Age of advent

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noaharts
Posts: 169
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Re: Age of Alder

Post by noaharts » Mon Sep 14, 2020 12:08 pm

Bulk tank:tank
Build:tc,war factory,garrison
Cost:4
Hp:36
Atk:12
Armor:4/3
Speed:3
Sight:4
Ability
Dent repair
Repairs body damges and gains armor
Effect
Repair 10%
Armor +2
Last:2
Cd:4
bulk_tank.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:08 pm

Pygmy pilliger:infantry/scout
Build:tc,barracks,garrison
Cost:3
Hp:20
Atk:8
Range:2
Armor:0/0
Speed:4
Sight:5
Ability
Panic rush
Reveal steatlh range:2
Scrap pile
pygym_invaders.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:09 pm

Warmog demolisher:infantry/anti-tank/siege
Build:tc,barracks,garrison
Cost:3
Hp:35
Atk:11
Armor:0/0
Speed:3
Sight:3
Bonus
Tank:50%
Structures:125%
Vehicles:75%
Heavy tank:25%
Warmogs_Demolisher.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:10 pm

Pygmy barrel bomber:infantry/support/siege
Build:barracks
Cost:4
Hp:18
Atk:0
Armor:1/0
Speed:3
Sight:4
Ability
Self destruct
Sacrifice himself to damge and unit or structure
Effect
Dmg 20
Structure:50%
Suicide
Panic rush
pygmy_barrel_bomb.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:10 pm

Vrag skrimishers:infantry
Build:tc and barracks
Cost:4
Hp:34
Armor0/1
Atk:10 (2act)
Range:2
Speed:3
Sight:3
Ability
Passive
Vrag coordination
When there are more vargs in the area there dmg inc by 1
Effect
Atk+1 per varg
Range:1
vrag_skrimisher.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:11 pm

Roaster:golem/flamer
Build:tc,war factory,garrison
Cost:4
Hp:30
Atk:9
Armor:1/0
Speed:4
Sight:4
Bonus
Infantry:100%
Heavy infantry:100%
Structures:100%
Beast:50%
Ability
Flamer weapon
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:12 pm

Swine marksmen
Build:tc,barracks,garrison
Cost:2
Hp:31
Atk:7
Range:2
Armor:0/0
Range:3
Speed:3
Sight:3
Ability
Scrap pile
swine_marksmen-1.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:12 pm

Warthog:vehicle/anti infantry/siege
Build:tc,war factory,garrison
Cost:4
Hp:23
Atk:8
Armor:2/0
Speed:5
Sight:5
Bonus
Infantry:100%
Heavy infantry:50%
Beast:100%
Structure:50%
warthog.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:13 pm

Swine builders
Build:tc
Hp:24
Atk:0
Armor:0/0
Speed:3
Sight:3
Mend:10
Ability
Scrap pile
Scrap grenade
swine_builder.png
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:13 pm

Building and tech next
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:14 pm

Scrap innovation
Build:tc and workshop
Cost:4
Unlocks scrap weaponry for units
Effect
Unlocks scrap abilities
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noaharts
Posts: 169
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Re: Age of advent

Post by noaharts » Mon Sep 14, 2020 12:17 pm

Battle fort
Build:tc and research center
Cost:6
Tc can now defend themselves with automatic turrets that fire heavy machinegun rounds to the enemy
Effect
Heavy shoota
Dmg:5 (2act)
Bonus
Infantry:100%
Heavy infantry:50%
Air units:50%
Vehicles:100%
Beast:100%
battle_fort.png
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Swine depot
Build tc,research center
Cost:5
Swine can repair vehicles outside of the tc
Effect
Junk repair
Mend by 15
Range:2
swine_depot.png
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Pillagers
Build:barracks
Cost:4
All infantry units gain a bonus against structures
Effect
Bonus
All infantry
Structures:50%
pillagers.png
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War courtyard(barracks)
Hp:85
Sight:3
Capacity:3
Heal rate:10
Const bonus:40%
Mend bonus:10%
War_courtyard-1.png
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Shark guy 35
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Re: Age of advent

Post by Shark guy 35 » Mon Sep 14, 2020 4:48 pm

Nice. I could help a little if I'm not too busy with school.
Don't worry, I don't bite! I'm a friendly shark!

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Maxbirykov2004
Posts: 687
Joined: Mon Mar 30, 2020 12:50 pm
Location: Belarus

Re: Age of advent

Post by Maxbirykov2004 » Mon Sep 14, 2020 5:26 pm

Wow... If you want, i can send you some modding stuff (Age of Galaxy dev version ,and assets...)

Как говорится "Если хочешь помочь голодному, не давай ему рыбу, а дай удочку чтобы он её словил"
(Use translator)
AOD team, join now viewforum.php?f=230

Midonik
Posts: 3847
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Location: Poland

Re: Age of advent

Post by Midonik » Mon Sep 14, 2020 5:34 pm

"If you want to help a man, don't give him a fish, but a fishing rod so he can catch it."


No goggle translator used btw.


And he is on it already Max.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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Maxbirykov2004
Posts: 687
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Location: Belarus

Re: Age of advent

Post by Maxbirykov2004 » Mon Sep 14, 2020 5:58 pm

Midonik wrote:
Mon Sep 14, 2020 5:34 pm
"If you want to help a man, don't give him a fish, but a fishing rod so he can catch it."


No goggle translator used btw.


And he is on it already Max.
Ok
AOD team, join now viewforum.php?f=230

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GeneralWadaling
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NOW IT HAS ITS OWN FORUM!

Post by GeneralWadaling » Tue Sep 22, 2020 6:24 am

THE VARIENT NOW HAVING ITS NEW FORUM:
https://server.androidutils.com/forum/v ... 3602244b7e
Just in case people are wandering here.

Written by a guy bypassing here.
AlphaCorps, ready for new conquests!
Recently gettin new ideas here https://server.androidutils.com/forum/v ... 3602244b7e

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