New Buildings And Structures IMPLEMENTED

Moderator: Endru1241

Post Reply
User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

New Buildings And Structures IMPLEMENTED

Post by MightyGuy » Thu Aug 31, 2017 5:18 am

More Buildings And Structures Makes The Game More Interesting.
Neutral House 5.png
Neutral House 5.png (1.4 KiB) Viewed 2957 times
Neutral House
Neutral House 6.png
Neutral House 6.png (1.39 KiB) Viewed 2957 times
Neutral House
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 5:20 am

Neutral Shop.png
Shop
Neutral Shop.png (1.38 KiB) Viewed 2956 times
Neutral Temple.png
Temple
Neutral Temple.png (975 Bytes) Viewed 2956 times
A.K.A SacredNut

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: New Buildings And Structures

Post by Puss_in_Boots » Thu Aug 31, 2017 5:27 am

Would the temple give some kind of moral bonus value to each infantry unit? Maybe make it a capturable for another strategic advantage such as the mill, or add it to Buildables as a tower that provides a buff to units in short range to hold a choke point well.
RED, WHITE and BLUE!

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 5:30 am

I'm Sorry But, This is just a neutral Building, You Can Request again by Making another topic about Temple, if this become Implemented
A.K.A SacredNut

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures

Post by Stratego (dev) » Thu Aug 31, 2017 5:48 am

they are awesome! putting into both aos and aof!

make more! :)

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 6:43 am

Here is the another House. I Will make Neutral Industrial Structure Soon.. :)
Attachments
Neutral House 7.png
Neutral House 7.png (1.29 KiB) Viewed 2943 times
A.K.A SacredNut

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures

Post by Stratego (dev) » Thu Aug 31, 2017 7:00 am

gooooood! go ahead! :)

User avatar
Puss_in_Boots
Posts: 2686
Joined: Fri Apr 21, 2017 1:23 am

Re: New Buildings And Structures

Post by Puss_in_Boots » Thu Aug 31, 2017 7:01 am

You should try making more winter themed, or desert homes if you can do it after.
RED, WHITE and BLUE!

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 10:28 am

Here! moreee! I will Make More As Many As I Can :)
Neutral Restaurant.png
Neutral Restaurant
Neutral Restaurant.png (1.43 KiB) Viewed 2926 times
Neutral Tavern.png
Neutral Tavern
Neutral Tavern.png (798 Bytes) Viewed 2926 times
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 10:30 am

Puss_in_Boots wrote:You should try making more winter themed, or desert homes if you can do it after.
I'm Sorry Again, I Can't Do That Right Now Because I Will doing For Classical Theme or Template, But, I Can Do It In Different Topic.
A.K.A SacredNut

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures

Post by Stratego (dev) » Thu Aug 31, 2017 2:15 pm

ok! can i put them in or you are doing more?

User avatar
patroid
Posts: 1174
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: New Buildings And Structures

Post by patroid » Thu Aug 31, 2017 2:20 pm

Daniel we gonna do WAYYYY moee but it would be nice if you start implementing.
btw will you make those neutral buildings enterable?
if yes is it still needed to add teamcolor or a Garrison image version (for the Mill)?

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures

Post by MightyGuy » Thu Aug 31, 2017 2:26 pm

Here Are The Last. Warehouse And Paddy
Neutral Paddy.png
Paddy
Neutral Paddy.png (1.31 KiB) Viewed 2909 times
Neutral Warehouse.png
Warehouse
Neutral Warehouse.png (1.02 KiB) Viewed 2909 times
A.K.A SacredNut

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures

Post by Stratego (dev) » Thu Aug 31, 2017 2:45 pm

patroid wrote:Daniel we gonna do WAYYYY moee but it would be nice if you start implementing.
btw will you make those neutral buildings enterable?
if yes is it still needed to add teamcolor or a Garrison image version (for the Mill)?

yes i ment: in this "drop" are we at the end.
enterable: i planned them as current neutral building, they can be placed in mapeditor with teamcolor (in skirmish maps) and that case they are enterable by (if i remember right) 1 unit and only enemy can rumble it.

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures

Post by Stratego (dev) » Thu Aug 31, 2017 7:18 pm

all is in (in AOF uos 20, and will in AOS too uos 40)
thanks!

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures IMPLEMENTED

Post by Stratego (dev) » Thu Aug 31, 2017 7:24 pm

i see that most of them has bad teamoloring, please fix it, here are all attached, please modify these becasue we need to keep these filenames and i have alredy fixed image size
thanks!
Attachments
neutrals.zip
(12.35 KiB) Downloaded 60 times

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: New Buildings And Structures IMPLEMENTED

Post by MightyGuy » Thu Aug 31, 2017 10:41 pm

Fixed Team Colorings. I Copied The Hex Color From Orc Shaman's Team Color. Check If I Got Mistake Again
Attachments
Neutral_Fixed_Teamcolor.zip
(13.47 KiB) Downloaded 48 times
A.K.A SacredNut

Stratego (dev)
Site Admin
Posts: 9569
Joined: Fri Apr 25, 2014 9:28 pm

Re: New Buildings And Structures IMPLEMENTED

Post by Stratego (dev) » Fri Sep 01, 2017 5:53 am

thanks! putting in!

Post Reply

Return to “IMPLEMENTED - Neutrals”