Unit Design - unit property sheet

Stratego (dev)
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Fri Dec 14, 2018 6:55 am

you can not mod it without grant.
email me

ps: and yes, wrong topic

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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Fri Jan 18, 2019 12:08 pm

2 options in hasSpecunitActions:
STEALTH_FORCES_STEP_ON, // unit can not go tru it, it will stop on it, destroying stealth unit (for land/sea mines)
STEALTH_FORCES_STEP_BLOCKED, // unit can not go tru it, it will stop right before it, not destroying stealth unit (for submarines)

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makazuwr32
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Re: Unit Design - unit property sheet

Post by makazuwr32 » Fri Jan 18, 2019 12:50 pm

So if unit with STEALTH_FORCES_STEP_ON on way of movement of enemy than enemy will stop exactly on unit's tile regardless of speed?
Also another question - is this working as well for air units?

And i hope that both new properties are availible for aos and aof as well (especially for aof because i want for some units submarine way).
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Fri Jan 18, 2019 12:58 pm

makazuwr32 wrote:
Fri Jan 18, 2019 12:50 pm
So if unit with STEALTH_FORCES_STEP_ON on way of movement of enemy than enemy will stop exactly on unit's tile regardless of speed?
yes, it will stop and in case of mines will get damaged
makazuwr32 wrote:
Fri Jan 18, 2019 12:50 pm
Also another question - is this working as well for air units?
if u set "can_be_flown_tru" on the mine, and air unit has "can_fly" than it will not stop on it.
makazuwr32 wrote:
Fri Jan 18, 2019 12:50 pm
And i hope that both new properties are availible for aos and aof as well (especially for aof because i want for some units submarine way).
sure

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makazuwr32
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Re: Unit Design - unit property sheet

Post by makazuwr32 » Fri Jan 18, 2019 1:13 pm

That are good news.
Thanks for new opportunity.
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General Brave
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Re: Unit Design - unit property sheet

Post by General Brave » Sat Jan 19, 2019 2:41 am

This will do nicely.
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Tankhead
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Re: Unit Design - unit property sheet

Post by Tankhead » Sat Jan 26, 2019 11:00 pm

Is front page updated Dev?
I use this more often than I thought
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Sun Jan 27, 2019 1:09 am

you mean first post of this thread?
yes

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Re: Unit Design - unit property sheet

Post by General Brave » Thu Jan 31, 2019 3:54 am

I wonder what else to use.
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Tue Feb 05, 2019 7:16 pm

new "Arrow type action": EXPLOSION - when a stealth unit is stepped on and explodes/destroyed (eg. landmine in AOW)

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Re: Unit Design - unit property sheet

Post by General Brave » Sat Feb 09, 2019 5:15 am

Can we have a transformation two.
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Sat Feb 09, 2019 6:13 am

?

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Re: Unit Design - unit property sheet

Post by General Brave » Sun Feb 10, 2019 5:56 am

A second transformation, instead of cycling and also it would be needed for newer units.
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Re: Unit Design - unit property sheet

Post by General Brave » Sun Feb 10, 2019 6:02 am

Also I have a lot more needed suggestions, one is it possible to make a factory only work with sped up production units instead of turn.
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Sun Feb 10, 2019 8:14 am

please make new opics in the suggestions section for these - also write there samples of units that needs these.
thanks

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Re: Unit Design - unit property sheet

Post by General Brave » Mon Feb 11, 2019 5:50 pm

Where do I suggest that?
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Re: Unit Design - unit property sheet

Post by Stratego (dev) » Mon Feb 11, 2019 5:52 pm

suggesions / others

or u can make the specific unit toics that would use that and write there.

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