Mapeditor related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
Post Reply

Mapeditor related

test button http://www.androidutils.com/forum/viewt ... f=8&t=4025
5
33%
trigger randomize http://www.androidutils.com/forum/viewt ... f=8&t=2729
0
No votes
Patrolling in an area - u can set unit to walk up and down in are and not leave unless attacked/enemy presence (useful in mapeditor for campaigns) http://www.androidutils.com/forum/viewt ... f=8&t=2675
3
20%
AND/OR/NOT trigger conditions http://www.androidutils.com/forum/viewt ... f=8&t=2409
0
No votes
unit categorization in select dialogs http://www.androidutils.com/forum/viewt ... f=8&t=2368
0
No votes
Inherit things from other map http://www.androidutils.com/forum/viewt ... f=8&t=2334
2
13%
Trigger editor: select units/techs as u select in production list (icon+name)
3
20%
Able to set unit stats (name, hp, power ...) via a unit properties dilaog (not only via triggers)
1
7%
Set TC allowed production possibilities via dialog not only via triggers
0
No votes
Let units be placed in buildings/ships right in mapeditor
1
7%
 
Total votes: 15

Stratego (dev)
Site Admin
Posts: 7161
Joined: Fri Apr 25, 2014 9:28 pm

Mapeditor related

Post by Stratego (dev) » Fri Jul 06, 2018 12:47 pm

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

User avatar
makazuwr32
Posts: 3027
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 1:18 pm

Damn i need EVERYTHING from this section.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
General Brave
Posts: 4102
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:30 pm

makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3027
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 6:43 pm

General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
General Brave
Posts: 4102
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:49 pm

makazuwr32 wrote:
Fri Jul 06, 2018 6:43 pm
General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Now we need someone to say they can't live without it.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Fri Jul 06, 2018 7:00 pm

i cant live without any of them, i think the biggest priotity is implementing all of map editor options and then other stuff :P
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
makazuwr32
Posts: 3027
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 8:32 pm

I can live without but i need them for making maps in way i need.
Also some parts will easier creation of maps in like 1000 times.

So as for me it must be highest priority along with better map sharing.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 8:36 am

for my next campaign, i need either the patroling trigger or selecting way point for enemy to follow trigger asap, so that is the highest priority for me, its perfect for my story
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

tamtam12345
Posts: 523
Joined: Wed Mar 30, 2016 8:41 am

Re: Mapeditor related

Post by tamtam12345 » Sat Jul 07, 2018 11:50 am

AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)

Stratego (dev)
Site Admin
Posts: 7161
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) » Sat Jul 07, 2018 11:58 am

tamtam12345 wrote:
Sat Jul 07, 2018 11:50 am
AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
yes that is the point on that line

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 12:49 pm

yes, these would finally allow me to give players a choice based story with OR trigger
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
makazuwr32
Posts: 3027
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 1:25 pm

I can without it but it will take 20 times more triggers andeven more time.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 1:28 pm

i know, like activating 1 trigger disables another, so 20+ triggers to make a valid choice for players
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
makazuwr32
Posts: 3027
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 4:22 pm

I really want to make a map with many ways of winning.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
General Brave
Posts: 4102
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Mapeditor related

Post by General Brave » Thu Jul 12, 2018 9:16 pm

You should really pin these, so people will not forget about them.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
LordOfAles
Posts: 3469
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Mapeditor related

Post by LordOfAles » Thu Jul 12, 2018 10:29 pm

I just want that godforsaken test button.
Read every post with care and don't spam, newbs.

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Wed Jul 25, 2018 8:13 pm

I got a request, can u give current stat changing effects the option to select player number besides area and object type? I think it should b easy to implement
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
Site Admin
Posts: 7161
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) » Wed Jul 25, 2018 8:23 pm

what would that be for? please give example. thx

User avatar
godOfKings
Posts: 1468
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings » Wed Jul 25, 2018 8:35 pm

Like I want to reduce stats of a group of enemy soldiers if a certain condition is fulfilled, problem is both player's and ai soldiers r same,so I can't use area effect and object type, because player controlled units also get affected, also changing stat of every individual unit in a large army is time consuming

We have option to select area, but it won't work if we can't select which player owned units get affected
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
Site Admin
Posts: 7161
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) » Wed Jul 25, 2018 8:42 pm

ok! i see!

User avatar
LordOfAles
Posts: 3469
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Mapeditor related

Post by LordOfAles » Fri Aug 10, 2018 8:17 am

People are voting for test button. Faith is restored in humanity.
Read every post with care and don't spam, newbs.

Post Reply

Return to “Needs, priorities - Which way would you like the roadmap?”