Clash of the ageofs

Post Reply
User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Clash of the ageofs

Post by Sunrise Samurai » Sat Sep 30, 2017 2:11 am

It might almost be fun to play a game with AoS, AoF, and AoWW combined. Give AoWW longer ranged units ranges comparable to the other two, and let everyone brawl. The bomber took out a ballista, just to be blown out of the sky by a mage's fireball. Tie fighter takes him down, but falls to AA fire, which a plant vs zombies pea shooter finishes off.

Who would win that battle?
Currently residing at the local ninja academy. I'm still watching though.

Dan301002
Posts: 324
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Clash of the ageofs

Post by Dan301002 » Sat Sep 30, 2017 5:01 am

Sunrise Samurai wrote:which a plant vs zombies pea shooter finishes off.
Wait, from where its resides? :?
Currently exploring the wonder of dimension.

Stratego (dev)
Site Admin
Posts: 9564
Joined: Fri Apr 25, 2014 9:28 pm

Re: Clash of the ageofs

Post by Stratego (dev) » Sat Sep 30, 2017 7:48 am

in aof, an animating pea-shooter designed by my 8yo son :)

Dan301002
Posts: 324
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Clash of the ageofs

Post by Dan301002 » Sat Sep 30, 2017 11:22 am

Stratego (dev) wrote:in aof, an animating pea-shooter designed by my 8yo son :)
Oh, i never knew that easter egg existed in the first place. Well i never play AoF anyways, it doesn't feels right for me (just my opinion, don't be mad). :lol:
Currently exploring the wonder of dimension.

Stratego (dev)
Site Admin
Posts: 9564
Joined: Fri Apr 25, 2014 9:28 pm

Re: Clash of the ageofs

Post by Stratego (dev) » Sat Sep 30, 2017 1:20 pm

you are right, the tie fighter fits better ;)

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Mon Oct 02, 2017 12:50 am

I don't think I caught​ that your son designed it. It's pretty cool, if underwhelming in normal gameplay. Good for elves or undead to use, since they don't have shooting towers, but orcs are better off building​ towers, and humans could go with fortresses or catapults.

Tell your son we like it and to let us know if he has any more ideas like it :D
Currently residing at the local ninja academy. I'm still watching though.

Dan301002
Posts: 324
Joined: Thu Apr 13, 2017 2:54 am
Location: ?????

Re: Clash of the ageofs

Post by Dan301002 » Mon Oct 02, 2017 6:28 am

Don't forget "The Ratte". ;)
Currently exploring the wonder of dimension.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Wed Oct 18, 2017 12:26 am

Hey Daniel. Think you could take the current units from everything and put them​ in a combined​ game, as a forum joke? Just post a link on here or require us to email you for it.

Everything uses the same engine, so it should mesh seamlessly....ish. (maybe not the lack of range in AoWW, as the only real problem.) Races/nations stay the same, with AoS as one big race since it wasn't ever divided into factions. Since this will never see the light of official publishing, I think it would be safe to include SwS in it as well.
Currently residing at the local ninja academy. I'm still watching though.

Stratego (dev)
Site Admin
Posts: 9564
Joined: Fri Apr 25, 2014 9:28 pm

Re: Clash of the ageofs

Post by Stratego (dev) » Wed Oct 18, 2017 6:10 pm

it would cost me 1-2 weeks, but good idea :)

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Clash of the ageofs

Post by LordOfAles » Wed Oct 18, 2017 6:15 pm

That would be crazy lol :lol: Rome against orcs against US+undead
The Crusade never ends...

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Clash of the ageofs

Post by samuelch » Wed Oct 18, 2017 6:34 pm

Do races included to?
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Clash of the ageofs

Post by LordOfAles » Wed Oct 18, 2017 6:44 pm

I think it would be interesting if there was no race system, like in AoS...lol imagine that xD
The Crusade never ends...

User avatar
samuelch
Posts: 1605
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Clash of the ageofs

Post by samuelch » Wed Oct 18, 2017 6:56 pm

There is one problem. The Tcs will be so full.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Clash of the ageofs

Post by LordOfAles » Wed Oct 18, 2017 6:58 pm

Long time to load...
The Crusade never ends...

User avatar
LordOfAles
Posts: 3659
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Clash of the ageofs

Post by LordOfAles » Wed Oct 18, 2017 6:58 pm

Luckily i have a fast device :P
The Crusade never ends...

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Wed Oct 18, 2017 10:37 pm

I think existing race divisions are best. AoS stays as it's own race, using the AoS logo for the emblem. Include one race option for everything lumped together, like the AoWW option to use anything.

Everyone must understand that balancing this is impossible from the start. Don't expect tanks to be op against cavalry, for example, since their stats aren't that different. Instead, be prepared for archers to destroy modern aircraft. Bonus systems won't work between games, due to different unit classifications. AoS vs AoF should be more balanced​, but we will be making house rules for most games.

I think overall, this is 1-2 weeks well spent. I expect us to get a lot of fun gameplay out of it. I can tell you the first game I'd like to try is AoS humans vs AoF humans :D
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6701
Joined: Thu Feb 26, 2015 8:18 pm

Re: Clash of the ageofs

Post by Alexander82 » Thu Oct 19, 2017 12:56 am

Isn't a problem that AoW units are 64x64?
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Tue Dec 26, 2017 9:03 pm

Since AoWW units have wonky ranges and image sizes compared to the other games, what would it take for a combined AoS/AoF/SwS game to be compiled from the current state of each game? I'm thinking just dump everything in and blend.
Currently residing at the local ninja academy. I'm still watching though.

Midonik
Posts: 3511
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Clash of the ageofs

Post by Midonik » Wed Jan 24, 2018 6:36 pm

I have moddable version,I think I cloud do it if Daniel aggres.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Wed Jan 24, 2018 7:56 pm

Could you please? That would be awesome.
Currently residing at the local ninja academy. I'm still watching though.

Stratego (dev)
Site Admin
Posts: 9564
Joined: Fri Apr 25, 2014 9:28 pm

Re: Clash of the ageofs

Post by Stratego (dev) » Wed Jan 24, 2018 8:05 pm

sorry i would suggest to focus on aow, or even to aog than this idea.

also it would be more than 1or 2 week to de-syncronize overlapping id-s - this is a mighty work.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Clash of the ageofs

Post by Sunrise Samurai » Wed Jan 24, 2018 9:35 pm

Ahh okay. Despite my lack of recent input, I am excited to see AoG finished.
Currently residing at the local ninja academy. I'm still watching though.

Post Reply

Return to “New variant ideas”