Improving this game overall~
Improving this game overall~
Hey there. Not sure where to post this topic but i want to just address some things...
Ive played this game on and off, for quite sometime now. Ive even donated to support this game. But I feel this game isnt really growing. To slow of play, to many players that dont finish games.
What bothers me is how the developers of this game are making so many versions of this game. (Ex. Fantasy, wwII) Why not just focus on this game and make it great? Seriously this game is VERY unique in mobile gaming, really the only true strategy game. (Clash of clans does not count -_-) This is like a legit build an army, a base, and its not pay 2 win. Why not just focus on making this version great?
Another thing is turns. I think what keeps this game from being super popular is game speed. I really like aspect of having option of having 24h to do turns but if I want fast games, it just doesnt exist. Half hour games for some reason it still isnt fast enough.
I really want the developers to play a game called Battle for Wesnoth (may have heard of it) and try to match the turn speed. (When players join a game people stick around to do turns) i believe if developers really focused on improving this version instead of trying to take on several projects this game can really take off.
Any thoughts would be nice.
Regards,
Ferranzo
Ive played this game on and off, for quite sometime now. Ive even donated to support this game. But I feel this game isnt really growing. To slow of play, to many players that dont finish games.
What bothers me is how the developers of this game are making so many versions of this game. (Ex. Fantasy, wwII) Why not just focus on this game and make it great? Seriously this game is VERY unique in mobile gaming, really the only true strategy game. (Clash of clans does not count -_-) This is like a legit build an army, a base, and its not pay 2 win. Why not just focus on making this version great?
Another thing is turns. I think what keeps this game from being super popular is game speed. I really like aspect of having option of having 24h to do turns but if I want fast games, it just doesnt exist. Half hour games for some reason it still isnt fast enough.
I really want the developers to play a game called Battle for Wesnoth (may have heard of it) and try to match the turn speed. (When players join a game people stick around to do turns) i believe if developers really focused on improving this version instead of trying to take on several projects this game can really take off.
Any thoughts would be nice.
Regards,
Ferranzo
Ferranzo
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Re: Improving this game overall~
thanks for telling me, the thing is
I feel you mainly say that the a multiplayer game is too slow (people takes theeir turns slow)
- and i can only say it is the current players response times
- and you would say we could do things to make them play faster, it is also about the current mechanics
- and i would ask what is your specific idea to change? - i will happily implement it!
also i will check that wesnoth thing to see other point of views.
I feel you mainly say that the a multiplayer game is too slow (people takes theeir turns slow)
- and i can only say it is the current players response times
- and you would say we could do things to make them play faster, it is also about the current mechanics
- and i would ask what is your specific idea to change? - i will happily implement it!
also i will check that wesnoth thing to see other point of views.
Re: Improving this game overall~
Hey Daniel
I would say that it is mainly players response time. For some reason in Wesnoth you can have live games. (As im not a developer of any kind im not sure how mechanics go)
My idea would be to improve interface for starts. Wesnoth for example as you will see has updated itself to the point where it is very pleasing to load to! (The colors of buttons, grand music, background art, ect. I do like aos though too!) Not just the main menu though, multiplayer interface, ect. I feel like the overall graphics could improve but would really think keeping the retro look is a great idea. Maybe just improving on the retro look with shading, more animation? Again, Wesnoth has some interesting animations like simply having flags on village waving in the wind. Again, idk what it would take to make this happen with AOS mechanics but that would be the idea.
And of course, this game could use some more advertising. This is something I could actually help with. If you can continue the good hard work balancing units and implementing new ideas into the original AOS, I could muster up some will power to do some fan art advertising for game. Not a youtuber but I am an artist and can just post on reddit, different forums, ect.
Any other ideas on why you think this game isnt really taking off, and what I, or what everyone else can do to change current state please speak your mind!
Regards,
Ferranzo
I would say that it is mainly players response time. For some reason in Wesnoth you can have live games. (As im not a developer of any kind im not sure how mechanics go)
My idea would be to improve interface for starts. Wesnoth for example as you will see has updated itself to the point where it is very pleasing to load to! (The colors of buttons, grand music, background art, ect. I do like aos though too!) Not just the main menu though, multiplayer interface, ect. I feel like the overall graphics could improve but would really think keeping the retro look is a great idea. Maybe just improving on the retro look with shading, more animation? Again, Wesnoth has some interesting animations like simply having flags on village waving in the wind. Again, idk what it would take to make this happen with AOS mechanics but that would be the idea.
And of course, this game could use some more advertising. This is something I could actually help with. If you can continue the good hard work balancing units and implementing new ideas into the original AOS, I could muster up some will power to do some fan art advertising for game. Not a youtuber but I am an artist and can just post on reddit, different forums, ect.
Any other ideas on why you think this game isnt really taking off, and what I, or what everyone else can do to change current state please speak your mind!
Regards,
Ferranzo
Ferranzo
- Puss_in_Boots
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Re: Improving this game overall~
What I can come up with, is being able to watch players take their turns live or semi-live. I think this would improve multiplayer activity because instead of exiting out of the game, anxious to see the other's turns, players can stick around to watch player activity on the map.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
OLÉ
Re: Improving this game overall~
Yes I agree. Being able to have an interactive game lobby with chat, current games, and the ability to actually observe games whether a game you just lost or even a random one would be huge. I would like to see live action in a game like thisPuss_in_Boots wrote:What I can come up with, is being able to watch players take their turns live or semi-live. I think this would improve multiplayer activity because instead of exiting out of the game, anxious to see the other's turns, players can stick around to watch player activity on the map.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
Ferranzo
Re: Improving this game overall~
Well, the only problem i think is this game still has small fanbase, even though it is a good game . And i don't really like to play multiplayer because the multiplayers is empty, my created game has been picked up after a few months, then the player Afk . I would play multiplayer if there was more people.Ferranzo wrote:Yes I agree. Being able to have an interactive game lobby with chat, current games, and the ability to actually observe games whether a game you just lost or even a random one would be huge. I would like to see live action in a game like thisPuss_in_Boots wrote:What I can come up with, is being able to watch players take their turns live or semi-live. I think this would improve multiplayer activity because instead of exiting out of the game, anxious to see the other's turns, players can stick around to watch player activity on the map.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
Currently exploring the wonder of dimension.
- Puss_in_Boots
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Re: Improving this game overall~
Well, we are looking for ways to keep the players playing. If you have any cool ideas on how we can keep them from quitting multiplayer that would be awesome !Dan301002 wrote:Well, the only problem i think is this game still has small fanbase, even though it is a good game . And i don't really like to play multiplayer because the multiplayers is empty, my created game has been picked up after a few months, then the player Afk . I would play multiplayer if there was more people.Ferranzo wrote:Yes I agree. Being able to have an interactive game lobby with chat, current games, and the ability to actually observe games whether a game you just lost or even a random one would be huge. I would like to see live action in a game like thisPuss_in_Boots wrote:What I can come up with, is being able to watch players take their turns live or semi-live. I think this would improve multiplayer activity because instead of exiting out of the game, anxious to see the other's turns, players can stick around to watch player activity on the map.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
OLÉ
- DoomCarrot
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Re: Improving this game overall~
To be fair, the slow game speed is honestly what makes the game kind of stand out for me, and I am sure it is the same for others who are busy/have jobs/school etc. From my experience, hotseat games can last anywhere from 1-5 hours or even more, depending on the map. I frankly don't have time to sit down and play a 3 hour game most of the time. However, the turn system allows people to play the game on the go (which makes sense as a mobile game), without having to spend hours at a time playing.
A fast paced online game system would probably be a great thing to add, but if the turn system was removed entirely, I have a feeling that this game would lose a large part of its player base.
Just my two cents
A fast paced online game system would probably be a great thing to add, but if the turn system was removed entirely, I have a feeling that this game would lose a large part of its player base.
Just my two cents
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Improving this game overall~
i dont experience this, i always have 5-6 games runningin all apps (aos/aof/aow) andDan301002 wrote:Well, the only problem i think is this game still has small fanbase, even though it is a good game . And i don't really like to play multiplayer because the multiplayers is empty, my created game has been picked up after a few months, then the player Afk . I would play multiplayer if there was more people.Ferranzo wrote:Yes I agree. Being able to have an interactive game lobby with chat, current games, and the ability to actually observe games whether a game you just lost or even a random one would be huge. I would like to see live action in a game like thisPuss_in_Boots wrote:What I can come up with, is being able to watch players take their turns live or semi-live. I think this would improve multiplayer activity because instead of exiting out of the game, anxious to see the other's turns, players can stick around to watch player activity on the map.
We can also make some upgrades cheaper to get the new players progress into the game quicker.
- approx. 60% of them is running to the end,
- approx 20% of the rest is stops in middle (someone skipped-to-be ai) and the game contnues till the end,
- and the last 20% is the really bad thing, when all player wanishes and the game gets non playeble eg. playing with only kicked-player-AIs is not as good as against humans - i tend to withdraw these games.
so join a few and you will have numerous well progressing games
Re: Improving this game overall~
So what are your thoughts on why this game isnt that popular? And if you could make an option for hotseat play, and add a way to observe games I think that would really help multiplayer.
Doomcarrot is right as some games games can last for up too 5 hours if hotseat was available. Maybe impliment a way to save games if need be? Again any ideas on how to kick start this game again should be voiced.
Doomcarrot is right as some games games can last for up too 5 hours if hotseat was available. Maybe impliment a way to save games if need be? Again any ideas on how to kick start this game again should be voiced.
Ferranzo
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Re: Improving this game overall~
there is an option to hotseat game already.
observe: yes, not bad idea.
i checked this wesnoth thing, i like it, also love its "lobby", but am i missing something or it has fractions of downlads than AOS ?(AOS has now 800 000 downoads)
the main difference is:
- aos is a long running game with big maps and many units,
- and i see wesnoth is a fewer units on smaller maps thing
so (as Doomcarrot said)
- that game is a faster game with smaller battles,
- AOS is more bigger, more space, more units and more "strategy" kind of game - and you can play it in your free 10 minutes in middle of the day, to take a turn in one or two games, so not playing for 2-3 hours in a row (that is the campaign section that can take hours of playing)
but i think the ideas this wesnoth brings are
- nice feature if you can see others battles from the beginning - so observing is a cool idea
- nice feature to see the other's move while it is not your turn
- also nice feature if you dont need to close the game area while waiting for others to take turn (in a faster game)
- and also a nice addition to have a realtime chat while you are in the game area (realtime with those who are online too)
- and lastly the "lobby" thing can also be improved - however we already have a "chat" section, and (not in the same view) a join to a created game (call it lobby") section - maybe i could mix the two into one view/form/"activity" with andoid terms.
so these are nice ideas to add, but i feel that improving the gameplay (eg. grouping units, enable set mutiple waypoints to factories, eliminating "micromanagmenet" tasks and so on) are also as important (or more) than changing the multiplayer behavior, but lets see how others think.
observe: yes, not bad idea.
i checked this wesnoth thing, i like it, also love its "lobby", but am i missing something or it has fractions of downlads than AOS ?(AOS has now 800 000 downoads)
the main difference is:
- aos is a long running game with big maps and many units,
- and i see wesnoth is a fewer units on smaller maps thing
so (as Doomcarrot said)
- that game is a faster game with smaller battles,
- AOS is more bigger, more space, more units and more "strategy" kind of game - and you can play it in your free 10 minutes in middle of the day, to take a turn in one or two games, so not playing for 2-3 hours in a row (that is the campaign section that can take hours of playing)
but i think the ideas this wesnoth brings are
- nice feature if you can see others battles from the beginning - so observing is a cool idea
- nice feature to see the other's move while it is not your turn
- also nice feature if you dont need to close the game area while waiting for others to take turn (in a faster game)
- and also a nice addition to have a realtime chat while you are in the game area (realtime with those who are online too)
- and lastly the "lobby" thing can also be improved - however we already have a "chat" section, and (not in the same view) a join to a created game (call it lobby") section - maybe i could mix the two into one view/form/"activity" with andoid terms.
so these are nice ideas to add, but i feel that improving the gameplay (eg. grouping units, enable set mutiple waypoints to factories, eliminating "micromanagmenet" tasks and so on) are also as important (or more) than changing the multiplayer behavior, but lets see how others think.
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Re: Improving this game overall~
You can relax Doom, we aren't trying to remove the turn systems and make it a muliplayer game you finish in one sitting. We are trying to turn this into a hybrid form of these playing styles to benefit both types of players.DoomCarrot wrote:To be fair, the slow game speed is honestly what makes the game kind of stand out for me, and I am sure it is the same for others who are busy/have jobs/school etc. From my experience, hotseat games can last anywhere from 1-5 hours or even more, depending on the map. I frankly don't have time to sit down and play a 3 hour game most of the time. However, the turn system allows people to play the game on the go (which makes sense as a mobile game), without having to spend hours at a time playing.
A fast paced online game system would probably be a great thing to add, but if the turn system was removed entirely, I have a feeling that this game would lose a large part of its player base.
Just my two cents
OLÉ
Re: Improving this game overall~
I'd definitely agree with every one of Daniel's points. I think the observing idea is a great one too btw!
Thanks!
Josh
Josh
Re: Improving this game overall~
Howdy!
Yes Daniel Wesnoth has fewer units smaller maps. Having a save option may be good idea for games? Idk. I definitely think a good lobby is needed though. Again better interface would be nice. How ever you see fit.
Another thing if you can do it, would be more game music variations. That would a nice touch if possible. I honestly believe improving those astethics and lobby would help game alot. Interface rlly needs to be 'flashier'
Yes Daniel Wesnoth has fewer units smaller maps. Having a save option may be good idea for games? Idk. I definitely think a good lobby is needed though. Again better interface would be nice. How ever you see fit.
Another thing if you can do it, would be more game music variations. That would a nice touch if possible. I honestly believe improving those astethics and lobby would help game alot. Interface rlly needs to be 'flashier'
Ferranzo
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Re: Improving this game overall~
about wesnoth: i see that multiplayer is totally dead there. i tried joining or creating a game that will be filled with player but i get no players joining ever and saw no open games ever....
flashier: ok! can you sketch the idea of being flashy? and on which part, the main menu you mean? thanks!
lobby: ok! please also make a sketch how would you imagine the lobby - thanks!
flashier: ok! can you sketch the idea of being flashy? and on which part, the main menu you mean? thanks!
lobby: ok! please also make a sketch how would you imagine the lobby - thanks!
Re: Improving this game overall~
HeyDaniel (the dev) wrote:about wesnoth: i see that multiplayer is totally dead there. i tried joining or creating a game that will be filled with player but i get no players joining ever and saw no open games ever....
flashier: ok! can you sketch the idea of being flashy? and on which part, the main menu you mean? thanks!
lobby: ok! please also make a sketch how would you imagine the lobby - thanks!
So Daniel couple things. Are you playing Wesnoth on computer or mobile?
Reason being on mobile there are several ports. One is Battle for Wesnoth Legacy, which is an outdated 1.10 port, (which no one ever uses) The Wesnoth app on IOS devices (not Legacy) you have to pay I think $3.99. Current version of Wesnoth is 1.12 I think on mobile. I am not sure of bought version is up to date.
Now on Android, the app is free and is up to date. Again, make sure you do not download LEGACY version
If you download on PC free, up to date.
Ferranzo
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Re: Improving this game overall~
no, not legacy version. i played on android.
Re: Improving this game overall~
Ok. Well during day there are usually around at least 100+ poeple on and are a ton of games going It should be quite active. I think for AOS though incorporating some of Wesnoth ideas would be cool!
Ferranzo