version 1.126

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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version 1.126

Post by Stratego (dev) » Sun Jun 14, 2020 12:42 am

version 1.125 is published

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Re: version 1.126

Post by Stratego (dev) » Sun Jun 14, 2020 8:57 pm

Fix:Castles are building units wisely again

pleae if anyone have time test the AI attacking and AI productions against you - as i might have ruined something.

thanks!

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Re: version 1.126

Post by Stratego (dev) » Fri Jun 19, 2020 8:48 am

first version of ally bridge walking is ready.

uos already

VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...

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Puss_in_Boots
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Re: version 1.126

Post by Puss_in_Boots » Sat Jun 20, 2020 3:34 am

All the above work on living allied bridge.
Lost Ally however
Image
Disables units on the bridge.
And it doesn't tell me I've lost or anything.
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Stratego (dev)
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Re: version 1.126

Post by Stratego (dev) » Sat Jun 20, 2020 8:25 am

what what ? :)

so your units get disabled (can not be moved/can not shoot) at the moment your ally lost?

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Puss_in_Boots
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Re: version 1.126

Post by Puss_in_Boots » Sat Jun 20, 2020 1:57 pm

Yes that exactly. I have not seen what happens to bridge functionality before ally loss yet.
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Stratego (dev)
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Re: version 1.126

Post by Stratego (dev) » Sun Jun 21, 2020 9:10 am

tweaking Komtur and inquisitor conversion chances.
Hero Knight Hp (but that affects only campaigns).
And some bugfixes, including chants.

uos already

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QuadrupoleStrat
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Re: version 1.126

Post by QuadrupoleStrat » Sun Jun 21, 2020 10:33 am

Umm stratego the hospitaller halberd is not on upgrades its Free is it intentional?
I can freely train it on churches.
Thanks!

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Re: version 1.126

Post by Stratego (dev) » Sun Jun 21, 2020 11:21 am

in next will not be.

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StormSaint373
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Re: version 1.126

Post by StormSaint373 » Sun Jun 21, 2020 5:02 pm

Actually... The hospitaller halberdier is not able to be recruited by me. IDK whats going on... It's missing.

I think it's missing from the buildlist. @Stratego (dev) . At least for players
Last edited by StormSaint373 on Mon Jun 22, 2020 4:13 pm, edited 1 time in total.
Beware the calm before the Tempest. . .

Stratego (dev)
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Re: version 1.126

Post by Stratego (dev) » Sun Jun 21, 2020 9:09 pm

Help Change:On unit statsheet the Active Effects section is clickable to open details. Also Miss Chance is displayed among stats. Also special abilities displayed with Italic letters

uos already

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Re: version 1.126

Post by Stratego (dev) » Mon Jun 22, 2020 4:17 pm

updated unit help section - active effects.

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Endru1241
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Re: version 1.126

Post by Endru1241 » Tue Jun 23, 2020 12:05 pm

StormSaint373 wrote:
Sun Jun 21, 2020 5:02 pm
Actually... The hospitaller halberdier is not able to be recruited by me. IDK whats going on... It's missing.

I think it's missing from the buildlist. At least for players
He was properly placed in the buildlist.
But player cannot build unit requiring gem upgrade without having it.
Upgrades section didn't show hospitaller halberdier.
It's fixed in the update - the upgradeitem should show properly now.
Age of Strategy design leader

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Re: version 1.126

Post by Stratego (dev) » Fri Jul 03, 2020 9:23 am

changes so far, new are the decoration layer roads, moats, trenches:
New random maps:Island hopping 31x31
Many New random maps:Aerolian, atikquesum, amafis, brutal sanction, coldhenzie, interlude maraot, avantine, another island, anberg thanks to DoomsdayDragonfire
New skinpack:Tempest
Mapeditor Changes:All Woods are on decoration "layer", all roads carpets got autootiled and being on decoration layer, older maps will need update if used these
Mapeditor New terrains:New Moats and trenches on decoration layer
Change:Allies can step on each other's bridges
Help Change:On unit statsheet the Active Effects section is clickable to open details. Also Miss Chance is displayed among stats. Also special abilities displayed with Italic letters
Fix:Castles are building units wisely again

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