Age of advent

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noaharts
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Age of advent

Post by noaharts »

First of all i want say that im happy that i found this game and i have meet new friends along the way and helping out the community in every single idea i have.

Want to make a new variant called age of advent.
Which means a comming of a new age.
The settings is fantasy and modern tech.
Fantasy of course is mostly magic,mythica creatures and such with a modern twist like automatic guns, tanks, battleships and yes even mechs.

THE FACTIONS
they are gonna be faction that made out of diferent races for example humanity wil consist of Adam(humans) Wright(dwarfs) and Alcas (spirit elves) and we can still add more race in that faction.
The faction that can be played are
Humanity
Wartide
Calamity
Ancient
Void
And so on

And theses are the following mechanics i want to introduce in the game.
TC upgrades
Techs that improve the tc defence and utility of tc giving them more tech like built in walls to increase unit defence hospital increase healing and cannons for offence and the list goes on.
CLANS
Each faction has a clan that can improve there strenghth or weakness of that factions with special units different from each clans (only 1 clan per player)
ERA TECH TREES
tech trees will unlock new units and techs to further your army strength making them more stronger and versitile each era will be stronger than the last one. There are 3 era tech this are
Early era, Middle era and Future era tech.
Start of game: early era
The basic units and defences.
Mid game: middle era
Elites and more stronger unit and unique units for that faction.
Late game: future era
Massive titans and superweapons.
This tech can be steal.
The downside is the cost are expensive and needs alot of turns to develop it.
Unique Garrisons
Maps have now unique tc structures in any map games. For example
Hostpital garrison heals units inside faster
Ancient cannon tc a giant defence structure that protect that area
Mercenary camp tc can bought unique units.
Buildings can be fortify
Check point gives a buff in that area.
And many more.
Note:
They dont produce any factories or megas.

I will release the first 2 factions
Humanity and Wartide

Right about now i am done making 20+ units both faction and working one there structures and stats now.
All i need for the dev is for me too start doing Jsoning and modding the game.
@Stratego (dev)

Thank you for the community and i hope i can make this game come true.
Last edited by noaharts on Mon Sep 07, 2020 5:10 pm, edited 1 time in total.
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noaharts
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Re: Age of advent

Post by noaharts »

Here are my few units for a tease for the 2 factions
Slug_Tank.png
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Troops.png
Troops.png (1.16 KiB) Viewed 5821 times
AEGIS_footmen.png
AEGIS_footmen.png (1.37 KiB) Viewed 5821 times
swine_raider.png
swine_raider.png (1.2 KiB) Viewed 5821 times
pygmy_rioters.png
pygmy_rioters.png (709 Bytes) Viewed 5821 times
Warmog_Grunts.png
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Shark guy 35
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Re: Age of advent

Post by Shark guy 35 »

So, a hybrid of AOWW, AOG and AOF? Correct me if I'm wrong.
"A good plan, violently executed now, is better than a perfect plan next week".
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noaharts
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Re: Age of advent

Post by noaharts »

Where did aog come from you mean the mech part?? XD
Well yes and no
All units will be made out of the ideas of the community while the fantasy part there gonna have some twist on them wont say what they are (spoilers)
Example you can make a unique tank if you want. cause the game is made up but with limitation to that factions.
And you can add any race in the faction but it should fit in with the main factions.
And it was inspired by warhammer a tiny bit tho.
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Maxbirykov2004
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Re: Age of advent

Post by Maxbirykov2004 »

Hmm... Well i think it is pretty crazy idea... But i like crazy ideas... So... If you find Strategos permission to this game... I could help you a little with modding stuff (if i find some reason, and some of this reason what i found left after working with Age of discovery ) (very little chance (so small as chance that tomorrow we have apocalypse))
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noaharts
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Re: Age of advent

Post by noaharts »

Lol it well be crazy and over the top but it will be balanced and im going for a bit more on fiction then realism.
And yes any help is always welcome
New units
Ideas
Or jsoning
My doors are open juat dont touch the candies
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Maxbirykov2004
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Re: Age of advent

Post by Maxbirykov2004 »

noaharts wrote: Mon Sep 07, 2020 5:57 pm Lol it well be crazy and over the top but it will be balanced and im going for a bit more on fiction then realism.
And yes any help is always welcome
New units
Ideas
Or jsoning
My doors are open juat dont touch the candies
Sure
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noaharts
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Re: Age of advent

Post by noaharts »

I have finish the lore of the game so you will know what im planing and the first 2 factions that will be made.

LORE
The world of Alder a planet that is fully covered by the world seed roots and magic is spilling out in every corner of alder. In the early times of alder 2 faction rise in that time and it was know as the great beginings. The Ancients and Calamity i feud that will shake alder to its core from that battle comes a new breed of sentient beings that will expand the race in alder.2000 years later a new age has happen the AGE OF ADVENT a time were good and evil is blurred in the middle. Soon everyone is fighting for there own goals and survival. In this time period war is everywhere and technology and magic are on the same level tanks,planes,mechs that are called golems and magic is rampant. And terrerfying events are spawning in alder. And you as the god (the player) will move your pawn in the chessboard and slaughtering your enemies and choice whichs faction would win the war.

the first 2 factions lore

HUMANITY
A young race that only started 600 years ago and with a few knowledge of what is happening to the world around them. Adam a race of normal looking humans that thought that they were the only race other than themselves but as time goes by they encounter the Wright race a short and muscular breaded humans that can built and invent marvously tech that are far advance than the adams have and soon after that they have meet the Alcas a races that have been abandon by the ancients outcast and afraid of the evil spreading over the lands they took shelter and join the Adams and the Wrights and shared there knowledges of magic and alchemy and told the war between the two first races and the comming of a new event upon the horizon.

WARTIDE
A faction that was born in the war between the calamity and ancients.they were bioweapons and made to serve as wardogs of calamity. creatures that want only blood and the taste of battle.after they found out that they were use as mere pawns to the faction they rebel and fought of there opressors and won there victory to be free and become there own faction that only want one thing to fight every race that they could find and that faction would be could as WARTIDE. The first ones to be made are the warmogs a race of greenskinned beings with the apetite for war they come in mixed sizes and strength due to there abnormal birthing process and the swines a race of pigs that were normal pigs that were fuse with chaos energy and gave birth to them and finally the one that started the rebel are vrags a strong and cunning races of 4 armed warriors that can destroy armies in a second. They have ban together to be a strong and violent faction that will bring every faction in the alder to there knees
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noaharts
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Re: Age of advent

Post by noaharts »

I have finish half of units for tge game and 1 structure for both faction and it gonna be a very long list starting with
Humanity faction
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noaharts
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Re: Age of advent

Post by noaharts »

Riflemen:infantry
Build: TC and barracks and garrison
Cost:2
Hp:28
Atk:10
Range:2
Armor:0/0
Speed:3
Sight:4
Ability
First Aid (lock medical training)
Cd:3
Riflemen.png
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noaharts
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Re: Age of advent

Post by noaharts »

Slug tank:tank/siege
Build: TC and war factory and garrison
Cost:4
Hp:40
Atk:13
Armor:4/4
Speed:3
Sight:3
Bonus
Buildings:25%
Ability
Siege mode transform into siege form
Slug_Tank.png
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Slug tank siege
Few same stat
Atk:15 aoe 1
Armor:5/4
Range:4
Min range:1
Miss:20%
Speed:0
Bonus
Building:100%
Ability
Track mode:return to normal
Slug_Tank_Siege.png
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noaharts
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Re: Age of advent

Post by noaharts »

Ursa:beast/anti-infantry
Cost:3
Hp:39
Atk:10
Armor:0/0
Speed:3
Sight:4
Bonus
Infantry:100%
Heavy infantry:50%
Beast:25%
Ability
Roar
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noaharts
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Re: Age of advent

Post by noaharts »

Scouts:infantry/support/scout
Build:tc, barracks and garrison
Cost:3
Hp:21
Atk:7
Armor:0/0
Speed:4
Sight:5
Ability
Reveal:can see steatlh units
Range:2
First aid (lock basic medical)
Single shot dmr
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noaharts
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Re: Age of advent

Post by noaharts »

Tin man:golem
Build in tc,machinery,garrison
Cost:4
Hp:39
Atk:15
Range:3
Armor:2/1
Speed:3
Sight:4
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noaharts
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Re: Age of advent

Post by noaharts »

Assault troops:infantry/anti infantry
Build: tc, barracks and garrison
Cost:2
Hp:32
Atk:9
Armor:0/0
Speed:3
Sight:3
Bonus
Infantry 50%
Ability
First aid (lock basic medical)
Frag granades
Anti-armor grenades
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noaharts
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Re: Age of advent

Post by noaharts »

Humvee:vehicle/anti infantry/anti air
Build:tc,war factory and garrison
Cost:4
Hp:26
Atk:5(2 act)
Armor:2/2
Speed:5
Sight:5
Bonus
Infantry:100%
Heavy infantry:50%
Beast:50%
Air units:50%
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noaharts
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Re: Age of advent

Post by noaharts »

Anti-Armor vulcan:anti tank/artillery
Build:tc,war factory and garrison
Cost:2
Hp:18
Atk:7
Range:3
Armor:0/0
Speed:1
Sight:3
Bonus
Vehicle 150%
Tank 100%
Golem:100%
Heavy tank:50%
Titan:25%
anti_armor_gun.png
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noaharts
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Re: Age of advent

Post by noaharts »

Rocketeers:infantry anti-tank anti-air
Build:tc,barracks,garrison
Cost:2
Hp:32
Atk:8
Range:2
Armor:0/0
Speed:3
Sight:3
Bonus
Vehicle:100%
Tanks:100%
Golem:100%
Air units:50%
Structures:50%
Heavy tank:50%
Ability
First aid
Rocketeer.png
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Re: Age of advent

Post by noaharts »

Footmen:heavy infantry
Build:barracks
Cost:3
Hp:35
Atk:12
Armor:2/1
Speed:3
Sight:3
Bonus
Infantry:50%
Ability
Valor
First aid
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noaharts
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Re: Age of advent

Post by noaharts »

Militia
Build:tc
Cost:1
Hp:20
Atk:8
Armor:0/0
Speed:3
Sight:3
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Re: Age of advent

Post by noaharts »

Wright builder
Build:tc
Cost:3
Hp:23
Atk:0
Armor:0/0
Speed:3
Sight:3
Mend:10
Ability
Combat mode
Wright_Builders-1.png
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Wright combat builders
Lock:militia ordinance
Hp:23
Atk:9
Range:2
Armor:0/0
Speed:3
Sight:3
Cannot build in this form
Ability
Builder form
wright_builder_combat.png
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noaharts
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Re: Age of advent

Post by noaharts »

And now for techs and structure
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noaharts
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Re: Age of advent

Post by noaharts »

Basic medical training
Build:barracks
Cost:4
Infantry can now heal themsevles in battle
Unlocks
First aid ability
Hospital
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noaharts
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Re: Age of advent

Post by noaharts »

Defence protocol
Build:tc and research center
Cost:5
Tc gain bonus armor everyunit inside the tc and increase the capacity by 1
Effect
Tc upgrade
Gains armor when inside the tc by 3
Capacity + 1
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Re: Age of advent

Post by noaharts »

Explosive Arsenal
Build:barracks and workshop
Cost:4
Unlocks grenades and c4 for infantry
Unlocks
Grenade abilities
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noaharts
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Re: Age of advent

Post by noaharts »

Militia_ordinance
Build:tc
Cost:6
All tc can now spawn militia and unlocks militia in tcs
militia_ordinance-1.png
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noaharts
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Re: Age of advent

Post by noaharts »

Barracks
Hp:100
Sight:3
Capacity:3
Heal rate:10
Const bonus:40%
Mend bonus:10%
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Re: Age of advent

Post by noaharts »

The first faction units for humanity is done next is
Wartide
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noaharts
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Re: Age of advent

Post by noaharts »

Warmog grunts:infantry
Buld:tc,barracks,garrison
Cost:2
Hp:35
Atk:13
Armor:0/0
Speed:3
Sight:3
Bonus
Infantry:50%
Ability
Scrap grenade
Warmog_Grunts.png
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Re: Age of advent

Post by noaharts »

Pygmy rioteers
Build:tc,barracks,garrison
Cost:2
Hp:24
Atk:8
Armor:0/0
Speed:3
Sight:3
Ability
Scrap grenade
Panic rush
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