose on enemy (AI) turn

- multiplayer game Win on your turn
- multiplayer game Win on enemy (Multiplayer) turn
- multiplayer game lose on your turn
- multiplayer game lose on enemy (Multiplayer) turn

- hotseat mode - i dont have clue what wil do :) this also needs some testing.

What should be checked
- no crash in either case on non of the dialogs.
- all case you get a message and XP results written (either in game / or pressing the collect button)
- if you started the game earlier or with a device having no latest dev version - the Collect button should not appear.
- bet game bets should be printed well on dialog and added to account properly
- xp values earned should be calcualted properly to XP account (u see under account)
- XP values are good if they are lower than 300XP for a map (there can be exceptions on big and very very long running maps) but in general 150-200 or max 300XP - tell me if you get more anywhere.
- if you level up in XP table you should get a notification window about it ( later will be more fancy)
- XP FARMING: please help me find ways how people will be able to fam XP-s in a progressive way: eg. if you can have 1000XP in 3 minutes of anything than that is not good :)

Please everyone try to test some of these as it is VITAL that this is working well

bad news:
- AOW and AOF are the same so it is good to test only one of them.
- but AOS is different a little as the "fake-online" multiplayer is not turned on there - so AOS needs separate testing - and it is a little more important as user numerbers in google play are much more than on the others.

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Re: version 1.131

Post by Stratego (dev) » Mon Sep 21, 2020 4:14 pm

a small fix is uos 5 in all alternatives

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Re: version 1.131

Post by Stratego (dev) » Mon Sep 21, 2020 8:16 pm

a small fix again: protecting against multiplayer XP-FARMings

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Re: version 1.131

Post by Stratego (dev) » Tue Sep 22, 2020 7:40 am

ok, locally edited maps gives no XP from now, please check
uos 10
(AOS/AOW/AOF)

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Re: version 1.131

Post by Stratego (dev) » Tue Sep 22, 2020 8:17 am

New fix again:
- if i was running a all AI game i reveived negative 20 000 000 XP, so FIX: i made ALL AI games to give 0 XP.
- also a negative XP of a player will reset to default (counting completed maps and give XP for them)

uos 20

Stratego (dev)
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Re: version 1.131

Post by Stratego (dev) » Tue Sep 22, 2020 8:30 am

PLEASE give me feedback on this XP thingie because i have only received 2 feedbacks (problems to fix) - those are fixed, see above - thanks!

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Re: version 1.131

Post by Stratego (dev) » Wed Sep 23, 2020 10:19 am

ok, new update is uos - slightly nerfed XP gain on short maps (low turn maps eg. 5-8-10 turn maps)

also i received too few feedback so i will try publishing and receive feedback from all players.

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Re: version 1.131

Post by Stratego (dev) » Fri Sep 25, 2020 5:32 pm

in all version AOS/AOF/AOW
- the logged in playername is shown
- the XP is shown in the main screen.
- also campign / skirmish / multiplayer buttons went under a "Play" button.

please give suggestions for appearance - i dont feel it ready, and esthetic.
(especially the "gift" box - where should taht be - now it is under the XP "row"

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Re: version 1.131

Post by StormSaint373 » Fri Sep 25, 2020 9:33 pm

AoF and AoW are published . . . but AoS isn't.
Beware the calm before the Tempest. . .

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Re: version 1.131

Post by Stratego (dev) » Sat Sep 26, 2020 6:47 am

The last i posted is only in dev version for all games.

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