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Berserker redesign IMPLEMENTED

Posted: Wed Dec 18, 2019 8:19 am
by Lynx Shafir
Thinking of old one isn't terrifying nor the most historical accurate, made this design

Wears Wolf hide, is half naked and got bigger weapon

Re: Berserker redesign

Posted: Wed Dec 18, 2019 10:48 am
by SirLuciano
This unit should have a passive ability where the lower the health he has the higher his damage is

Good idea?or nah?

Re: Berserker redesign

Posted: Wed Dec 18, 2019 8:18 pm
by Endru1241
Lynx Shafir wrote: Wed Dec 18, 2019 8:19 am Berserker redesign

by Lynx Shafir » Today, 09:19
Thinking of old one isn't terrifying nor the most historical accurate, made this design
But Berserker current image is historically correct - they wore armor and bear skin cape. They had religious worship practices related to bears. The name itself implies relation to bear.
Of course raging warriors having image related to wolfs, but they were named Úlfhéðnar by Nordic people.
Btw. wolf-men existed in many Indo-European cultures and were often described as great fighters, madmen, bestial. Werewolf legend probably comes from that.

I would just create new unit, with a little different abilities - from some other culture (celtic comes to mind, but they already have decent highlanders).
SirLuciano wrote: Wed Dec 18, 2019 10:48 am This unit should have a passive ability where the lower the health he has the higher his damage is

Good idea?or nah?
I like the idea, but for AoF maybe - while it fits the image of berserks (mostly created by games) - it is not the most historically correct.
Also it could be hard to implement (damage debuff with AMOUNT_BY_HP setting maybe? ).
Something similar, but easier to introduce would be bonus power after taking each hit, but I'm still considering it.
Real berserker would feel much less pain, have disturbed vision, less surroundings awareness, feel restlessness, have hallucinations - those are medical symptoms related to most probable psychoactive substance they used. Additionally induced rage could allow more brave = more damaging attacks, but weaker defence (they often did not survive berserk state).
Maybe just changing berserk ability stats would be more fitting.

Re: Berserker redesign

Posted: Wed Dec 18, 2019 8:40 pm
by Gral.Sturnn
Endru1241 wrote: Wed Dec 18, 2019 8:18 pm
Lynx Shafir wrote: Wed Dec 18, 2019 8:19 am Berserker redesign

by Lynx Shafir » Today, 09:19
Thinking of old one isn't terrifying nor the most historical accurate, made this design
But Berserker current image is historically correct - they wore armor and bear skin cape. They had religious worship practices related to bears. The name itself implies relation to bear.
Of course raging warriors having image related to wolfs, but they were named Úlfhéðnar by Nordic people.
Btw. wolf-men existed in many Indo-European cultures and were often described as great fighters, madmen, bestial. Werewolf legend probably comes from that.

I would just create new unit, with a little different abilities - from some other culture (celtic comes to mind, but they already have decent highlanders).
SirLuciano wrote: Wed Dec 18, 2019 10:48 am This unit should have a passive ability where the lower the health he has the higher his damage is

Good idea?or nah?
I like the idea, but for AoF maybe - while it fits the image of berserks (mostly created by games) - it is not the most historically correct.
Also it could be hard to implement (damage debuff with AMOUNT_BY_HP setting maybe? ).
Something similar, but easier to introduce would be bonus power after taking each hit, but I'm still considering it.
Real berserker would feel much less pain, have disturbed vision, less surroundings awareness, feel restlessness, have hallucinations - those are medical symptoms related to most probable psychoactive substance they used. Additionally induced rage could allow more brave = more damaging attacks, but weaker defence (they often did not survive berserk state).
Maybe just changing berserk ability stats would be more fitting.
He has horns and a cape, not very accurate in my opinion.

Re: Berserker redesign

Posted: Wed Dec 18, 2019 9:39 pm
by Endru1241
While I agree, that horned helmets were not used, but cape was very common outfit used by Nordic people.
Meanwhile most definitely none of their warriors ever fought with bare chest - it would be suicide not only in battle, but mostly while travelling considering the climate of that times.

Re: Berserker redesign

Posted: Wed Dec 18, 2019 9:47 pm
by Gral.Sturnn
Endru1241 wrote: Wed Dec 18, 2019 9:39 pm While I agree, that horned helmets were not used, but cape was very common outfit used by Nordic people.
Meanwhile most definitely none of their warriors ever fought with bare chest - it would be suicide not only in battle, but mostly while travelling considering the climate of that times.
Cravens, I forgot about the cape fashion, at the end its just a vesatile piece of cloth I remember a documentary about it.

Re: Berserker redesign

Posted: Thu Dec 19, 2019 9:24 am
by Lynx Shafir
Let's say I change that silly horned helmet to a bear hide

May the ritual appearance isn't perfect for battlefield so I'll put on a "shirt".

I didn't liked Cape and horn together becouse looked like a comic character...

It's ability is rather defensive now, while he's an elephant n killer.

Re: Berserker redesign

Posted: Thu Dec 19, 2019 1:24 pm
by Endru1241
Yeah I think his ability needs change.
Current - bulky image with helmet and cape changed to hooded bear cloak would be the best.

Your graphic work on the other hand I would like to implement as a different unit - the image is great and I really like it. I don't think there is a need for shirt if it wouldn't be nordic unit.
Idea - wolf warrior:
primitive, light infantry, cost 3, speedy, not very defensive (or loosing hp on rage), affected by war paints and tatoos, with some non-standard bonuses.

Re: Berserker redesign

Posted: Wed Jan 01, 2020 12:12 pm
by Lynx Shafir
Here's with bear hide
If want me to add some other clothing let me know. Chestplate?


It's flattering you like the Wolf one. Who would thought aos gets "werewolves" sooner than Aof ;)

Re: Berserker redesign

Posted: Sun Jan 05, 2020 3:43 am
by SirPat
And also needs ability revamp too :D p

Re: Berserker redesign

Posted: Tue Jan 07, 2020 2:30 pm
by Endru1241
Lynx Shafir wrote: Wed Jan 01, 2020 12:12 pm Here's with bear hide
If want me to add some other clothing let me know. Chestplate?


It's flattering you like the Wolf one. Who would thought aos gets "werewolves" sooner than Aof ;)
Maybe chestplate with short sleeves (so chest and left shoulder colored/buffed) - I don't know which would look better - metal or leather.

Re: Berserker redesign

Posted: Thu Jan 16, 2020 6:03 pm
by Gral.Sturnn
What about chain mail?

Re: Berserker redesign

Posted: Fri Jan 17, 2020 3:10 pm
by godOfKings
wasnt chain mail introduced later? were there chain mails in the time of vikings?

Re: Berserker redesign

Posted: Fri Jan 17, 2020 3:12 pm
by godOfKings
also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)

Re: Berserker redesign

Posted: Fri Jan 17, 2020 10:08 pm
by Gral.Sturnn
godOfKings wrote: Fri Jan 17, 2020 3:10 pm wasnt chain mail introduced later? were there chain mails in the time of vikings?
yes it definetly did, it was the most predominant type of armor everyone wore, well almost everyone.

Re: Berserker redesign

Posted: Sat Feb 01, 2020 3:19 pm
by Lynx Shafir
Mail or gambison

Re: Berserker redesign

Posted: Sun Feb 02, 2020 3:05 pm
by Endru1241
Ok.
The one with chainmail is in the pack.

Re: Berserker redesign IMPLEMENTED

Posted: Mon Apr 06, 2020 8:06 pm
by Stratego (dev)
i also just put the golden colored as a selectable skin option - thanks Lynx!

Re: Berserker redesign

Posted: Wed Apr 08, 2020 6:39 pm
by godOfKings
godOfKings wrote: Fri Jan 17, 2020 3:12 pm also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)
wat about this point? @Endru1241 ?

Re: Berserker redesign IMPLEMENTED

Posted: Sun Apr 26, 2020 6:57 pm
by Endru1241
I left his elephant bonus alone and added toned down swordsman bonus (+50%, +100%, +350%). It makes berserk destroy factories in one strike, but be a little weaker against fortifications, armored siege, castles than man-at-arms. Better than broad swordsman though.