From Medieval to Industrial. - ANSWERED
From Medieval to Industrial. - ANSWERED
Since this is called Age of Strategy, there
should be more ages... But we're only in the
Medieval Age... But i have an idea (3 of them,
actually), that will move the game into the
Industrial Age (but you can still build units
from the medieval age). 2 new units that i want
to recomnend for this, is the "Musketman (who
equips a musket, and is very powerful, but aim
is bad... Much like the catapult)", then the
"Cannon (which had good damage and range,
but can only move 2 spaces at a time)". Then a
new structure, the "Gun Range", which
allows you to train Musketman.
If this were to be added, it will take it to the next level.
should be more ages... But we're only in the
Medieval Age... But i have an idea (3 of them,
actually), that will move the game into the
Industrial Age (but you can still build units
from the medieval age). 2 new units that i want
to recomnend for this, is the "Musketman (who
equips a musket, and is very powerful, but aim
is bad... Much like the catapult)", then the
"Cannon (which had good damage and range,
but can only move 2 spaces at a time)". Then a
new structure, the "Gun Range", which
allows you to train Musketman.
If this were to be added, it will take it to the next level.
I am Joshua the Hedgehog. Also known as the Random Savage God o3o
Needed Research
Oh, also, you need to research Gunpowder in order to recruit Musketman and Ballastics AND Gunpowder to recruit Cannons.
I am Joshua the Hedgehog. Also known as the Random Savage God o3o
- DoomCarrot
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Re: From Medieval to Industrial.
Woukd this not xompletely overhaul the entire mechanics of the game though?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: From Medieval to Industrial.
Daniel has said that we will not leave this age for the game. BUT this may be a variant game later. Like AoF.
Thanks!
Josh
Josh
Re: From Medieval to Industrial.
Wait... if we're only doing units from the,medieval age... Then why is there Tie Fighters That are upgrada and useable... Last time i checked, thats a futuristic unit, not medieval.
I am Joshua the Hedgehog. Also known as the Random Savage God o3o
Re: From Medieval to Industrial.
Okay.... Whats next? The Death Star a new unit?
*sees it* oh what the heck.
*sees it* oh what the heck.
I am Joshua the Hedgehog. Also known as the Random Savage God o3o
Re: From Medieval to Industrial. - ANSWERED
So.... is this approved, declined, or maybe?
I am Joshua the Hedgehog. Also known as the Random Savage God o3o
Re: From Medieval to Industrial. - ANSWERED
Maybe: case by case basis.
Approved because: Daniel is allowing some gunpowder units, but only units that were used in the Medieval Era.
So far.
Declined (or "Answered") because: Daniel has said that we will not leave the Middle Ages.
Approved because: Daniel is allowing some gunpowder units, but only units that were used in the Medieval Era.
So far.
Declined (or "Answered") because: Daniel has said that we will not leave the Middle Ages.
Thanks!
Josh
Josh
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- Site Admin
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Re: From Medieval to Industrial. - ANSWERED
yes, it is partly accepted and already implemented.
but yes, we will not leave the middle ages.
maybe in a different game "theme" - but that is a bit far fetched.
but yes, we will not leave the middle ages.
maybe in a different game "theme" - but that is a bit far fetched.
Re: From Medieval to Industrial. - ANSWERED
Unless:Daniel (the dev) wrote:maybe in a different game "theme" - but that is a bit far fetched.
a) Daniel gets longer than 24 hour days to do all this or
b) his long-lost twin shows up to help him...
We might not get any more variants of AoS than we have currently
Thanks!
Josh
Josh
- TheBluePhoenix
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Re: From Medieval to Industrial. - ANSWERED
Yeah right cool guy... even sws is not started yet and warcraft strategy qas nearly scrapped i heard
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Re: From Medieval to Industrial. - ANSWERED
AOF will be pulished soon.
yes, SWS should be finished since we are on the verge of the new movie.
i also want the WW2 version (but we need land unit designs)
and i see that a Red Alert version is rising somewhere on forum
-----------
practically
- for me it is ONLY approx 20 hours to start a new game theme (if we dont need engine modifications - we needed many for the fantasy version tough)
- i only need these to start one:
- all unit/tech images
- all action icons/projectiles/explosion effects (rocket/arrows)
- all sounds
- all terrain tiles
- all unit/tech stats (balanced stats!), texts
- all "spells"/effects (like the spells in AOF, or the burning effect in AOS too)
- campaign and random maps
- main menu background in 9patch drawable.
- help file
if we have all these, i can build the first version in 2-3 days! - so this is generally not my time that is "short", unless i do all these
yes, SWS should be finished since we are on the verge of the new movie.
i also want the WW2 version (but we need land unit designs)
and i see that a Red Alert version is rising somewhere on forum
-----------
practically
- for me it is ONLY approx 20 hours to start a new game theme (if we dont need engine modifications - we needed many for the fantasy version tough)
- i only need these to start one:
- all unit/tech images
- all action icons/projectiles/explosion effects (rocket/arrows)
- all sounds
- all terrain tiles
- all unit/tech stats (balanced stats!), texts
- all "spells"/effects (like the spells in AOF, or the burning effect in AOS too)
- campaign and random maps
- main menu background in 9patch drawable.
- help file
if we have all these, i can build the first version in 2-3 days! - so this is generally not my time that is "short", unless i do all these
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: From Medieval to Industrial. - ANSWERED
Okay so basically you are like a superhero dev!!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: From Medieval to Industrial. - ANSWERED
So, Daniel, what you are saying is, if we can get a version all ready, you can handle the engine very quickly?
Dust-n-steel hath desertedeth me. Methinks I must find me a new comrade in arms for WW2 infantry units.
We all knew Daniel was a superhero.
Dust-n-steel hath desertedeth me. Methinks I must find me a new comrade in arms for WW2 infantry units.
We all knew Daniel was a superhero.
Thanks!
Josh
Josh
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: From Medieval to Industrial. - ANSWERED
All.
I think we have some basic riflemen for British, USSR, German, and American. And maybe a few A-T.
I am covering Navies fairly well and can move to air force easily.
Patroid is doing tanks, but is pretty busy with other unit designs.
I think we have some basic riflemen for British, USSR, German, and American. And maybe a few A-T.
I am covering Navies fairly well and can move to air force easily.
Patroid is doing tanks, but is pretty busy with other unit designs.
Thanks!
Josh
Josh
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- Site Admin
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Re: From Medieval to Industrial. - ANSWERED
no, i ment:So, Daniel, what you are saying is, if we can get a version all ready, you can handle the engine very quickly?
- i do not expect very many engine modification that will be needed, i think now we can handle most things any new game will need.
- i said that "if" we need no engine modification i can pull together all assets and stats and stuff to form a new game in sort time.
- naturally every engine modification that will be needed will cost extra time - but i dont expect much
-- --> i think mainly on "optimizations" of the ways of defining the game like
- unit types - what we do currently with unit.json-s to be more easy to define a unit type
- "spells",effects
- terrain affinities (like the undead can walk tru water with lower speed).
- etc