Age Of Rise

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 3:12 am

Similar To age of but with its own twist

1.) All Fantasy races are more advance than the ones in age of fantasy

2.) this variant will have 3 Armors
Armor / P.Armor/ M.Armor
M = Magic

3.) this will not have Subs but In fact will have alot more races

4.) we call races by they're nations and not by race

5.) Shield Icons are not use here in this variant but instead Banners

6.) all races tech besides dwarves and Warfell are around The 1800s ( Dwarves and Warfell around 1900s )

7. Races:
Humans - Warfell
Dwarves - Ironheart
Elves - Cloverleaf
Beastmen - Clawstone
Angels - Heavenly Order
Demons - Underworld
Undead - The forgotten

And more to come

Help is appreciated

@Stratego (dev)
What you think?
Me and Brave are planning In discord

User avatar
Gral.Sturnn
Posts: 837
Joined: Tue Feb 13, 2018 11:29 pm

Re: Age Of Rise

Post by Gral.Sturnn » Sat Dec 01, 2018 5:23 am

Sounds great the o my problem is the technological setting id rather say it would be a mix of the 12th centuru with a mix of 15th century technology unless you want dwarves to look like this
Attachments
images (61).jpeg
images (61).jpeg (61.65 KiB) Viewed 417 times
~Gral.Sturnn

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 6:32 am

Gral.Sturnn wrote:
Sat Dec 01, 2018 5:23 am
Sounds great the o my problem is the technological setting id rather say it would be a mix of the 12th centuru with a mix of 15th century technology unless you want dwarves to look like this
Sorry but we are not reducing what a race is capable of
All Races Are more advance than what they are in Aof fantasy

Also you do know Dwarves a capable of alot

User avatar
Puss_in_Boots
Posts: 1874
Joined: Fri Apr 21, 2017 1:23 am

Re: Age Of Rise

Post by Puss_in_Boots » Sat Dec 01, 2018 7:25 am

:!: With my experience, I can guide you if you need any help modding Tankhead, lest Brave has got you covered in that regard.

I think bringing races up to their full potential is a grand idea. Its assests could even help the other 2 sci-fi ongoing projects in their development.

Just a question, will it be 64 x 64, or 32 x 32?
RED, WHITE and BLUE!

User avatar
Gral.Sturnn
Posts: 837
Joined: Tue Feb 13, 2018 11:29 pm

Re: Age Of Rise

Post by Gral.Sturnn » Sat Dec 01, 2018 3:03 pm

Dwarves?
Attachments
images (62).jpeg
images (62).jpeg (44.69 KiB) Viewed 395 times
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 837
Joined: Tue Feb 13, 2018 11:29 pm

Re: Age Of Rise

Post by Gral.Sturnn » Sat Dec 01, 2018 3:03 pm

Humans?
Attachments
main-qimg-570b15032975d21f6ec897b42a323d2f-c.jpeg
main-qimg-570b15032975d21f6ec897b42a323d2f-c.jpeg (50.68 KiB) Viewed 395 times
~Gral.Sturnn

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 3:09 pm

Puss_in_Boots wrote:
Sat Dec 01, 2018 7:25 am
:!: With my experience, I can guide you if you need any help modding Tankhead, lest Brave has got you covered in that regard.

I think bringing races up to their full potential is a grand idea. Its assests could even help the other 2 sci-fi ongoing projects in their development.

Just a question, will it be 64 x 64, or 32 x 32?
32 × 32

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 3:09 pm

Gral.Sturnn wrote:
Sat Dec 01, 2018 3:03 pm
Humans?
I don't understand?

What is it your doing

User avatar
Gral.Sturnn
Posts: 837
Joined: Tue Feb 13, 2018 11:29 pm

Re: Age Of Rise

Post by Gral.Sturnn » Sat Dec 01, 2018 3:11 pm

Im asking if that is how races will look
~Gral.Sturnn

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 4:07 pm

Gral.Sturnn wrote:
Sat Dec 01, 2018 3:11 pm
Im asking if that is how races will look
Warfell already have a look
In the AOF section theirs a whole backstory to Warfell
Screenshot_2018-12-01-10-03-01-1.png
Screenshot_2018-12-01-10-03-01-1.png (356.37 KiB) Viewed 389 times
Screenshot_2018-12-01-10-00-53-1.png
Screenshot_2018-12-01-10-00-53-1.png (379.84 KiB) Viewed 389 times
Most the dwarves will follow this style
Iron and Gold look

User avatar
godOfKings
Posts: 1606
Joined: Fri Sep 22, 2017 4:50 pm

Re: Age Of Rise

Post by godOfKings » Sat Dec 01, 2018 4:12 pm

More like current race in aof will have added, floating cities with arcane magic, muskets, steam trains, dwarves will have air ships that throw bombs with power to destroy cities, orcs will b more intelligent but still physically stronger, goblins can make wooden carts powered by steam engine and moves faster than a horse, elves can use explosive arrows like rambo :lol: and use dark magic to leech away blood of victims with parasitic plants (that could b new idea actually) and since undead revives the dead of all race, they can still use watevr they could b4 dying (no complex machines though, but guns and magic)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Gral.Sturnn
Posts: 837
Joined: Tue Feb 13, 2018 11:29 pm

Re: Age Of Rise

Post by Gral.Sturnn » Sat Dec 01, 2018 4:14 pm

Ok, but its not 19th nor 18th century
~Gral.Sturnn

User avatar
Puss_in_Boots
Posts: 1874
Joined: Fri Apr 21, 2017 1:23 am

Re: Age Of Rise

Post by Puss_in_Boots » Sat Dec 01, 2018 4:21 pm

Ah, :idea: I get it now, it's just AoF, but with more extreme power and creativity that was left unused by Alexander.
RED, WHITE and BLUE!

User avatar
Lynx Shafir
Posts: 1189
Joined: Mon May 28, 2018 4:24 am

Re: Age Of Rise

Post by Lynx Shafir » Sat Dec 01, 2018 4:22 pm

Keblar armor and space helmet than?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Sat Dec 01, 2018 8:04 pm

godOfKings wrote:
Sat Dec 01, 2018 4:12 pm
More like current race in aof will have added, floating cities with arcane magic, muskets, steam trains, dwarves will have air ships that throw bombs with power to destroy cities, orcs will b more intelligent but still physically stronger, goblins can make wooden carts powered by steam engine and moves faster than a horse, elves can use explosive arrows like rambo :lol: and use dark magic to leech away blood of victims with parasitic plants (that could b new idea actually) and since undead revives the dead of all race, they can still use watevr they could b4 dying (no complex machines though, but guns and magic)
Actually Im thinking on that
In this fantasy goblins are intelligent and have turn the tides in enslaving orcs and other type creatures similar to orcs
Orcs are not the main in this fantasy
Lynx Shafir wrote:
Sat Dec 01, 2018 4:22 pm
Keblar armor and space helmet than?
Erm? How was just showing the design and style
And most dwarves armor are Iron and gold ( not all but most )
Puss_in_Boots wrote:
Sat Dec 01, 2018 4:21 pm
Ah, :idea: I get it now, it's just AoF, but with more extreme power and creativity that was left unused by Alexander.
Very accurate
Gral.Sturnn wrote:
Sat Dec 01, 2018 4:14 pm
Ok, but its not 19th nor 18th century
Eh Era is an issue not doubt

Pretty much Try finding a Time era for Warfell based on what they have cause no doubt Warfell quite advance
But anyways once we figure that out, dwarves will be on similar stand as far as time Era technology wise for them

User avatar
Puss_in_Boots
Posts: 1874
Joined: Fri Apr 21, 2017 1:23 am

Re: Age Of Rise

Post by Puss_in_Boots » Mon Dec 03, 2018 5:26 am

I'm starting to think, maybe Elves should be free from their dodge percentages, and make up for their lack of survivability with force fields instead.
RED, WHITE and BLUE!

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Mon Dec 03, 2018 5:58 am

Puss_in_Boots wrote:
Mon Dec 03, 2018 5:26 am
I'm starting to think, maybe Elves should be free from their dodge percentages, and make up for their lack of survivability with force fields instead.
Yes Indeed, also you still Unable to join discord?
It doesn't have to Be the Aos one?
Me and Brave are using a different server, some others there but its really us two planning

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Wed Dec 05, 2018 7:21 pm

Turns out we are doing a 64 × 64 game for higher quality images

User avatar
makazuwr32
Posts: 3390
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Age Of Rise

Post by makazuwr32 » Fri Dec 07, 2018 9:24 am

I think it will still be shot down.
Just like Warcraft strategy & Age of Alerts as well as Age of History.

Don't waste your time on this. It will require at least year to get to the level of AoWW and 2-5 years to get to the level of AoF. And because it is similar to AoF than nobody will abandon ready project in order for "new and better variant of" which is made from scrap.

IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
godOfKings
Posts: 1606
Joined: Fri Sep 22, 2017 4:50 pm

Re: Age Of Rise

Post by godOfKings » Fri Dec 07, 2018 10:11 am

wow :o talk about a savage signature :shock: even copy righted :lol:

at least star wars have some chance i hope :D
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Fri Dec 07, 2018 4:01 pm

He's determined just cause its fantasy setting people would just reject
Despite all the differences it has
So far everyone has said if its different enough it will work but no one said it'll fail

Regradless I'm going through with this, it'll take time to set up but it all starts somewhere

Midonik
Posts: 2833
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Age Of Rise

Post by Midonik » Fri Dec 07, 2018 6:15 pm

Well I'm saying I doubt it will really work and I'm working on it for fun. At least it can be funny thing for forumers to play.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Stratego (dev)
Site Admin
Posts: 7378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Age Of Rise

Post by Stratego (dev) » Fri Dec 07, 2018 6:27 pm

i dont have anything against it if it is REALLY totally different than AOF.

i just only suggest starting it in modding in a 64px game, especially starting from AOW (as others are also do galaxy and starrwars)
Tankhead: do u have working modding version of AOW?

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Fri Dec 07, 2018 6:59 pm

Stratego (dev) wrote:
Fri Dec 07, 2018 6:27 pm
i dont have anything against it if it is REALLY totally different than AOF.

i just only suggest starting it in modding in a 64px game, especially starting from AOW (as others are also do galaxy and starrwars)
Tankhead: do u have working modding version of AOW?
If modding is Dev version than yes I do

Stratego (dev)
Site Admin
Posts: 7378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Age Of Rise

Post by Stratego (dev) » Fri Dec 07, 2018 9:18 pm

no, you need to have modding grant, tell me your aow username. (in email, and in reply i will send how to mod)

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Fri Dec 07, 2018 10:52 pm

Stratego (dev) wrote:
Fri Dec 07, 2018 9:18 pm
no, you need to have modding grant, tell me your aow username. (in email, and in reply i will send how to mod)
Ok

User avatar
General Brave
Posts: 4260
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Age Of Rise

Post by General Brave » Fri Dec 07, 2018 10:52 pm

Don't forget I'm also leading the project.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 3390
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Age Of Rise

Post by makazuwr32 » Mon Dec 10, 2018 5:52 am

It in plans already has same races as aof. But called "nations".

And even if you will continue your work on this project, @Tankhead, remember that it will take years to get on some proper level of design for this project.
At least on level of AoWW.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Tankhead
Posts: 1547
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Age Of Rise

Post by Tankhead » Mon Dec 10, 2018 9:00 pm

Who said it'll be easy lol
Of course I know this but im doing it anyways.
Whether it takes some months or some years who cares

Btw Some are same races but work differently.

Also could you stop persisting from me to stop this.
I told you im done with AoF, ill continue working On AI cause that was the point of me joining forums but other than that nothing else.

AoF needs huge fixes but no one seems to care so why should I?
Done trying.

Stratego (dev)
Site Admin
Posts: 7378
Joined: Fri Apr 25, 2014 9:28 pm

Re: Age Of Rise

Post by Stratego (dev) » Mon Dec 10, 2018 9:04 pm

AoF needs huge fixes but no one seems to care so why should I?
Done trying.
sorry i am afraid i dont understand.
i thought we managed to make AOF changes on a track, you need to send to Alexander and they can go in - do u have anything sent to alexander to be put in?

you say you are planning this AgeOfRise because u think we can not have changes in AOF?

"no one seems to care" who do u mention? i care at least ! :)

Post Reply

Return to “New variant ideas”