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Poison catapult - ANSWERED

Posted: Mon Jan 09, 2017 9:24 pm
by Cloudff5
I think a poison catapult could work very well it could poison several units at once and it could be cheaper to produce then a regular one it could made in six turns instead of the 8 it usually takes u could also have a sacrifice system set up to where u have to move a unit bye it and depending on the strength and worth of said unit that's how strong the poison affects anyhow its just a new idea I had any opinions welcome

Re: Oripthtor

Posted: Tue Jan 10, 2017 5:31 am
by Alpha
Sorry bud but we will never ever implement anymore flying units unless it's a good reason with historical evidence that it was used

Re: Oripthtor

Posted: Fri Jan 13, 2017 1:43 am
by Cloudff5
Then why is there in the first place if it can't be improved or upgraded what's the point

Re: Oripthtor

Posted: Sat Jan 14, 2017 1:58 am
by Cloudff5
Then what's the point if u can't emprove or upgrade it remains stagnant and that would suck :<

Re: Oripthtor

Posted: Sat Jan 14, 2017 2:48 pm
by DoomCarrot
The orthnicopter is already increadibly useful without an upgrade. It is ,ade to be a "special" unit, like celtic swordsmen, hussars, etc. Not everything needs upgrades

Re: Oripthor/Poison catapult

Posted: Sun Jan 15, 2017 12:30 pm
by Detros
Don't merge two different topics together. This was thread for Oripthor suggestion so make a separate thread for Poison catapult suggestion, please.

Re: Poison catapult

Posted: Sun Dec 03, 2017 8:36 pm
by Enemy of LordOfAles
Not wise idea.

Re: Poison catapult ANSWERED

Posted: Thu Feb 01, 2018 2:25 am
by Belfry777
This topic is answered.Here is the reason, poison catapults can't be implemented because of two main reasons. One poison has to hit a unit to effect it, now if you are thinking about castle siege then it would have to have a area of poison like area damage, but this is clearly not possible because of the range of catapults is too short anyway it would hurt himself! Two if it was implemented the balance of the game would be tipped in favor of besieging and not defending.

Re: Poison catapult - ANSWERED

Posted: Fri Mar 30, 2018 7:39 pm
by COOLguy
Yes, I think there would be too many logistic problems. Not sure that it is historical too.

Re: Poison catapult - ANSWERED

Posted: Sat Mar 31, 2018 3:43 am
by Belfry777
Well a poison takes time in take hold in a person's body, it must be injected like the poison archer.

Re: Poison catapult - ANSWERED

Posted: Sat Mar 31, 2018 2:44 pm
by COOLguy
Belfry777 wrote:Well a poison takes time in take hold in a person's body, it must be injected like the poison archer.
Yeah I think you're right

Re: Poison catapult - ANSWERED

Posted: Mon Apr 02, 2018 2:44 am
by General Brave
Make more sense disease wise, it shouldn't kill any units but at least should weaken them.

Re: Poison catapult - ANSWERED

Posted: Tue Apr 03, 2018 8:48 pm
by Belfry777
Topic is answered!

Corpse Catapult/ Poison Catapult

Posted: Tue Apr 24, 2018 4:36 am
by Joddy El Campeador
Catapult that throws a corpse or poisonous rock to the enemy
It gives 5 damage to the enemy and poison effect to the target and the adjacent units just like area damage
The Kipchaks is known to use corpse to weaken the enemy morale also to spread a deadly plague to the enemy, like black death...
Sounds creepy, right?

Re: Corpse Catapult/ Poison Catapult

Posted: Tue Apr 24, 2018 4:59 am
by makazuwr32
Was already, answered.

Re: Corpse Catapult/ Poison Catapult

Posted: Tue Apr 24, 2018 6:18 am
by Joddy El Campeador
Was already? You mean?

Re: Corpse Catapult/ Poison Catapult

Posted: Tue Apr 24, 2018 8:23 am
by makazuwr32

Re: Corpse Catapult/ Poison Catapult

Posted: Sat May 05, 2018 1:42 pm
by COOLguy
Yes answered and merged