WALKTRU: Tileset a New Road - EASY! 8 minutes!
Posted: Sun Aug 26, 2018 6:16 pm
Here is show you how easy to put in a new terrain if that has a very similar terrain in game already.
i will duplicate and make this grass-dirtroad terrain tieset into snow version: SUPER EASY!
1. copy and modify the existing image
Simply change the new image to snow terrain (it is not THAT nice, so if anyone offers to polish it - please do so!)
2. now simply duplicate and translate the snow-dirtroad ID-s
- i simply copied the original that was in ID range of 7100-7199
- and updated all values 71 values to 72 - so i got tiles in 7200-7199 range
3. now simply duplicate and translate the snow-dirtroad autotile definitions
- i simply copied all things refenrencing the dirt
- and updated all values 71 values to 72
and THAT IS ALL you are ready! it took about 8 minutes!
i will duplicate and make this grass-dirtroad terrain tieset into snow version: SUPER EASY!
1. copy and modify the existing image
Simply change the new image to snow terrain (it is not THAT nice, so if anyone offers to polish it - please do so!)
2. now simply duplicate and translate the snow-dirtroad ID-s
- i simply copied the original that was in ID range of 7100-7199
- and updated all values 71 values to 72 - so i got tiles in 7200-7199 range
Code: Select all
{
"id":7100,
"imgName":"terrain_road_dirt.png",
"imgTilesetColumnCount":8,
"imgTilesetPosition":0,
"imgTilesetPositionRange":"+6",
"imgTilesetTileSize":32,
"imgColumns":1,
"layer":"TERRAIN",
"terrainClassName":"road"
},
{
"id":7108,
"imgTilesetPosition":8,
"imgTilesetPositionRange":"+3",
"terrainClassName":"road"
},
{
"id":7116,
"imgTilesetPosition":16,
"imgTilesetPositionRange":"+3",
"terrainClassName":"road"
},
{
"id":7200,
"imgName":"terrain_road_snowdirt.png",
"imgTilesetColumnCount":8,
"imgTilesetPosition":0,
"imgTilesetPositionRange":"+6",
"imgTilesetTileSize":32,
"imgColumns":1,
"layer":"TERRAIN",
"terrainClassName":"road"
},
{
"id":7208,
"imgTilesetPosition":8,
"imgTilesetPositionRange":"+3",
"terrainClassName":"road"
},
{
"id":7216,
"imgTilesetPosition":16,
"imgTilesetPositionRange":"+3",
"terrainClassName":"road"
}
- i simply copied all things refenrencing the dirt
- and updated all values 71 values to 72
Code: Select all
"nicedirtroad-7100,7101,7102,7103,7104,7105,7106,7108,7109,7110,7111,7116,7117,7118,7119",
"nicesnowdirtroad-7200,7201,7202,7203,7204,7205,7206,7208,7209,7210,7211,7216,7217,7218,7219",
Code: Select all
{
"id": 7100,
"comment": "nicedirtroad-grass definitions",
"insteadofTiles": {
"grass": {
"byteTileRel": [
"0x1x1x0x-7100",
"0x1x0x1x-7111",
"1x1x0x0x-7102",
"1x0x1x0x-7105",
"1x1x1x1x-7109",
"0x0x1x1x-7116",
"1x0x0x1x-7118",
"1x0x1x1x-7117",
"0x1x1x1x-7108",
"1x0x0x0x-7106",
"0x0x0x1x-7119",
"1x1x0x1x-7110",
"1x1x1x0x-7101",
"0x1x0x0x-7103",
"0x0x1x0x-7104"
]
}
}
},
{
"id": 7200,
"comment": "nicesnowdirtroad-snow definitions",
"insteadofTiles": {
"snow": {
"byteTileRel": [
"0x1x1x0x-7200",
"0x1x0x1x-7211",
"1x1x0x0x-7202",
"1x0x1x0x-7205",
"1x1x1x1x-7209",
"0x0x1x1x-7216",
"1x0x0x1x-7218",
"1x0x1x1x-7217",
"0x1x1x1x-7208",
"1x0x0x0x-7206",
"0x0x0x1x-7219",
"1x1x0x1x-7210",
"1x1x1x0x-7201",
"0x1x0x0x-7203",
"0x0x1x0x-7204"
]
}
}
},