Ingame UI related II

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
Post Reply

UI ingame II

[[[IMPLEMENTED]]]show unit categories on bonuses viewtopic.php?f=8&t=3561
2
13%
[[[IMPLEMENTED]]]list of invented techs viewtopic.php?f=8&t=3628
1
6%
expanded score viewtopic.php?f=8&t=2556
0
No votes
damage calculator viewtopic.php?f=8&t=2825
4
25%
Show transport capacity viewtopic.php?f=8&t=2312
2
13%
[[[IMPLEMENTED]]]pinch zoom viewtopic.php?f=8&t=2089
2
13%
camera scrolling viewtopic.php?f=8&t=1950
1
6%
[[[IMPLEMENTED]]]Unit stays selected until it has actions (still can move or shoot) eg. casle shooting 3 times
0
No votes
Minimap in game where you click and the camera jumps there, also wapoint target is shown
3
19%
Waypoint is shown via a blue beam (so player see the direction even if wp is out of camera view)
1
6%
 
Total votes: 16

Stratego (dev)
Site Admin
Posts: 11261
Joined: Fri Apr 25, 2014 9:28 pm

Ingame UI related II

Post by Stratego (dev) » Fri Jul 06, 2018 1:01 pm

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

User avatar
samuelch
Posts: 1675
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Ingame UI related II

Post by samuelch » Fri Jul 06, 2018 1:06 pm

1.The small unit stats box show the unit types (archer, anti cavalry).
2.Also the small unit stats box show ability of a unit (burning weapons, poison weapon, can walk in water tiles) as icons.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Ingame UI related II

Post by General Brave » Thu Jul 12, 2018 9:28 pm

Voted.
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 11261
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ingame UI related II

Post by Stratego (dev) » Mon Mar 25, 2019 8:58 am

one is impelemtned

Stratego (dev)
Site Admin
Posts: 11261
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ingame UI related II

Post by Stratego (dev) » Mon Jan 13, 2020 7:57 pm

pinch zoom is implemented

User avatar
makazuwr32
Posts: 5283
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Ingame UI related II

Post by makazuwr32 » Mon Jan 13, 2020 10:16 pm

List of invented techs and damage calculator (sort of) are also implemented.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 11261
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ingame UI related II

Post by Stratego (dev) » Tue Jan 14, 2020 6:41 am

i think damage calculator was ment to be different - but list of techs is really ready - thanks!

Post Reply

Return to “Needs, priorities - Which way would you like the roadmap?”