Ingame UI related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
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Ingame UI related

Landscape/Portrait http://www.androidutils.com/forum/viewt ... f=8&t=3825
0
No votes
Production window http://www.androidutils.com/forum/viewt ... f=8&t=4744
3
15%
[[[IMPLEMENTED]]] - Production overview "layer" http://www.androidutils.com/forum/viewt ... f=8&t=5662
0
No votes
Renaming TC-c
3
15%
[[[IMPLEMENTED]]] - Range indicator on move ball http://www.androidutils.com/forum/viewt ... f=8&t=4407
1
5%
Show remaining action and movement http://www.androidutils.com/forum/viewt ... ?f=8&t=876
0
No votes
New, more convenient way of multiselect units
0
No votes
[[[IMPLEMENTED]]] Option to go tru units that has not yet moved/attacked
6
30%
Attack target "waypoint" http://www.androidutils.com/forum/viewt ... ?f=8&t=123
4
20%
Weakness list unit stats http://www.androidutils.com/forum/viewt ... f=8&t=5540
3
15%
 
Total votes: 20

Stratego (dev)
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Ingame UI related

Post by Stratego (dev) »

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please
Stratego (dev)
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Re: Ingame UI related

Post by Stratego (dev) »

we have 10 options! vote here!
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godOfKings
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Re: Ingame UI related

Post by godOfKings »

wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
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Re: Ingame UI related

Post by Stratego (dev) »

godOfKings wrote: Fri Jul 06, 2018 10:13 am wat about the option to make garrisoned units not change position each turn, and to b able to drag and swipe position of two units in same garrison, so that we can determine which unit will get the damage inside a tc first
that is in the gameplay related ideas list
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General Brave
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Re: Ingame UI related

Post by General Brave »

I see one thing is already in.
Wise, Might, Loyalty. Forever stands Warfell.
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Lynx Shafir
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Re: Ingame UI related

Post by Lynx Shafir »

My suggestion,

When u finish or loose a game that doesn't close automatically,
Just after a confirm button.

The reason is: in campaigns there are some dialogue boxes at triggers at end , but I can't read them coz that YOU WON/LOST box,
I can't check nor the map Wat happened.
Coz quits the screen.
Gets very annoying.
Last edited by Lynx Shafir on Sun Sep 16, 2018 7:53 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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godOfKings
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Re: Ingame UI related

Post by godOfKings »

It is kind of the map creator's fault for putting dialog boxes with victory triggers, wat they should do, as some guy showed in kingdom come campaign (that is his username lol) if map creator uses message toast effect, then the message will b displayed even after game ends, I used a similar trigger for a defeat trigger condition in map 4 of the rebel king campaign

But if u have grant u can fix these little problems, I have, so may b u can pm me on which campaign maps have this problem
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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General Brave
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Location: The Four Point Military Academy.

Re: Ingame UI related

Post by General Brave »

Change.
Wise, Might, Loyalty. Forever stands Warfell.
Stratego (dev)
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Re: Ingame UI related

Post by Stratego (dev) »

[[[IMPLEMENTED]]] Option to go tru units that has not yet moved/attacked
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